Switch Theme:

Is a whole slaanesh daemon/marine army any good?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Stealthy Space Wolves Scout






If I wanted to make an entire slaanesh army over the other 3 gods, does it do very well?? I don't mean ultra cheese army.. But if I wanted to include slaanesh daemons, termies, princes and noise marines ect
   
Made in ca
Grumpy Longbeard





Canada

I don't know about the CSM. The daemons do a lot of damage, but can't take much. They need to be supported by something hard.

Slaanesh daemon princes are probably the best though (with lash that is), I would hate to take on a Slaanesh flying circus.

This message was edited 1 time. Last update was at 2016/02/02 13:14:53


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Slaanesh does a daemonic 'Flying Circus' list pretty well. 3 Princes all with wings and sporting a 2D6/S6 shot weapon, which can be supported with either Psy Shriek or, if you don't mind gambling, rolling on Biomancy for the potential to gain Iron Arm to increase the basic strength of your Lash shots.

Otherwise, Slaany Daemons can build a really nasty glass cannon type of mini-Deathstar - 15-20 Seekers led by a mounted Slaany Herald w/Greater Etherblade + Lesser Gift + Exalted Locus + Lv2 psyker on Telepathy (fishing for Invis obviously!)
With Invis, it's plain bonkers, just as you'd expect from any unit which gets that boost. Otherwise, the Herald can control any challenges in combat, and she gives re-roll hits to the entire unit. (scary with all that Rending!)

Daemonettes are decently fast for infantry, but die to a sneeze. Either use big units of 15+ or don't bother.

Fiends are definitely non-competitive choices. A mounted Herald can make them into a decently fun unit, but Seekers still out preform them at every turn.

The chariots are interesting. One or two of them is no threat, but if you take multiple CAD's and spam them alongside say a pair of Grinders + Prince or two, they can become another interesting & fun unit. Rending HoW attacks can be a nasty surprise for small elite units that cost a bunch of points.
Their main problem is that the Hellflayer is useless, while the other ones are sharing the overcrowded Heavy Support section!


As for the marines, the Chaos Marine codex is complete trash at this point...

Min sized squads of Noise Marines w/Blastmaster + Doom Siren champ are decent, but Sonic Blasters are pointless. (who needs a 3 shot ignores cover Storm Bolter?!)

Oblits are good units, though the MoS is 100% useless on them, as the only ccw they have access to is a Power fist.

Bikers are one of the best units in the book, though again, they're not great at assaults due to lack of IC synergies.
Giving them a mark + the Slaanesh icon for FnP is possible, but very expensive. And don't forget, our Icons can be sniped out of the unit if you're not careful, meaning you end up losing the benefit.

Raptors kept min sized and used as special weapon taxi's work. Larger units with Mark + FnP Icon is ludicrously expensive!

 
   
Made in us
Regular Dakkanaut




I've fielded this combo before and it's been pretty successful. While the Daemon component excels at quick close combat, the CSM component provides the ranged support Daemons in general sorely lack. The only problem I experienced is having to declare the CSM army as my Primary Detachment in order to avoid putting cultists in the list, but if you do this you can't field more than one Herald in a HQ slot on the Daemon side. Conversely, if you want to have Warp Storm table fun you'll need to field at minimum two small Cultist units in a CSM support CAD to also field more than one Noise Marine squad.

For me the best combination is a Daemon CAD with a CSM Allied Detachment of minimum Cultists and one larger Noise Marine unit.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Tropic Thunder wrote:
I've fielded this combo before and it's been pretty successful. While the Daemon component excels at quick close combat, the CSM component provides the ranged support Daemons in general sorely lack. The only problem I experienced is having to declare the CSM army as my Primary Detachment in order to avoid putting cultists in the list, but if you do this you can't field more than one Herald in a HQ slot on the Daemon side. Conversely, if you want to have Warp Storm table fun you'll need to field at minimum two small Cultist units in a CSM support CAD to also field more than one Noise Marine squad.

For me the best combination is a Daemon CAD with a CSM Allied Detachment of minimum Cultists and one larger Noise Marine unit.


Heralds got FAQ'd so that you can take up to 4 in a single HQ slot for any detachment. No such luck for Chaos Lords making Noise Marines troops in anything but a primary detachment though.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Regular Dakkanaut




 MechaEmperor7000 wrote:
Heralds got FAQ'd so that you can take up to 4 in a single HQ slot for any detachment. No such luck for Chaos Lords making Noise Marines troops in anything but a primary detachment though.


