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Frostbite Falls

Because I seriously cannot stop thinking about it.

SUMMARY:
My vision for 40k is one game becoming five separate but interconnected games, with 15 different armies across them.

--------------------------

THE GAMES:
The five games are Warhammer 40,000: Skirmish, Warhammer 40,000: Assault, Warhammer 40,000: Epic, Warhammer 40,000: Space Hulk, and Warhammer 40,000: Battlefleet.

SKIRMISH
Spoiler:
Classic 40k. Two armies start at opposite ends of the table and attack each other. Games are meant to be quick and easy.


ASSAULT
Spoiler:
A variant of Skirmish with a slower pace and more involved tactics. One side is holding a static position, and the other side wants to dig them out. Many terrain elements would be part of the defending side's arsenal.


EPIC
Spoiler:
Large-scale strategy game. Titans and long-range artillery would only be available in this game. While there would be enough rules to play Epic by itself, it would also be designed so that individual battles could be played out using the other games.


SPACE HULK
Spoiler:
Admittedly not a very accurate title. This game would be for Close Quarters Combat within larger structures. So apart from Space Hulks, it would also be used for playing out battles inside buildings, working ships and Titans. Both sides start out using sensor blips to represent their units.


BATTLEFLEET
Spoiler:
Ship to ship combat. Whoever wins in Battlefleet could gain an advantage in Epic, while Space Hulk could be used to play out boarding actions.


--------------------------------

THE ARMIES:
Fifteen Codices would be available to choose from:

CODEX: ORKS
Spoiler:
Everything needed to field Ork armies and starships. Apart from the Ork Clans, three kinds of Ork army would be identified: War Horde, Speed Freek, and Freeboota.


CODEX: TAU
Spoiler:
The two kinds would be Tau Sept and Farsight Enclave.


CODEX: NECRONS
Spoiler:
There could be a distinction made between Dynasty armies and Unbound C'Tan armies. The former get to have Overlords, Crypteks, Triarch Praetorians, Lychguards, Deathmarks and Tesseract Vaults, and the latter get an OP HQ option.


CODEX: TYRANIDS
Spoiler:
... OK yeah, I don't have anything to add here.


CODEX: CRAFTWORLD ELDAR
Spoiler:
Or here.


CODEX: DARK ELDAR
Spoiler:
I've been out of the loop for a while, do these guys still suck?


CODEX: ELDAR HARLEQUINS
Spoiler:
Full disclosure: They're only here because GW already gave them their own Codex.


CODEX: THE LOST AND THE DAMNED
Spoiler:
It's about damn time in my opinion.


CODEX: CHAOS LEGIONS
Spoiler:
Covers both CSM and Daemons. Briefly considered splitting it into five books. (Khorne, Nurgle, Slaanesh, Tzeentch, and Undivided.)


CODEX: SPACE MARINES
Spoiler:
DA, BA, BT and SW were originally going to get their own books, but decided it was better in the long run to keep them all in a single Codex.


CODEX: IMPERIAL GUARD
Spoiler:
I know GW changed their name, I just don't care. Would actually be two armies in one, since Battlefleet would instead have the Imperial Navy.


CODEX: ADEPTUS MECHANICUS
Spoiler:
Why the HELL did GW give them a separate Codex from the Skitarii!?


CODEX: SISTERS OF BATTLE
Spoiler:
Would also be the Codex for the Ecclesiarchy and Ordo Hereticus.


CODEX: GREY KNIGHTS
Spoiler:
Again, would double as the Codex for one of the branches of the Inquisition. In this case, Ordo Malleus (duh). Ordo Xenos get to be an HQ choice in two different armies; the Imperial Guard and...


CODEX: ROGUE TRADERS
Spoiler:
Dogs of War in SPAAAAAAACE!!! Would have the largest selection of Wargear and could take certain units from other Codices, but would lack the strength of more specialized armies.


