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Made in us
Bounding Assault Marine





Crowley, LA

I've only got a couple of games of Scum under my belt. I feel the dual IG list suites my play style.

My previous list was: 100 points
- IG88B: mangler cannon
- IG88D: mangler cannon
- M3-A Serissu

The list I'm thinking about running is: 98 points
- IG88B: mangler cannon, anti-pursuit lasers, outmaneuver, proximity mines, enhanced scopes, ig2000
- IG88D: mangler cannon, anti-pursuit lasers, outmaneuver, proximity mines, enhanced scopes, ig2000

The new list seems to work better. The interceptor only seemed to work a couple of times because it's not as maneuverable as the IG's. Do you think the upgrades on the second list work well together? I'm mainly a rebel player and am still working out the kinks on scum. Can't find 2 more points of upgrades I like that fit and getting the initiative with 2 models seems to be another benefit. Thanks all in advance for any help!

This message was edited 1 time. Last update was at 2016/02/01 01:01:24


"Nobody truly understands the value of a minute until they only have one left"

7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar 
   
Made in ca
Huge Hierodule






Outflanking

Personally, I prefer "C" to "D", since the free evades is great. I find that the IG's PS isn't good enough for outmaneuver to be reliable. Enhanced scopes is terrible.

What I would suggest would be to trade Outmaneuver for Predator, and swap the Anit-pursuit lasers for Autothrusters. Grab Fire Control system instead of Enhanced scopes.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Have you thought of this?

IG-88B (36)
Predator (3)
Fire-Control System (2)
"Mangler" Cannon (4)
Inertial Dampeners (1)
Autothrusters (2)
IG-2000 (0)

IG-88D (36)
Predator (3)
Fire-Control System (2)
"Mangler" Cannon (4)
Inertial Dampeners (1)
Autothrusters (2)
IG-2000 (0)

Total: 96

View in Yet Another Squad Builder


Automatically Appended Next Post:
The free evade is nice, but I really like the placement options of the D version. Arc placement was my biggest challenge when I flew the Aggressor.

This message was edited 1 time. Last update was at 2016/02/01 03:21:41


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Douglas Bader






 Crazy_Carnifex wrote:
Personally, I prefer "C" to "D", since the free evades is great.


The problem I've had is that the sheer footprint of a large-base boost makes it really awkward to use. There were a lot of turns where I didn't really want to boost but got baited into it by the theoretical action efficiency. It's not bad, it's just not as good as it looks when you first see the ability.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Infiltrating Broodlord





Oklahoma City

 Mathieu Raymond wrote:
Have you thought of this?

Predator (3)
Fire-Control System (2)

Predator (3)
Fire-Control System (2)
No matter how you spin it you are wasting either 4 points or 6 points. Target lock grants rerolls. Predator grants rerolls. You can only reroll a die once. You get your target lock back after shooting at someone everytime you spend it anyway.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

True that. I'd probably remove the EPT then, save more points, and get bombs! Bombs are awesome.


Automatically Appended Next Post:
Unless you add an ion cannon. If you do that, and can ion your target, then the Aggressors become a lot easier to fly.

This message was edited 1 time. Last update was at 2016/02/01 15:28:35


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Longtime Dakkanaut






PTL doesn't seem like it would be a bad choice for the Aggressor. The Aggressor has 4 actions on its bar, including Evade. Sure, with the FCS you don't actually need to TL that often, but PTL would allow you to Focus + __________ every turn.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

And if you use the C variant, then they get to Focus, Boost, Evade and TL every turn! This is madness!

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Douglas Bader






 streamdragon wrote:
PTL doesn't seem like it would be a bad choice for the Aggressor. The Aggressor has 4 actions on its bar, including Evade. Sure, with the FCS you don't actually need to TL that often, but PTL would allow you to Focus + __________ every turn.


The problem is the lack of green turns to clear stress. With a large base and depending on boosting to get your arc positioned your turning radius is half the table (worse if you get into a bad spot with the obstacles), and you're never going to be able to k-turn/s-loop. It's very easy to overshoot your target and spend several turns trying desperately to get back into the fight with a 50-point ship, which is rarely a good way to win a game.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Bounding Assault Marine





Crowley, LA

 Crazy_Carnifex wrote:
Personally, I prefer "C" to "D", since the free evades is great. I find that the IG's PS isn't good enough for outmaneuver to be reliable. Enhanced scopes is terrible.