That's good to know.
   
Made in us
Shadowy Grot Kommittee Memba






I eould go Noise Marines as troops, supported by a Heldrake, then just bring loads of Slaanesh daemons. I feel that would be a reasonably good army, shoot em up then smash and finish em off.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Twisting Tzeentch Horror




Canada

What about 20 man marine blobs with cc weapons and the 5+ FNP banner?

I would imagine that could be pretty nice actually.

3000 Points Tzeentch 
   
Made in us
Decrepit Dakkanaut




It doesn't actually work out very well.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




St. George, UT

I have found that noise marines work very well in a few configurations.

10 guys with two blastmasters in a rhino. Park on an objective and blast away. (the rhino is just a layer of protection)

Five guys with noise champion with doomsiren with attached Lucius the Eternal in rhino (for twin flamer drive bys)

9 guys with CC weapons, noise champ with doomsiren, rhino with dirge caster, Icon of excess for FNP.

I have never found a really cost effective use for the current iterations of sonic blasters.


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in se
Chaos Space Marine dedicated to Slaanesh





I would avoid double blastmaster/rhino for the sole reason that if the rhino gets popped it's easy to lose both BMs. I prefer 5 with 1 BM.

I've found that Sonic Blasters can work in niche circumstances, such as if you have a Slaanesh Sorc who can increase their S.

Also, you guys forgot the Sonic Dread from IA13. With the ability to choose to fire twice and to give it rending/gets hot it can be pretty mean.

Grab some Daemonettes, seekers and charoits and back them up with Blast Masters, it can't go wrong.

This silence offends Slaanesh! Things will get loud now!

 
   
Made in ca
Grumpy Longbeard





Canada

Slayer-Fan123 wrote:
It doesn't actually work out very well.


Care to elaborate?
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The sonic dread is borderline manditory for a pure slaaneshi force. It's basically a smaller, cheaper Defiler that can actually fulfill it's job as a mobile firebase.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Twisting Tzeentch Horror




Canada

 DarkBlack wrote:
Slayer-Fan123 wrote:
It doesn't actually work out very well.


Care to elaborate?


I'm curious as well since big groups of blood claws are popular for space wolves, how is +1 initiative, +1 ws, comparable attacks, and a 5+ FNP not be good with a larger group of marines than you can get with blood claws.

3000 Points Tzeentch 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Slayer has a point in that unlike other marines, CSM don't have ATSKNF and unlike Cult Marines, they also don't have Fearless to mitigate that. One lost combat and sweep and you just lost an extremely expensive unit.

And unlike loyalists, CSM (at least without resorting to Forge World) don't have access to large capacity Transports, so delivery is a bigger issue.

Ultimately it's gonna be a big unit running around that might not accomplish much at all (I think each marine would be something like 16-17 points before factoring in the icon?) Also if I remember Blood Claws have Rage on the charge, giving them a lot more attacks for having more bodies. CSM don't get that.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Chaos Marines wouldn't be so bad if we actually got our basic special rules included within our base pts cost. Unfortunately, we're still working with what's really a 4th ed style 'tax and spend' system where every single possible upgrade or shiny toy has to be paid for.

Blood Claws aren't optimal, but they function because they get ATSKNF + Rage + Counter-Attack built into their basic cost. For a Chaos Marine to get as close as possible to the same, you need to buy an additional Mark of Chaos (Khorne) and an additional Icon of Vengeance (Fearless, but can be sniped out).
But then the Blood Claws also have the added advantage of options such as either the Storm Wolf or a Land Raider Crusader as a delivery option, plus the ability to add even more synergy to the unit by incorporating a Wolf Priest. (who is in every single way, much better than a Dark Apostle)

To get anything close to functional, Chaos Marines are paying far too much. It says a lot about just how garbage our basic stuff is when it's better to just take 5 naked guys and spend the upgrade pts instead on a Dirge Caster + Havoc Launcher for the damned Rhino!

 
   
Made in ca
Grumpy Longbeard





Canada

The mortals sound to be in a bad way, ignore them till they get good. It's what the chaos gods do...
   
 
Forum Index » 40K General Discussion
Go to: