Switch Theme:

Grav against Orks, Yay or Nay?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Should a Space Marine player take lots of Grav weaponry against an Ork army?
Yes - Lots
Yes - Some
No - Take other weapon options

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Servoarm Flailing Magos





Alaska

Pretty much as the poll says... Would a space marine army benefit from using a lot of grav weaponry in a match against orks? Please discuss and explain!

This message was edited 1 time. Last update was at 2016/02/02 19:20:21


http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

It might not be as effective vs. orks, but there are still a few things it can do well against. Plus, I’m not a huge fan of list tailoring. If you generally bring grav, swapping it out right before you face off against a green tide is a little skeevy.

IMHO, YMMV, etc.

   
Made in us
Auspicious Daemonic Herald





Grav is not only for infantry. It is also good at shooting vehicles which orks have been plenty of. Plus orks don't only have 6+
   
Made in gb
Lord of the Fleet






London

Unless you're going up against a lot of heavy armour such as Battlewagons, you're better off taking Plasma. Grav sucks against Orks' 6+ saves, and Plasma can take on pretty much anything else.
   
Made in ca
Gargantuan Gargant






Its decent against Ork walker lists and battlewagon spam but otherwise its fairly meh compared to dealing with other armies like Necrons, Eldar or Tau.
   
Made in us
Locked in the Tower of Amareo




Grav cannons or regular grav guns? Regular grav guns are far less useful. However, I contend that grav is more fair if you build your list BEFORE you know your opponent.
   
Made in us
Longtime Dakkanaut





Ork lists have a lot of variety, as they have no real top tier builds so its hard to answer this question.

If you run into any ork list that is walker heavy, or has lots of MANz or vehicles, or bikes (4+ armor save) grav is better than any other option. If you run into a mostly green tide list, or lots of 30 ork boy blobs, grav is pretty terrible.
   
Made in us
Decrepit Dakkanaut




Even against a Greentide list, you'll have enough Bolters not to care. Plus with Bully Boyz and Bikers you'll definitely want to put the hurt on them.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




every platform that carries grav also has some bolt gun weapon. Toss in a TFC or two and your'll be fine
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Orks are literally the only race that dont care about gravs. By the time Wagons are immobilized, theyre already dumping off boyz anyway, nobody uses walkers, and you wound everything except Bikes and MANz on a 6+. There are far better options for dealing with MANz and bikes.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Liche Priest Hierophant







 Vineheart01 wrote:
Orks are literally the only race that dont care about gravs. By the time Wagons are immobilized, theyre already dumping off boyz anyway, nobody uses walkers, and you wound everything except Bikes and MANz on a 6+. There are far better options for dealing with MANz and bikes.


Daemons say hi.


But yeah, Grav is only good/decent against vehicle-spam Ork lists and the heavier-hitting units. Against a Greentide you're better off with lasguns (!!!) than a grav gun.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Daemons still have some walkers (well, CSM) worth immobilizing and they can still put armor on their MCs.

Yea theyre less effective against Daemons than most other races but still better off than against Orks lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Shadowy Grot Kommittee Memba






Where's option D: Don't List Tailor and Instead Make A Balanved List That Doesn't Care What It's Fighting?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Servoarm Flailing Magos





Alaska

Apparently a lot of people are concerned with the list-tailoring implications... I should have written it better. The question was more about how effective grav is against orks in general, sorry for not being clear.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Oozing Plague Marine Terminator





Against Orks you still have bolters, twin linked on a Bike, so orks are already taken care of. Then just target the right stuff, Mek guns, Mega armored bosses and Nobz, warbikes and koptaz, ork vehicles... that sort.
   
Made in us
Longtime Dakkanaut




This is also assuming you only brought guyswith grav. This is why it's a good idea to toss a few speeder/TFC/sternguard in any list to have a little horde killing power. You don't need to kill them all just enough each round to slow down them getting into assault. The land speeder storm is a great little vehicle that gets you at HB/HF/AC and decent blast weapon underslung.
   
Made in us
Missionary On A Mission



Eastern VA

I vaguely favor grav cannons on tacticals, simply because you can move and shoot (while the other heavies can't usefully, except heavy flamers on BA, but Orks, fire, you know what to do . Grav guns and pistols, however, I'd stay away from in an Ork-heavy meta.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in ru
!!Goffik Rocker!!






Grav is not amazing vs orks. First of all, if you're shooting it at 18", you're allready in charge range for mounted orks. Even footslogas could get to you on waaagh from time to time. Secondly, grav is awful against non-walker/battlewagon/meganob lists. It's not bad against bikers, though. It can't pierce VSG that most competitive ork lists include nowadays.

Anywayz, if you're usually bringing grav, do it. Don't tailor - it's a bad attitude.

This message was edited 1 time. Last update was at 2016/02/02 04:32:55


 
   
Made in us
Krazed Killa Kan






Please bring lots of grav against Orks, Orks love grav

But seriously grav isn't great against your bread and butter Ork boy but its great vs Meganobz, Battlewagons, and Walkers while being decently good against Warbikers. On things like bikes you already have bolters which kill boyz decently enough. In general though you want loadouts which are effective against majority of enemy types and not having to list tailor to counter a certain enemy time. Besides Orks aren't a top tier army so its not like having a few ineffective weapons is going to doom your entire army to fail. If anything Orks make all those bolters which tend to plink off a lot of things actually relevant instead of having to rely on Melta/Plasma/Grav to do 90% of the work.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Stalwart Dark Angels Space Marine




London

Well almost every Ork army in my area has a Warboss (with Mega Armour and da Lucky Stikk) with a load of Meganobz (often in a battle wagon) so if you were inclined to tailor I'd take a few.
   
Made in us
Shadowy Grot Kommittee Memba






Mek Gunz?

All they have to do is put one grot gunner in front of it and grav does nothing, they have no armor...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ru
!!Goffik Rocker!!






Still wound on 6-s.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Nevelon wrote:
Plus, I’m not a huge fan of list tailoring.
+1 to this.
Play like you are going to a tourney and grab general-comers list. People would respect you more.
   
Made in us
Mekboy on Kustom Deth Kopta






I build take all comers lists, this is the definition of list tailoring, and doing so against one of/if not the weakest armies in the game right now.

That said the grav guns do have a place but grav spam would not be as good as other weapons in a take all comers list.

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Grav is sub-par against ork armies. At best, you would wound the majority of the army on 4+. Since there is no limited to the number of 'ard boy squads that can be taken now. Vehicles you need a 6 to hurt them. I think flamers, melta, and plasma are more ideal for dealing with orks.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in ca
Sneaky Kommando





Canada

I generally roll with 'eavy armour anywhere I can take it, so they might still be useful against me. But I fear flamers more than grav.

"Sir, the enemy has us encircled!"

"Most excellent. They can't escape us now!"
 
   
Made in eu
Flashy Flashgitz






Grav is bad against orks. Right now you don't see lots of BW or MANz (usualy 1-2 units). I don't see bully boyz and blitz brigade often. Even against MANz grav is worse than lascanons or meltas, it doesn' deny fnp. Against trukks regular bolters are just as efective and lascanons and multimeltas have a higher chance to cause an explosion.
   
 
Forum Index » 40K General Discussion
Go to: