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I'm honestly not sure. The aquila makes some push for the tank company, especially if you are already running a command section for an artillery company.
On math, the BS 4 version is a flat 16% increase in damage for BS based tanks (slightly more for the TL lads). The PE is more situational, and probably better for blast tanks. Consider 1" less scatter will not make a consistently massive difference (i.e. less than 16%).
For the PE, you get 1/2*1/6 increased chance to hit, or 8% (you have a 1/6 chance to roll a 1, then need to roll a 4+). Then when wounding, you have an increased chance to wound. Now, how significant this is depends on the enemy. If you are firing a vanquisher cannon at a marine, it's 1/6*5/6, but if you're firing a punisher cannon at a wraith knight, it's 1/6*1/6. In the one case, you get a nearly 16% increase, which when combined with the 8% increase from the chance to hit is a 24% increase in damage output. In the other, you're stuck at a 2.7% increase, netting a total 10.7% benefit over the stock version, which is less than what you get when running BS 4 on the BS shooting tank. Now, the blast tank just doesn't care, as stated, I think the 1" is insignificant when you're dealing with a 3 or 5" radius blast with an average scatter of 7. Going to a 3" scatter from 4 will still leave both templates pretty well off target. However, the PE benefit is still there and can be significant due to the higher strength of the blast guns, getting you between 3 and 16% benefit for no loss in the "to hit" part of the benefit equation.
I think the tech priest is huge; forcing rerolls on lucky 6s is great, and allowing the big guns to fire when shaken is also pretty sexy. It also gives you a cheap option for PE through the trojan support vehicle and you can even repair the odd hullpoint.
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