What I would suggest would be to trade Outmaneuver for Predator, and swap the Anit-pursuit lasers for Autothrusters. Grab Fire Control system instead of Enhanced scopes.


Why are the enhanced scopes terrible? Like Peregrine said, the foot print of the base makes it a serious challenge to maneuver the way you want. I was able to outmaneuver 6 ties last game but got screwed up a couple of times because his PS 5 and 6 ties were blocking me from initiative. With the enhanced scopes I make sure I have a better chance to end up where I want. It won't always work but my odds seem better with it. Then the anti-pursuit lasers come into play because the large base seems like it'll block something in the close quarters dogfight. Automatic dice rolls for damage.

The s-loops seemed to get me in decent positions on the enemy outside of the firing arcs so that was the thought behind the outmanuever upgrade.

Also does anyone agree with equipping them the same? Seems like it doesn't make one more or less of a priority than the other. Thanks for all the comments.

This message was edited 2 times. Last update was at 2016/02/02 13:21:07


"Nobody truly understands the value of a minute until they only have one left"

7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar 
   
Made in gb
Battleship Captain




True that. I'd probably remove the EPT then, save more points, and get bombs! Bombs are awesome.


Might I suggest Juke? Especially if you've got free evades from IG88-C, but even if lurking at the back of the board using evade naturally.

You've got unlimited target locks from FCS and IG-88B' "second shot" ability; potentially you can throw 4 shots with an evade-to-focus result down the board.

As noted, don't feel you MUST boost. You gain no advantage to Boosting with a free evade over just Evading unless you end up in a better position. However, you now lose nothing either; you still have both improved defence and offence.



That would be:

IG-88B (36)
Juke (2)
Fire-Control System (2)
"Mangler" Cannon (4)
Inertial Dampeners (1)
Autothrusters (2)
Seismic Charges (2)
IG-2000 (0)

IG-88C (36)
Juke (2)
Fire-Control System (2)
"Mangler" Cannon (4)
Inertial Dampeners (1)
Autothrusters (2)
Seismic Charges (2)
IG-2000 (0)

98 points.

This message was edited 3 times. Last update was at 2016/02/02 13:49:13


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Regular Dakkanaut




Smyrna, TN USA

locarno24 wrote:

Might I suggest Juke?


Pretty sure Juke is small ship only.


I had good luck with the IG's and Heavy Laser Cannon. It means that at ranges 2-3, you are rolling 4 dice to attach and not granting the extra defense die at range 3. At range 1, you are rolling 4 dice with your primary weapon. I'm a fan of fire-control system because of the mass reroll with a target lock. With predator, you only reroll 1 die most times, 2 in best case against the low pilot skill.

I am the one you warned me of 
   
Made in us
Colonel





This Is Where the Fish Lives

 Imaginos wrote:
locarno24 wrote:

Might I suggest Juke?


Pretty sure Juke is small ship only.

Indeed.


 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

 RavenGuard55 wrote:
Why are the enhanced scopes terrible? Like Peregrine said, the foot print of the base makes it a serious challenge to maneuver the way you want. I was able to outmaneuver 6 ties last game but got screwed up a couple of times because his PS 5 and 6 ties were blocking me from initiative. With the enhanced scopes I make sure I have a better chance to end up where I want.

Your boost action becomes a lot less desirable, as you can't arc-dodge low PS ships - the exact kind of ship who you are trying to counter with Enhanced Scopes. And there's an opportunity cost in taking Advanced Scopes: you can't take FCS, Advanced Sensors, or Sensor Jammer, all of which significantly enhance the Aggressor's capabilities compared to Enhanced Scopes.

This message was edited 2 times. Last update was at 2016/02/02 15:00:56


 
   
Made in us
Bounding Assault Marine





Crowley, LA

 DanielBeaver wrote:
 RavenGuard55 wrote:
Why are the enhanced scopes terrible? Like Peregrine said, the foot print of the base makes it a serious challenge to maneuver the way you want. I was able to outmaneuver 6 ties last game but got screwed up a couple of times because his PS 5 and 6 ties were blocking me from initiative. With the enhanced scopes I make sure I have a better chance to end up where I want.