--------------------------

THE BUSINESS PLAN:
Spoiler:
Rulebooks would be less ostentatious and considerably cheaper than they are now so as to avoid leaving a sour taste in the buyers' mouths. Instead, customers would be ripped off by price-gouging the models and painting equipment. An engaging and versatile rule system would encourage players to come up with and play their own unique scenarios, which would require buying the materials needed to construct terrain. Sure, you could buy third-party products, but the official stuff was meant to be used for this, so it's much easier to work with...
   
Made in us
Tunneling Trygon






So... you renamed 40k, Cityfight, Apocalypse, Zone Mortalis and Battlefleet Gothic. I don't see the point you're trying to make here.
   
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Frostbite Falls

 SharkoutofWata wrote:
So... you renamed 40k, Cityfight, Apocalypse, Zone Mortalis and Battlefleet Gothic. I don't see the point you're trying to make here.


Well, it wouldn't just be renaming them, it'd also be about taking a mess of Rulebooks and Expansions and creating a single clean set of products from them.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

I don't see what you are trying to do.
Why to separate things ?
If I want to make an assault on a fortified position, I can with current 40k, and if don't want to, I don't do it.
Your space Hulk is just Zone Mortalis.
You battfleet is just just battlefeet with a narrative element introduced in.

The feelings I have is you are trying to do the player job.
Anyone anywhere can say: "We won't play with Lord Of War"
Or make a campaign involving space battle with advantages for the winner.
I'm sorry if I missed something.

   
Made in us
Fresh-Faced New User




 godardc wrote:


The feelings I have is you are trying to do the player job.
.


One could argue that would be a net positive for GW. Its no secret that people like to be spoon fed.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Skirmish should be the base game.

Epic is...well Epic 40k but done with 40k's base rules (so basically Apocalypse)

Space Hulk is essentially Kill Teams.

Assault is essentially a Hold The Line mission, which is more like the objectives we have now (except one side starts with them) .

Rulewise, the only thing I agree with is the nixing of the Dark Angels and Blood Angels. Lost and the Damned can easily be merged into Chaos Legions, hell they never had that many unique units of their own anyways (most of it were stolen from the Chaos Codex and Imperial Guard Codex of the time, and the unique ones they did have usually served functionally similar roles in the main CSM dex). SoBs, Grey Knights and the Inquisition should be merged together into "Agents of the Imperium". I'm not sure if Rogue Traders should even be represented, but if they are it should be in the vein of the Harlequins dex; as a support force.

EDIT: Also, you may wanna have a mod move this into the Proposed Rules section.

This message was edited 1 time. Last update was at 2016/02/02 05:25:35


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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Frostbite Falls

 MechaEmperor7000 wrote:
(...) I'm not sure if Rogue Traders should even be represented, but if they are it should be in the vein of the Harlequins dex; as a support force.


I just like the idea of Rogue Traders being playable in actual 40k.

This message was edited 1 time. Last update was at 2016/02/02 19:43:34


 
   
Made in ie
Norn Queen






Dublin, Ireland

I thought assault was Planetstrike

Anyway without any further fleshed out rules or ideas I tend to agree this is literally just renaming the 5-6 different variations of 40k and its subsets that already exist.....

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
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Frostbite Falls

 Ratius wrote:
I thought assault was Planetstrike

Anyway without any further fleshed out rules or ideas I tend to agree this is literally just renaming the 5-6 different variations of 40k and its subsets that already exist.....


Well, if you want to shell out for every single Rulebook and Supplement, be my guest.
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 Lord-Captain Cepinari wrote:
 MechaEmperor7000 wrote:
(...) I'm not sure if Rogue Traders should even be represented, but if they are it should be in the vein of the Harlequins dex; as a support force.


I just like the idea of Rogue Traders being playable in actual 40k.


If your Rogue Trader is in combat, he failed a Fellowship roll. In which case, he'd roll Willpower before hiking his rich arse out of there.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Tunneling Trygon






 Lord-Captain Cepinari wrote:
 Ratius wrote:
I thought assault was Planetstrike

Anyway without any further fleshed out rules or ideas I tend to agree this is literally just renaming the 5-6 different variations of 40k and its subsets that already exist.....


