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Made in ca
Shas'la with Pulse Carbine




Weapons Cost Changes
It's identified in a number of areas of the Codex that Shuriken Cannons are about 10pts
Scatter Lasers should, cost 10pts - when compared to shuriken cannons - 1 additional shot, worse ap, no bladestorm rule
D weapons - Change them back to distort weapons from previous codex
*more to come*

HQ Changes
- Price increases to the generic HQ's
-- need to be on par with other factions generic HQ's.
- a tooled up necron overlord is 150-220 pts, same for a tau buffmander, space, marine commanders, etc...

General HQ's

Farseers
- increase cost to 125

Warlocks
- change to 2 wounds
- increase cost to 50pts

Spiritseer
-increase cost to 75pts

Autarch
- increase cost to 100pts

Phoenix Lords
- unchanged
Other named HQs
- unchanged

Breaking down the aspect warriors - Using the price points from the autarch upgrades to discern the base cost of the model

All aspect warriors have the same stat line
-WS4 BS4 S3 T3 W1 I5 A1 Ld9 Save 3 or 4++
Exarchs have +1 Wound, Init and Attacks as well as their special ability for +10pts

Below are the prices of each model and a break down of what the wargear and actual soldier cost.

Fire Dragons - each dragon costs 22pts,
Spoiler:
- Fusion gun costs 10pts
- Melta bombs 3pts? (not specified, using SM pricing w/ eldar advanced tech discount)
- special abilities - free
=Each fire dragon is really 9pts


Banshees - each banshee costs 13pts
Spoiler:
- Power sword - 15pts
- mask 5pts
- pistol free
- special abilities - free
= Each banshee is really 7pts


Scorpions - each scorpion is 17pts
Spoiler:
- plasma grenades - free
- mandiblasters - 10pts
- chainsword - 3pts
- pistol - free
- special abilities - free
= Each scorpion is really 4pts


Dire Avengers - each avenger is 13pts
Spoiler:
- avenger catapault - 5pts
- grenades - free
= Each avenger is 8pts


Shining Spears - each SS is 25pts
Spoiler:
- skyrunner is 15pts
- laser lance - 10pts
= Each SS is really 0pts


Swooping Hawks - each SH is 16pts
Spoiler:
- Wings - 15pts
- lasblaster - 5pts
- grenades free
- grenade pack free
= Each SH is really -4pts


WarpSpiders - each WarpS is 19pts
Spoiler:
- Warp Gen - 10 pts
- death spinner - 10pts
= each WarpS is really -1pts


Dark Reapers - Each DR is 25pts ** Strangely enough their exarch is not 10pts more. he is 15pts more, at 40pts.
Spoiler:
- Starshot missiles - 8pts per reaper
- reaper launcher - 25pts
- Reaper special abilities - Free
- Reapers - I don't even know where to begin here. Their slow an purposeful, so that's a negative against them but they have their bonus abilities so really their negatively costed.


As you can see - Eldar Aspect warriors are criminally under costed - and there is no basis for there cost. They should have a base cost + the value of their wargear.
- I believe this directly reflects the popularity and ROI on each of these units. Warp Spiders and Swooping hawks are amazing units and despite their cost, they're a steal because you're not paying for the cost of the soldier using the wargear.

This brings me to Troops
All Eldar troops have the same statline
WS4, BS4, S3, T3/4, W1, I5, A1, Ld8, Save 5/3+

Guardians- 9pts each
Spoiler:
Gun - Free
Grenades - Free


Rangers - 12pts each
Spoiler:
- Pistol - Free
- Ranger Rifle - Free
--Essentially, for 3 pts rangers get move through cover, shrouded and a sniper rifle --- pretty good deal if you ask me


Windriders - 17pts each
Spoiler:
- Skyrunner 15pts
= The soldier riding the windrider is 2pts.


Again, no logic is applied to troop pricing. Except for Strorm Guardians.

Storm Guardians are 9pts each
Spoiler:
- free chainsword
- free pistol
- free grenades
BUT
if you upgrade them to guardians with power swords they take a 15pt price hit.


Troop Fix.