Your boost action becomes a lot less desirable, as you can't arc-dodge low PS ships - the exact kind of ship who you are trying to counter with Enhanced Scopes. And there's an opportunity cost in taking Advanced Scopes: you can't take FCS, Advanced Sensors, or Sensor Jammer, all of which significantly enhance the Aggressor's capabilities compared to Enhanced Scopes.


The enhanced scopes go hand in hand with the anti-pursuit lasers though. The scopes ensure I get to move about where I want and then if they screw up and overlap me it's free damage.

"Nobody truly understands the value of a minute until they only have one left"

7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Potentially free damage. The dice gods are fickle, remember that.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Bounding Assault Marine





Crowley, LA

 Mathieu Raymond wrote:
Potentially free damage. The dice gods are fickle, remember that.


Haha that's what I meant! The dice gods are mean to me most games I play.

This message was edited 1 time. Last update was at 2016/02/02 19:14:00


"Nobody truly understands the value of a minute until they only have one left"

7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I think you're better banking on flying with them a lot and getting really good at estimating where you'll end up, rather than count on edge cases.

I'm not saying it's garbage.

I know this list doesn't have an EPT in it, and feel free to change from B to C or whatevs:

IG-88B (36)
Fire-Control System (2)
Heavy Laser Cannon (7)
Seismic Charges (2)
Inertial Dampeners (1)
Autothrusters (2)
IG-2000 (0)

IG-88D (36)
Fire-Control System (2)
Heavy Laser Cannon (7)
Seismic Charges (2)
Inertial Dampeners (1)
Autothrusters (2)
IG-2000 (0)

Total: 100

View in Yet Another Squad Builder

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Infiltrating Broodlord





Oklahoma City

While we're all on the topic of Brobots, has anyone considered the use of Electronic Baffles on the Aggressors?

Something like PTL, Heavy Laser, Baffles, title, Autothrusters and inertial damps? You can even chuck the stress from Dampeners and still get your actions for that turn that you stop.

I'm not sure what two IG-88s to use, but being able to shrug off stress and ion control at key moments seems pretty good for 1 point, even if it damages you. Taking damage makes A seem more appealing, and B without FCS is less appealing, C and D are both plenty good, although they're both better with Advanced Sensors. Although when you throw your S loop, you can still get your actions if you want to pay the 1 damage.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Douglas Bader






 bocatt wrote:
While we're all on the topic of Brobots, has anyone considered the use of Electronic Baffles on the Aggressors?


Hell no. Your HP are way too precious to be spending like that, and the upgrade slot has so much better options.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Infiltrating Broodlord





Oklahoma City

With that vehemently out of the way, I think my list for dual Aggressors would be:

IG88B
-Heavy Laser Cannon
-Fire Control System
-Autothrusters
-IG-2000

IG88C
-Push the Limit
-Advanced Sensors
-Mangler Cannon
-Autothrusters
-IG2000

That leaves you 5 points to play with. Potential options would be Conner net on C and Crack Shot on B, double seismic charges, double feedback arrays, PTL, Outmaneuver or Daredevil on B and double inertial dampeners or a combination of the above.

I'll have to test Daredevil on B to see if doing a 180 in approximately three ship bases for a stress and being able to 90 at the end of a three straight is as helpful as it sounds. Outmaneuver is meh and an Aggressor with PTL and no AS is predictable and has wide sweeping maneuvers (bank + boost bank) that often mean overshooting the intended target.

I've only played the Brobots twice but I think the key to success is making them asymmetrical. In this list, C benefits from B's ability more than it does, being able to get rerolls from pseudo-gunner since target locks are probably the last action to be taken and B benefits more from C's ability, gaining action economy and being able to boost+evade to arc dodge (or move to range 3 if facing the wrong way and in someone's arc) and trigger autothrusters, while still being able to fire modified shots with Primary and Heavy Laser Cannon. The two are not dependent on each other and the extra abilities are really just icing on the cake, switching the builds however could cause catastrophic failure if one dies (C without PTL and AS is more predictable and less tanky and B without Heavy Laser and FCS is not near as strong offensively). Having one Aggressor that flies fancy maneuvers and always has defensive tokens (focus and evade) and one Aggressor that doesn't mess with stress (besides turning around) so it can take hard turns and brings the hurt with a Heavy Laser is important. The Mangler is a cheaper option that is still quite good, providing some extra crits on vulnerable hull ships like Y-wings, denying extra defense at range 3, and allowing gunner-ing at range 1.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
 
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