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[1500] - Renegades and Heretics - Mutant militia  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Intoxicated Centigor





HQ
Renegade command squad
+Arch-demagogue with mutant overlord and covenant of Tzeentch
+Plasmagun
+Heavy weapons team with autocannon
+Chimera with multi-laser, heavy flamer, dozer blade and heavy stubber

Troops
10 mutants
10 mutants
3 chaos spawn
3 chaos spawn
3 chaos spawn
3 chaos spawn

HS
2 Leman Russ demolishers
2 Leman Russ demolishers
3 hydras

LoW
Giant chaos spawn [x3]

This is a pretty simple list with a lot of spawn to secure objectives or tie things up in close combat while the mutants camp objectives on my side. The command squad drives around harassing things with strength 7 (covenant of Tzeentch lets them snap fire at BS2), the hydras are there for flyers and light armour, and the demolishers deal with tougher vehicles. The giant spawn are tough and make a decent distraction, at least in theory. I am worried about vehicles with high HP though, as demolishers don't put out enough shots to deal with knights and the like, unless I get lucky on the vehicle damage roll.
   
Made in us
Painlord Titan Princeps of Slaanesh





CAD1 CSM 

hq: Nurgle Biker Lord, pflc, sigil@165 

troop: 2×10 cultists @100 

heavy: choices I need feed back here 

3x5 Havocs, 4 ac@345? 
or 
2x2 Oblitz , MoN@ 304 
1x oblitz, MoN@ 76 
or 
rapier batteries? 

LoW: Chaos Knight Errant Dk of Khorne @425 

Detachment: The Purge: Renegade and Heretics 

hq: Renegade command squad @45 

elite : 6x3 Spawns @330 

heavy: Up to 4! 

This message was edited 1 time. Last update was at 2016/02/07 08:07:49


 
   
 
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