Tiberius501 wrote:Yo. I love Hellhounds and really want to add them to this
DKoK list. Problem is, I also like all the interesting units shoved into it as is. Anyone got any ideas on how to add 1 or 2 Hellhounds? I'm willing to trade one 1 of these cool units... But they're all such cool figs

maybe the engineers with the drill?
CAD
HQ
-
CCS w/ Master of Ordinance (
DKoK MoO only scatters
2d6!)
ELITE
- 10x Engineers w/ Breaching Drill
- 2x Thudd Guns (separate, though doesn't matter cos rule says they start as seperate units even if they begin in the same unit)
TROOP
- Platoon 1
+
PCS
+ Squad 1 w/ flamer
+ Squad 2 w/
GL
+ Squad 3 w/
GL
+ H-Weapons Team w/ 3x Autocannon
- Platoon 2
+
PCS
+ Squad 1 w/ flamer
+ Squad 2 w/
GL
+ H-Weapons Team w/ 3x Lascannon (perhaps swapped for anti-horde? If so, I can put a coaxial Stubber on the Vanquisher for re-rolls)
FAST ATTACK
- 7x Death Riders
HEAVY SUPPORT
- Vanquisher w/ Lascannon and pintle-mounted H-Stubber
- Exterminator w/ Lascannon and pintle-mounted H-Stubber
Inquisitional Formation
HQ
- Ordo Malleus
Inq. w/ ML1, bolt pistol and force sword
Whoooah, okay. I can see quite a few big things.
1.
HWTs are a horribly inefficient use of points. They die easy and put out less wounds than your artillery- drop them instantly.
2. Regarding the Engineers- unless you're going to properly equip the squad and attached a beefy
IC, drop it to 5 men. The drill is what you really want. Personally I'd consider a meltagun/flamer and/or heavy flamer.
3. Thudd guns are always an excellent choice that almost always make the points back. Don't drop either- if anything use more artillery of whichever type.
4.
DKoK infantry is points-expensive. If you're going to use that many, definitely absolutely always take an aegis defence line.
5. Death Riders are a great unit. Consider fitting in a second squad instead.
6. Vanquishers are unfortunately very poor at popping enemy tanks. A single shot AP2 weapon just cannot reliably blow up vehicles. Swap for a Medusa with Bastion Breacher shells for better results in fewer points.
7. Whatever you do, drop the pintle mounted stubbers- their Strength value is too low to be of help against the target you would pick for the main weapons of the tank, so are wasted points.
8. The inquisitor has access to servo-skulls. These reduce the scatter of blast weapons- and you have lots of blast weapons and can fit more in! Take 3 servo-skulls for a cheap 9 points. This is the biggest and cheapest improvement you could make.
9. Include a Hellhound if you really want, but honestly artillery or deathriders can do the same job better.
10. Include an Autocannon on the
CCS. It's cheap and can complement the
MoO