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![[Post New]](/s/i/i.gif) 2016/02/01 18:55:56
Subject: Monster Mash in 7th Edition?!!?!?
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Banelord Titan Princeps of Khorne
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I fondly remember 4th and 5th Ed Chaos Monster Mash, or Khorne-Zilla as I (and others) called it.
http://www.dakkadakka.com/dakkaforum/posts/list/254025.page
(old army list thread)
But, in today's meta, can something like this work? What would it look like? Would I want to run a "Demons" or "Demonkin" primary rather than regular Chaos Space Marines? Or, is this really not as hard as I'm making it, and the answer is to run something like this?:
Demonkin Dual CAD
D-Thirster
D-Thirster
8x Bloodletters
8x Bloodletters
8x Bloodletters
8x Bloodletters
Maulerfiend
Maulerfiend
Maulerfiend
Soul Grinder
Soul Grinder
Soul Grinder
Kytan Demon Engine
I mean I know there are alot of possibilities, but the Monster Mash worked well back in the day because you mixed High Toughness/Armor Saves with Armor Value to mess up the enemy's target priority. There were alot less "Anti-Tank" back then though, and alot less Rate of Fire on High Strength weapons in general, so what works will obviously be a little different. Also, Demons back then couldn't start on the board and had to all deepstrike so the "Close Combat" nature of the list was delayed a little bit. Then you also had the "Preferred Wave" shenanigans and no additional reserve manipulation so you could really be in a pickle, but I'm open to suggestions.
Another idea using Dual CAD's for two Chaos Knights for an "AV13 wall"
D-Thirster
D-Thirster
8x Bloodletters
8x Bloodletters
8x Bloodletters
8x Bloodletters
Soul Grinder
Soul Grinder
Soul Grinder
Chaos Knight Errant of Khorne
Chaos Knight Paladin of Khorne
Am I mad?!?!!
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![[Post New]](/s/i/i.gif) 2016/05/04 12:35:40
Subject: Monster Mash in 7th Edition?!!?!?
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Banelord Titan Princeps of Khorne
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So...in lieu of the release for Renegade Knights, does this change the concept any? For example, would 2x D-Thirsters and 3x Renegade Knights (CC versions) be enough of a threat to overwhelm anyone?
Also, since the Renegade Knights can't get BFTBG, I guess it doesn't really have to be a Khorne Demonkin army either right?
Thoughts?
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![[Post New]](/s/i/i.gif) 2016/05/04 12:51:57
Subject: Re:Monster Mash in 7th Edition?!!?!?
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Dark Angels Librarian with Book of Secrets
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This a monster mash I'm bringing this weekend. It's a pretty good one.
It saves you the problem form taking those bloodletters. Maulerfiends are also rather lackluster IMHO, and I prefer soul grinders.
The thing about a list like the one below is they are all fast moving, hard hitting units. Half of your army is not lagging behind.
Infernal Tetrad
···Daemon Prince of Khorne [Armour of Scorn, 2x Greater Reward, 1x Lesser Reward, Flight]
···Daemon Prince of Nurgle [2x Greater Reward, 1x Lesser Reward, Flight, ML 2]
···Daemon Prince of Slaanesh [2x Greater Reward, Flight, ML 2]
···Daemon Prince of Tzeentch [The Impossible Robe, 2x Greater Reward, 1x Lesser Reward, Flight, ML 2]
Chaos Renegade Knights Forsworn Knight Detachment
···Renegade Knight [Reaper Chainsword, Thunderstrike Gauntlet]
···Renegade Knight [Reaper Chainsword, Thunderstrike Gauntlet]
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This message was edited 3 times. Last update was at 2016/05/04 12:56:51
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![[Post New]](/s/i/i.gif) 2016/05/05 13:44:54
Subject: Monster Mash in 7th Edition?!!?!?
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Banelord Titan Princeps of Khorne
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I like that army list alot, but I've been playing Khorne for so long I've forgotten how to....anything!
And you're totally right, the bloodletters are a waste in an army list this, and my walkers ALWAYS get immobilized. (And never by grav either...my luck is terrible).
I'd love to hear how it all went:
And for another goofy idea, is there any merit to running Belakor to give his shrouding bubble to several advancing Renegade Knights?
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![[Post New]](/s/i/i.gif) 2016/05/05 15:45:31
Subject: Monster Mash in 7th Edition?!!?!?
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Shas'la with Pulse Carbine
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whitedragon wrote:I like that army list alot, but I've been playing Khorne for so long I've forgotten how to....anything!
And you're totally right, the bloodletters are a waste in an army list this, and my walkers ALWAYS get immobilized. (And never by grav either...my luck is terrible).
I'd love to hear how it all went:
And for another goofy idea, is there any merit to running Belakor to give his shrouding bubble to several advancing Renegade Knights?
At least the bloodletters would be Obsec in a double CAD. That's something.
Belakor is not good by himself. You don't get nearly enough psychic dice to make him reliable.
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I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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![[Post New]](/s/i/i.gif) 2016/05/07 18:26:06
Subject: Monster Mash in 7th Edition?!!?!?