Well, if you want to shell out for every single Rulebook and Supplement, be my guest.


You haven't presented another option. You wrote a list with a bunch of spoiler tags that didn't say anything important. Expand on your ideas, because right now you're just wish listing.

This message was edited 1 time. Last update was at 2016/02/03 20:45:30


 
   
Made in ie
Norn Queen






Dublin, Ireland

Well, if you want to shell out for every single Rulebook and Supplement, be my guest.


No one disagrees that there is an absolute myriad of expensive suppliments and rule sets.
Im just asking for a better alternative. Which I dont see presented here.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
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Frostbite Falls

 SharkoutofWata wrote:
 Lord-Captain Cepinari wrote:
 Ratius wrote:
I thought assault was Planetstrike

Anyway without any further fleshed out rules or ideas I tend to agree this is literally just renaming the 5-6 different variations of 40k and its subsets that already exist.....


Well, if you want to shell out for every single Rulebook and Supplement, be my guest.


You haven't presented another option. You wrote a list with a bunch of spoiler tags that didn't say anything important. Expand on your ideas, because right now you're just wish listing.


You want expansion? Fine.

----------------

On the Skirmish, Assault and Zone Mortalis scale, Weapons have a fixed number of Attacks per Turn. They are 1A, 3A and 5A.

1A W are things like Lascannons, Missile Launchers and Thunder Hammers.

3A W are things like Bolters, Lasrifles and Chainswords.

5A W are things like Heavy Bolters, Assault Cannons and Lightning Claws.

Certain Character Traits and Wargear options could increase the number of Attacks, but only by 1 each.

---------------

Weapons used in the larger scale game would be divided by 1A, 2A or 3A. Nothing that can reduce an entire Skirmish-sized play field to a glassy crater should be allowed to fire five times a turn.

---------------

Space-scale Weapons would all be 1A. Thus, the number of Attacks per Turn a Ship has is equal to the number of Weapons it carries. On the other hand, smaller weapons are reloaded much faster than bigger ones...

Missiles and Fightercraft would operate under different rules.

---------------

Here are two Rogue Trader Army List Troop Options I thought up:

ARMSMEN:
* Stats: Like those of the Imperial Guardsmen, except slightly better Morale. The catch is that the maximum number of Models in the unit is less then that of a unit of Imperial Guardsmen.
* Equip: Default Load-out consists of Flax Armor and Autoguns. Yes, that is correct, Autoguns. A few of them can switch to Combat Shotguns for free, but if you want Lasrifles you have to pay extra. They do come with Frag Grenades and Combat Knives as standard though. You can also pay out the nose to give them all Carapace Armor as well.

MERCENARIES:
* Stats: I'm gonna say 'equivalent to Kasrkin' for now. They start with Las-weapons and Carapace Armor, they have better Saves, and they have better Morale. Kinda. They don't lose Morale from being in combat easily, but if it's starting to look like nobody's gonna be left to sign their pay checks they'll start to consider quitting the battle.
*Equip: Carapace and Lasrifles. Also Combat Knives, Frag Grenades and Las-pistols. Can freely swap for Combat Shotguns, and can pay for Flamers, Bolters, Missile Launchers, Heavy Stubbers, Hellguns, Krak Grenades, Chainswords and Melta Bombs.

------------------

How's that for a single post?
   
Made in us
Tunneling Trygon






So you've renamed the shooting profile now. Why? What makes 3A better than Assault 3 in the current game system? And why would Lightning Claws just get a 5A? It doesn't matter if they're wielded by some lowly grunt or a great Captain/Chapter Master with centuries of experience, they both attack the same number of times or with a measly +1?

Why is a hired gun Armsman have more morale than a trained and professional soldier of the Imperium? And a Mercenary has better stats than the elite Kasrkin and Militarum Tempestas? That makes sense? How do they 'start to consider quitting the battle"? I think this would be best served with the Rengades and Heretics idea where the Marauders can not regroup for any reason after failing a morale test.