All troops aside from Dire Avengers, are based around guardians.
All guardians cost 9pts

Rangers pay 1pt for their sniper rifle and 5pts for MtC and Shrouded
Bringing them up to 15pts each

Wind Riders are now 24pts each base
9+15 - 9pts for guardian, 15pts for skyrunner
+10pts for the Shuriken cannon
+10pts for scatter lasers

Aspect Warrior Fix

All aspect warriors cost 12pts - this is to denote their increased training and free abilities. Also All aspect warriors have a 3+save.
- All aspect warriors get there plasma and/or haywire grenades for free.

Fire Dragons now cost 25pts each
12+10+3 - 12pts for the soldier, 10pts for the fusion gun, 3pts for melta bomb. This math will continue for all aspects below.

Banshees now cost 35pts each
12+15+5+3 - 3pts are for an 3+ invuln save holofield that only comes into play if the banshees moved that turn.

Striking Scorpions now cost 25
12+10+3 - gain Stealth as well - Scorpion chainswords get rending

Dire Avengers now cost 15pts
- 12+3 - Avenger guns are now 3pts

Shining Spears now cost 35pts
12+15+8 - get their laser lance at a discount of 8pts - laser lance still costs 10 for Autarch

Swooping Hawks now cost - 32pts each
12+15+5 - Grenade packs are a unit upgrade at 3pts per model - grants the skyburst rule

Warp Spiders now cost 32pts each
12+10+10 - Flickerjump is now a unit upgrade - 3pts per model

Dark Reapers now cost 27pts each
12+15
- Reaper launcher is now 15pts (equivalent to SM missile Launcher)
- Star shot missiles are now 5pts per model
- Reaper range finder is now a squad upgreade at 3pts per model

On to Vehicles and Wraith units and the avatar of Khaine!


Automatically Appended Next Post:
With the changes made so far, You're making some aspect warriors more usable, like banshees and reapers, while other spammy aspects have been bumped in price. Scat bike spam is eliminated. D Weapons are reverted back to distort rule rather than destroyer rules. Generic HQ's are more inline with other factions.

I think these changes would get more aspects on the table.
I look at necron Elite units like lichguard and praetorians. the cost 25/27 pts each

This message was edited 5 times. Last update was at 2016/02/03 21:49:37


9000
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Knights / Assassins 800  
   
Made in us
Fixture of Dakka





Really?

Wings are 15ppm?

Look at ASM. If Jump Packs were worth 10 points, that'd make a Marine worth 7 points stock.

Wings are Jump Packs with some DS shenanigans. I could definitely see the Hawks cut back to 12" movement (I'd be fully behind that), but a full 15 points is far too steep.

As for Rangers:
SM scouts pay 1ppm for Stealth. shrouding is better, but 5x better?

As it sits now, Rangers vs Sniper Scouts (sans Stealth) are:
Same weapon. Same BS.
S3T3 I5 5+ Shrouded vs S4T4 I4 4+ ATSKNF Chapter Tactics Krak grenades Frag grenades.
For the same points.

So Rangers have a better save when in decent cover and not gone to ground. But at T3 aren't really more survivable vs ranged. They are really only more survivable when in 4+ cover against normal ranged shots. Otherwise, Scouts survive better.

SM Scouts are much more capable in CC, can threaten to charge almost any vehicle, get Chapter Tactics, not afraid of LD issues.

They have the same mobility and firepower.

It seems about right. Rangers certainly shouldn't cost a lot more than Sniper Scouts.

Autarch:
If an Autarch is supposed to cost about as much as other HQs, he's going to need one hell of a buff. Even tooled out, he's a subpar beatstick. Why would you price him above an SM Captain?

Base Aspect Warrior:
Compare vs SM Scout again.
S/t3 vs s/t4, i5 vs i4, Battle Focus vs CT, ATSKNF
With those as stats, you're saying the difference between those statlines is *all the Scouts gear PLUS a point*. I think your points are a bit off.

Do DAs really need to be more expensive?

Jetbikes definitely need a price hike, both as troops and HQ.
Reapers need to cost a little more, and Spiders need to be fixed.

I like some of your changes, but mostly I think is way off from where it needs to be.
   