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Unhealthy Competition With Other Legions
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i did:
d-thrister
d-thirster
cultists
fateweaver
nurglings
2x renegade knights
Automatically Appended Next Post: i really want to do a monster mash list that is not tau or tyranids or purely chaos daemons
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This message was edited 1 time. Last update was at 2016/05/07 18:26:39
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![[Post New]](/s/i/i.gif) 2016/05/10 21:37:37
Subject: Monster Mash in 7th Edition?!!?!?
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Regular Dakkanaut
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D6Damager wrote:
Belakor is not good by himself. You don't get nearly enough psychic dice to make him reliable.
Sure but his Armourbane makes him invaluable.
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![[Post New]](/s/i/i.gif) 2016/05/11 01:10:06
Subject: Monster Mash in 7th Edition?!!?!?
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Stealthy Warhound Titan Princeps
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-v10mega wrote:
i really want to do a monster mash list that is not tau or tyranids or purely chaos daemons
Grey Knights? Libby, Terminators, 2 Dreadknights, repeat until points are filled?
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![[Post New]](/s/i/i.gif) 2016/05/11 02:29:42
Subject: Monster Mash in 7th Edition?!!?!?
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Nurgle Chosen Marine on a Palanquin
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There is a dude at my shop who runs a GK/Eldar combo with a WK and 2 NDK, its pretty spooky.
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![[Post New]](/s/i/i.gif) 2016/05/11 04:17:59
Subject: Monster Mash in 7th Edition?!!?!?
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Utilizing Careful Highlighting
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Mechanicus get a formation that lets them Monster Mash better than anyone. 1 HQ, then big stompy robots as far as the eye can see.
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![[Post New]](/s/i/i.gif) 2016/05/12 04:15:45
Subject: Monster Mash in 7th Edition?!!?!?
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Longtime Dakkanaut
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-v10mega wrote:
i really want to do a monster mash list that is not tau or tyranids or purely chaos daemons
nobody mentioned the Dark Eldar Corpsetheif Claw formation of five Talos Pain Engines.
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![[Post New]](/s/i/i.gif) 2016/05/12 14:41:54
Subject: Monster Mash in 7th Edition?!!?!?
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Regular Dakkanaut
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A Craftworld Warhost with a small bike warhost and like 12 Wraithlords, with a couple guns? Or 11 Wraithlords with more guns/swords.
Either way, several tough MCs and LOTs of flamers
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![[Post New]](/s/i/i.gif) 2016/05/12 18:48:35
Subject: Monster Mash in 7th Edition?!!?!?
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Banelord Titan Princeps of Khorne
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D6Damager wrote: whitedragon wrote:I like that army list alot, but I've been playing Khorne for so long I've forgotten how to....anything!
And you're totally right, the bloodletters are a waste in an army list this, and my walkers ALWAYS get immobilized. (And never by grav either...my luck is terrible).
I'd love to hear how it all went:
And for another goofy idea, is there any merit to running Belakor to give his shrouding bubble to several advancing Renegade Knights?
At least the bloodletters would be Obsec in a double CAD. That's something.
Belakor is not good by himself. You don't get nearly enough psychic dice to make him reliable.
The idea was for Belakor to grant a shrouding bubble for the knights as they advance, but I'm not sure how good that would be. Something to counteract deep strikers trying to get past their Ion Shields I was thinking.
And as if by serendipity, I quoted you quoting me where I said my maulerfiends always get immobilized. Well, this week I played against a Tau player who's first shot of the game immobilized my 1st Maulerfiend. The 2nd Maulerfiend assaulted a Riptide, wiffed, and then the Riptide smashed and immobilized it in return. FML.
Badablack wrote:Mechanicus get a formation that lets them Monster Mash better than anyone. 1 HQ, then big stompy robots as far as the eye can see.
Which formation is that?
Goobi2 wrote:A Craftworld Warhost with a small bike warhost and like 12 Wraithlords, with a couple guns? Or 11 Wraithlords with more guns/swords.
Either way, several tough MCs and LOTs of flamers
This looks like a neat idea, gets people off of the whining about Wraithknights, but I feel like the Wraithlords are too slow to be able to do anything. They are also deceptively fragile for being T8 3W.
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![[Post New]](/s/i/i.gif) 2016/05/12 18:53:59
Subject: Monster Mash in 7th Edition?!!?!?
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Longtime Dakkanaut
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whitedragon wrote:
Badablack wrote:Mechanicus get a formation that lets them Monster Mash better than anyone. 1 HQ, then big stompy robots as far as the eye can see.
Which formation is that?
Cohort Cybernetica. It's two units of Kastelan robots and a Tech Priest fielded together as one unit. Formation grants kind of Split Fire. It's about 790 points with phosphor blasters and a relic.
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![[Post New]](/s/i/i.gif) 2016/05/12 18:57:20
Subject: Monster Mash in 7th Edition?!!?!?
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Tunneling Trygon
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Are you familiar with the hellforged hunting pack? Its a daemonkin formation released at a Nottingham only supplement that is the ultimate khorne monster mash (Brass Scorpion and 8 khorne walkers or helldrakes). Its also fairly competitive although pretty RPS.
Google it you will find rules pretty easily
Will add I have seen it ran and it usually does 3-2 or 4-1 at events I have been at or ran. Comes down to if you can deal with that much AR13.
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This message was edited 2 times. Last update was at 2016/05/12 19:03:07
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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