You keep saying 'different rules' but you're not going into enough detail here. If you want to reinvent the game, then do it. But don't just say 'this is different in my head' since we don't live in there. We don't know anything except what you write down.
   
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Frostbite Falls

 SharkoutofWata wrote:
So you've renamed the shooting profile now. Why? What makes 3A better than Assault 3 in the current game system? And why would Lightning Claws just get a 5A? It doesn't matter if they're wielded by some lowly grunt or a great Captain/Chapter Master with centuries of experience, they both attack the same number of times or with a measly +1?

Why is a hired gun Armsman have more morale than a trained and professional soldier of the Imperium? And a Mercenary has better stats than the elite Kasrkin and Militarum Tempestas? That makes sense? How do they 'start to consider quitting the battle"? I think this would be best served with the Rengades and Heretics idea where the Marauders can not regroup for any reason after failing a morale test.

You keep saying 'different rules' but you're not going into enough detail here. If you want to reinvent the game, then do it. But don't just say 'this is different in my head' since we don't live in there. We don't know anything except what you write down.


The 'trained and professional soldier of the Imperium' has to share his stats with the 'conscript who doesn't want to be there' and the 'convict who's looking for an opportunity to escape.' The recruiting pool for Armsmen is a bit less varied than the one for Guardsmen.

I like that Morale mechanic you mentioned.
   
Made in us
Painlord Titan Princeps of Slaanesh





To reinvent 40k we must first boycott them and make sure GW goes out of business. We wait 10 years. then try to buy the dead rights to 40k dirt cheap in an age where no body plays table top games anymore because people have Playstation 69 and xbox4chan and Nintendo Wii Stick it in Uii.

Most of the models will be ancient relics nobody wants to collect and most are dumped. All the books and dexs would be collecting dust in a basement as books no longer exists as people read on a Nook/ Kindle or Kinookdel.

with all the models and books lost in the warp, 40k can finally be reinvented.

Since there will no longer be any new models. The new architect of fate can finally balance out the game. Every rule will make sense. There will be no more complicated charts or random rolling. There will be no more undercosted or over costed units. There will be no more imbalanced and over powered units or formations. Everything will be near perfect. If anyone power games and find an exploit then it will be quickly and easily FAQed because all the rules, codex, and point costs will be in 1 big pdf/google document for all tk see and read for free.

   
Made in ca
Insect-Infested Nurgle Chaos Lord






I agree with Filch. At this point any fixes to the 40k rules without completely overhauling it is like patching a sinking boat with scotch tape. We need a new boat.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Lieutenant Colonel




Hi folks.
I can sort of see where the OP is coming from.
GW used to make separate games that were focused on a particular type of game play.

Inquisitor/Necromundia as detailed skirmish games.

40k 2nd ed was a large skirmish game, more suited to pick up games than Rouge Trader was.

And Epic covered the larger battles.

Just because GW plc SALES DEPARTMENT (foolishly) thought that if GW only made a battle game using 28mm minatures , then that is what all their customers would buy.

But the resulting mess of a rule set from too many compromises to count , left people with a 40k game that is practically unplayable without quite a lot of player agreement before hand.

However, with a glimpse of a light at the end of a very long and dark tunnel.
IF GW are resurrecting their specialist games .

Then all the old game play types will be covered with these new games!
But even if they are not , there are loads of good 28mm skirmish games to convert for 40k if that is what floats your boat.

And there are a few good 6 to 15mm battle games that can be converted to cover the old epic massive battle games too.

So really its only the 'company level detailed battle game with 28mm minatures' that needs a rule set writing specifically for it.

IF anyone is interested in writing a ground up completely new rule set for 40k, focusing on the intended game play ,NOT SHORT TERM MINATURE SALES!

Then I am happy to discuss options , but lets get a proper design brief focusing on the scale and scope of the game, and the game play type first.

Because if you dont define what you want to end up with before you start, you ALWAYS end up with a mess...


This message was edited 1 time. Last update was at 2016/02/05 17:34:58


 
   
 
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