Made in us
Missionary On A Mission



Northern CO

I mostly agree with Bharring here. A lot of your price changes serve only to nerf the units that were already somewhat weak (Shining Spears, Banshees, Autarchs) - though I will concede that giving the Banshees 3+ armor and a 3++ if they move is probably worth the cost.

Bharring's point about the Autarch is right on. Autarchs are mostly interesting for two things: reserve shenanigans and the ability to add a Banshee Mask to a unit that normally wouldn't get them (Scorpions, Spears, a lot of DE guys). Tooled up, he's only a slightly better beatstick than the Adepta Sororitas Canoness - and the Canoness is seriously weaksauce. S3 really hurts here. So does T3 - the Canoness at least gets a way to get Eternal Warrior, and the DE Archon can get a scary-good save, while the DE Succubus has a good weapon, combat drugs and insane Initiative. The Autarch doesn't get any of these, and his weapon choices are so-so (no AP2 at initiative, no Poisoned, Fleshbane or strong Strength boosts with decent AP), and while he can bring decent guns, he doesn't actually enhance shooting units. There's a reason why Farseers are universally the more popular HQ choice. I don't mind the points increase on them, though (as long as Eldrad stays at 195 - he's usually inferior to two Farseers as it stands, but with the cost bump, he becomes more interesting.)

One thing that's a fairly consistent theme across most armies, is that when an entire unit gets an item, it's generally cheaper than giving it to a single character. This is the reason for the lower base costs of Howling Banshees, say, even though power swords are usually 15 points on their own. Death Cult Assassins are another example, although they genuinely are too cheap.
   
Made in us
Fixture of Dakka





Naaris,
Jade said it better.

I was a bit overly abrasive, and I'm sorry about that.

I should point out that I commend you for the work you have done. I just don't agree with a lot of the decisions.
   
Made in ca
Shas'la with Pulse Carbine




Thanks for the feedback

Perhaps people are just looking at Autarchs wrong. Maybe they're not supposed to be "beatsticks" and are really just squad buffers. Beatsticks, for Eldar, are the Phoenix Lords.

What I would suggest, and I am not sure why this isn't available now, is that Autarchs have access to all the wargear available to the army. AND they should have access to different suits of armor that give them the various aspect warrior traits with some sort of buff.

But I am sorry some of suggested changes were a but heavy handed. But some are justified.

Changes to units you suggested -

Shining Spears - new free rule - Upon charging, Shining spears gain a 4+ invlunerable save that lasts the entire first round of the Assault - In case that wasn't clear - they declare a charge, their 4+ invlun save activates - so they get it for overwatch, and their and the opponents turn. Esentially they get the invlun save each game turn they charge. Even if they fail the charge. They must be in charge range to be able to activate the shield.

Lower Avengers to 12pts - Get their gun for free. - now 1 pts cheaper than in the codex

Up Rangers Sniper rifle to AP5, and rapid fire rather than heavy.
- this gives them mobility to counter Space Marine survive-ability.
- ap5 puts them on par with tau rifles - "advanced technology motif"


On to other parts of the army.
Vehicles grade Weapons price breakdown

Looking at the Heavy weapons platforms for guardians, I think, gives us insight into weapon pricing.

If you can ascertain that Shuriken cannons are 10pts, then we can say that a heavy weapons platform only costs 5pts, as a Shuriken Cannon platform costs 15pts.

Scatter laser platform also costs 15pts - this falls into line with my price increase of a Scat laser to 10pts. but actually leads me to believe that either the platform costs 10pts or their indeed is no rational thought put into weapon pricing

Bright lance platform cost - 20pts
Missile platform costs 30pts
Star Cannon platform costs 20pts

Viper - Costs 40pts
Spoiler:
Tank hull weapon is a TL Shuriken cat - free
can upgrade for 10pts to a Shur Cannon

Turret weapon is a Shur cannon
Can upgrade to a
Bright lance for 10pts
Missile Launcher for 15pts
Scat for 10
Star Can for 5


