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Made in au
Hissing Hybrid Metamorph






Yo. I love Hellhounds and really want to add them to this DKoK list. Problem is, I also like all the interesting units shoved into it as is. Anyone got any ideas on how to add 1 or 2 Hellhounds? I'm willing to trade one 1 of these cool units... But they're all such cool figs maybe the engineers with the drill?

CAD

HQ
- CCS w/ Master of Ordinance (DKoK MoO only scatters 2d6!)

ELITE
- 10x Engineers w/ Breaching Drill

- 2x Thudd Guns (separate, though doesn't matter cos rule says they start as seperate units even if they begin in the same unit)

TROOP
- Platoon 1
+ PCS
+ Squad 1 w/ flamer
+ Squad 2 w/ GL
+ Squad 3 w/ GL
+ H-Weapons Team w/ 3x Autocannon

- Platoon 2
+ PCS
+ Squad 1 w/ flamer
+ Squad 2 w/ GL
+ H-Weapons Team w/ 3x Lascannon (perhaps swapped for anti-horde? If so, I can put a coaxial Stubber on the Vanquisher for re-rolls)

FAST ATTACK
- 7x Death Riders

HEAVY SUPPORT
- Vanquisher w/ Lascannon and pintle-mounted H-Stubber

- Exterminator w/ Lascannon and pintle-mounted H-Stubber

Inquisitional Formation

HQ
- Ordo Malleus Inq. w/ ML1, bolt pistol and force sword

This message was edited 1 time. Last update was at 2016/02/07 16:26:08


 
   
Made in gb
Hallowed Canoness





Between

Drop the grenade launchers, a Thudd Gun, and make the Lascannons into Mortarts. How many points does that give you?

Grenade Launchers are basically useless anyway.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in au
Hissing Hybrid Metamorph






That would get me 105pts. I do actually have 10pts spare so that would get me enough for 1. But that's a lot of long range blast templates being chucked for 1 flame template. And the GLs can also be used as some extra anti-light vehicle if needed

EDIT: It'd get me 105pts, not 115. So I need another 10pts

This message was edited 1 time. Last update was at 2016/02/07 16:48:45


 
   
Made in ca
Regular Dakkanaut




Canada

Honestly, I'd lose the heavy weapons teams and just add them into your regular squads, that way you are only paying for the weapon upgrade. It's a much more point efficient way of doing it. On their own HW squads are a tremendous point sink for very squishy models.
   
Made in gb
Hallowed Canoness





Between

Those are small S3 AP- blast templates though - they're basically the same as a rapid-firing lasgun anyway.

Plus, you're gaining the same number of S4 AP6 Barrage templates when you stop payign for lascannon upgrades.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Dakka Veteran




Or drop the riders. But def drop the grenade launchers
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Tiberius501 wrote:
Yo. I love Hellhounds and really want to add them to this DKoK list. Problem is, I also like all the interesting units shoved into it as is. Anyone got any ideas on how to add 1 or 2 Hellhounds? I'm willing to trade one 1 of these cool units... But they're all such cool figs maybe the engineers with the drill?

CAD

HQ
- CCS w/ Master of Ordinance (DKoK MoO only scatters 2d6!)

ELITE
- 10x Engineers w/ Breaching Drill

- 2x Thudd Guns (separate, though doesn't matter cos rule says they start as seperate units even if they begin in the same unit)

TROOP
- Platoon 1
+ PCS
+ Squad 1 w/ flamer
+ Squad 2 w/ GL
+ Squad 3 w/ GL
+ H-Weapons Team w/ 3x Autocannon

- Platoon 2
+ PCS
+ Squad 1 w/ flamer
+ Squad 2 w/ GL
+ H-Weapons Team w/ 3x Lascannon (perhaps swapped for anti-horde? If so, I can put a coaxial Stubber on the Vanquisher for re-rolls)

FAST ATTACK
- 7x Death Riders

HEAVY SUPPORT
- Vanquisher w/ Lascannon and pintle-mounted H-Stubber

- Exterminator w/ Lascannon and pintle-mounted H-Stubber

Inquisitional Formation

HQ
- Ordo Malleus Inq. w/ ML1, bolt pistol and force sword


Whoooah, okay. I can see quite a few big things.

1. HWTs are a horribly inefficient use of points. They die easy and put out less wounds than your artillery- drop them instantly.

2. Regarding the Engineers- unless you're going to properly equip the squad and attached a beefy IC, drop it to 5 men. The drill is what you really want. Personally I'd consider a meltagun/flamer and/or heavy flamer.

3. Thudd guns are always an excellent choice that almost always make the points back. Don't drop either- if anything use more artillery of whichever type.

4. DKoK infantry is points-expensive. If you're going to use that many, definitely absolutely always take an aegis defence line.

5. Death Riders are a great unit. Consider fitting in a second squad instead.

6. Vanquishers are unfortunately very poor at popping enemy tanks. A single shot AP2 weapon just cannot reliably blow up vehicles. Swap for a Medusa with Bastion Breacher shells for better results in fewer points.

7. Whatever you do, drop the pintle mounted stubbers- their Strength value is too low to be of help against the target you would pick for the main weapons of the tank, so are wasted points.

8. The inquisitor has access to servo-skulls. These reduce the scatter of blast weapons- and you have lots of blast weapons and can fit more in! Take 3 servo-skulls for a cheap 9 points. This is the biggest and cheapest improvement you could make.

9. Include a Hellhound if you really want, but honestly artillery or deathriders can do the same job better.

10. Include an Autocannon on the CCS. It's cheap and can complement the MoO

This message was edited 1 time. Last update was at 2016/02/07 22:52:51


Death Korps of Krieg Siege Army 1500 
   
Made in au
Hissing Hybrid Metamorph






All good suggestions God In Action. Only thing I'd say is that the first point cannot be done, as DKoK cannot take Heavy Weapons within their squads and have to take them as seperate teams. Otherwise, I'll see what I can do with remaking it according to your suggestions


Automatically Appended Next Post:
The new list 1500pts

HQ
- CCS w/ Master of Ordinance and Autocannon
ELITE
- 10x engineers w/ Breacher Drill (had a few points, and I feel like extra bodies in there might be good to defend the drill)
- 3x Thudd Guns
TROOP
- Platoon 1
+ Command Squad
+ Heavy Weap. Team w/ 3x Autocannons
+ Squad 1 w/ Flamer
+ Squad 2 w/ Grenade Launcher
- Platoon 2
+ Command Squad
+ Heavy Weap. Team w/ 3x Mortars
+ Squad 1 w/ Flamer
+ Squad 2 w/ Grenade Launcher
+ Squad 3 w/ Grenade Launcher
FAST ATTACK
- 8x Death Riders
HEAVY SUPPORT
- 2x Medusa Cannons w/ Breathing Shells
FORTIFICATION
- Aegis Defence Line w/ Quad gun anti-air thingo

This message was edited 1 time. Last update was at 2016/02/08 10:14:14


 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Regarding that Mortar HWT- compare it to an extra Thudd Gun, or Earthshaker.

Mortar HWT has 3 St 4 blasts.

Thudd Gun has 4 St 5 blasts for fewer points on a more durable frame.

Earthshaker has 1 St 9 large blast for slightly more points.

There's really no competition.

Also, have you seen the Death Rider detachment formation? Even if you take the minimum Death Rider squads to fulfil it's requirements (so two 5-man squads) it opens up an extra elite and heavy choice slot. It's worth considering.

Death Korps of Krieg Siege Army 1500 
   
 
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