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HQ
Renegade command squad
+Arch-demagogue with mutant overlord and covenant of Tzeentch
+Plasmagun
+Heavy weapons team with autocannon
+Chimera with multi-laser, heavy flamer, dozer blade and heavy stubber
Troops
10 mutants
10 mutants
3 chaos spawn
3 chaos spawn
3 chaos spawn
3 chaos spawn
HS
2 Leman Russ demolishers
2 Leman Russ demolishers
3 hydras
LoW
Giant chaos spawn [x3]
This is a pretty simple list with a lot of spawn to secure objectives or tie things up in close combat while the mutants camp objectives on my side. The command squad drives around harassing things with strength 7 (covenant of Tzeentch lets them snap fire at BS2), the hydras are there for flyers and light armour, and the demolishers deal with tougher vehicles. The giant spawn are tough and make a decent distraction, at least in theory. I am worried about vehicles with high HP though, as demolishers don't put out enough shots to deal with knights and the like, unless I get lucky on the vehicle damage roll.
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