Wave S - 110pts
Spoiler:
Tank hull weapon is a TL Shuriken cat - free
can upgrade for 10pts to a Shur Cannon
Turret weapon is a TL Shur cannon - free
- Serpent Shield - Free

Can upgrade to a TL version of the following
BrightL 5pts
MissileL 15pts
Scat 5pts
Star C 5pts


Falcon - 125pts
Spoiler:
Tank hull weapon is a TL Shuriken cat - free
can upgrade for 10pts to a Shur Cannon
Turret weapon is a TL Shur cannon - free
+ has a pulse Laser - free

Can upgrade to a TL version of the following
BrightL 5pts
MissileL 15pts
Scat 0pts!
Star C 5pts


Fire Prism - 125
Spoiler:
Tank hull weapon is a TL Shuriken cat - free
can upgrade for 10pts to a Shur Cannon
+ Prism Cannon


Night Spin - 100
Spoiler:
Tank hull weapon is a TL Shuriken cat - free
can upgrade for 10pts to a Shur Cannon
+ Doom Weaver


War Walker - 60
Spoiler:
Comes standard with 2 Shur Cannons - free
BrightL 5pts
MissileL 15pts
Scat 0pts!
Star C 5pts


Fighters - I can't even...

Conclusions - TL Shur Cata - costs 3pts? - basing this off of the TL Avenger Shur cata costing 5pts for the DA exarch.
So what I'm seeing here is that the tank chassis that the 4 tanks sit on must cost less than 100pts. Much Less.

Vaul Batteries are Don't offer much in the way of discerning cost. the basic weapon is slightly less power full than the Doomweaver on a night spinner. That one platform costs 30pts but has 2 guardians attached to it. If it was costed appropriately - the guardians would take up 18 of those 30pts. The Platform, using the guardian heavy weapons platform as a base line would cost 5pts. This would mean the Shadowweaver cannon only costs 7pts. So does doomweaver cost 10pts? Who knows.

But lets say that the Doomweaver cannon costs 12pts. The TL shuriken cannon cost 3pts.

The Eldar Tank Chassis comes in at 85pts. Maybe?

Back to Wave Serp
I have nothing else to really base the turret weapon option on, but Tau Crisis suits. Choosing the TL version of the weapon costs 5pts more than the regular version.

Lets say that's true for Eldar too. They were battle bros at one time.

Wave S - 110pts
Tank hull weapon is a TL Shuriken cat - really 3pts
Turret weapon is a TL Shur cannon - really 15pts? 10 for the gun + 5 for TL
That brings the cost of the wave serpent chassis to 92pts
- Serpent Field - 7pts?
I'm okay with this I guess. It gets the Wave Serpent in line for 85pts base.

This is a major concern - The Wave Serpents price guide for turret upgrades makes no sense.

The only similarities in pricing are between the Falcon and war walker.

Fixes or Price Alignments

Vehicle Stats Change
All tanks get 11 rear armor
All tanks except for Wave S(denotes the hollowing out of the tank for the troop capacity) get 13 front armor

Vehicle Equipment Changes
5 pt reduction for all Equipment

Vehicle Weapons Costs
BrightL 15pts
MissileL 20pts
Scat 10pts!
Star C 15pts
Pulse L 25pts
Shur C 10pts

Eldar Tank Chassis are 72pts base + 3pts for the TL Shur cat. So really they are 75pts base.

Wave Serpent - 100pts
75pts Base + Standard Turret (TLShuriken C) @ 15pts + Serpent Field 10pts = 100pts
Turret upgrades -
TL BrightL 20pts
TL MissileL 25pts
TL ScatL 15pts
TL Star C 20pts
Hull Upgrade - Shur C 10pts

Falcon
75pts Base + Standard Turret (Shuriken C) @ 10pts +Pulse L 25pts = 110pts
Turret upgrades -
BrightL 20pts
MissileL 25pts
ScatL 15pts
Star C 20pts
Hull Upgrade - Shur C 10pts

Prism
75pts Base + Prism C 30pts = 105pts
Hull Upgrade - Shur C 10pts

Night Spinner
75pts Base + Doomweaver 15pts = 90pts
Hull Upgrade - Shur C 10pts

Thats all for now!

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