Kharne the Befriender wrote:Brennon, you almost convinced me to play
DG... I applaud
Can anyone give an in depth look at the
IW or
AL (I like the 1K Sons but there stuff isn't out yet)
I'm also looking at starting a legion but with the plan of using it as 30k/40kCSM/40kSM
What legion would best fit that or all they all equal?
And to stay on topic the legion I recommend you paint is either the SoH or
AL
IW:
1. Your opponent can FORCE you to play untill turn 6 (cough Imperial fist cough

)
2. You do not take
Ld Checks from shooting, reroll Pinning checks ( I WISH I had the first half of this, the second half I have but better

)
3. ALL grenades and melta bombs have wrecker (good lord, and here we though vehicles were easy to destroy normally)
4. The
IW warsmith is awesome! he lets you bring mechanicum stuff just for taking him, he can gets stubborn and can give -1 to cover saves in a chosen terrain section.
IW RoW:
1. RAPID FIRE AND CHARGE! OH YEAH! so what if it's a dissorganized charge, its cool!
2. All tanks/walkers get extra armor for free, 'cause who needs crew stunned?
3. you get 1 extra
HS slot (MOAR TANKS!)
4. 1 extra compulsory troop, you cannot have more
FA then
HS
5. NO allied marines (bring mechanicum, laugh at your opponents tears)
note: heavy bolters can get pinning for free, which is leagues better in 30k (since it actually matters)
1. Tyrant Siege Terminators: Fun terminator squad in which everyone has whirlwind
MLs 
as good as they sound, though a full 10-man squad will run a little over 500 points
2. Iron Havocs: Have Tank hunter, and cause -1 to cover saves, I like them with Autocannons (I like everything with autocannons, so do with that as you will)
MLs are also really good on them.
AL:
what's
AL? that's not a legion.
1. Specialist weapon daggers (more power fist/ paragon blade attacks on the cheap!
2. Mutable tactics: no one can predict you, because (so long as you are not useing the legion RoW) you have a bunch of different rules every game.
3. Martial hubris: If you loose more units then your opponent, you sulk in a corner and give the other guy +1
VP
4. You have grenades that give you Hammer of Wrath
AL RoW:
1. You get to kidnap other legion's special units and do with them as you please
2. Everything needs to be in a transport, deepstrike, or infiltrate( thanks to Mutable tactics. Sadly, this approach makes your army fairly predictable) the one major flaw :(
3. +1 to go first OR seize, you choose. A great way to bother your opponent.
4. -1 to enemy reserves, A great way to bother drop pod lists, or mechanicum lists, or other lists in general.
5. MUST have 3 required troops
6. no allies/fortifications, Only 1 console (beyond vigilators)
Other stuff:
1. you can get 18" bolters that have "rending" (up to
AP: 3, not
AP: 2)
2. Your special terminators have more
WS, and can take conversion beamers as special weapons ( I love this unit, and I think more people need to use them)
3. You have special head-hunting men who have prefered enemy (infantry)
All in all: they are both good, with
AL being more
CC/tricky