Switch Theme:

How to fight 2 armies a once and win? 1000pts vs 2000pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Painlord Titan Princeps of Slaanesh





What mission can be played to give the 1000pt army an advantage?

What faction can even fight off 2 armies at once?

Are there formations that an army can use to be broken af and imba op?
   
Made in us
Tunneling Trygon






 Filch wrote:
What mission can be played to give the 1000pt army an advantage?

What faction can even fight off 2 armies at once?

Are there formations that an army can use to be broken af and imba op?


So you have 1000 points and you're playing against 2 1000 point players? Conventional logic is that you're going to lose. You will almost certainly lose board control, but if you want to win this one then you need several things going your way.

1. Player skill. If you don't have this, then sorry. I'm willing to bet 1000 points of my best would beat two noobs with DV armies. If you're playing two players of even close to your skill level, you're going to lose.
2. Mobility. You need to be way faster than your opponents because they're going to have more units than you, and thus will have board control.
3. Mission must be in your favor. I recommend Kill Points. You will lose progressive missions or objective missions, no doubt in my mind.

Army lists: The only list I can reccomend you having a chance with is playing Kill Points, with the following list:

2x CAD

Flyrant, 2x Devourers, EGrubs 240
Flyrant, 2x Devourers, EGrubs 240
Flyrant, 2x Devourers 230
Flyrant, 2x Devourers 230
Mucolid 15
Mucolid 15
Mucolid 15
Mucolid 15

This is four Kill points, super mobile, and durable. This has 0 objective holding capabilities, but you are very likely going to get at least 4 kill points before your flyrants die, if your opponent has good skyfire. You HAVE to keep your mucolid alive somewhere hiding though, so keep that in mind. But if your opponents arent bringing skyifre heavy lists, this is your best bet at winning. Get 5 KPs, then bail out of there and keep what you have left alive. Goals are to pick up first blood, and kell a few units before using your durability and speed to run the hell away.


 
   
Made in us
Longtime Dakkanaut




The only way your even going to have a chance is if the terrain is heavily skewed towards your army. Back in 5th during a narrative campaign we played my space wolves having a last stand against his orks. He basically had unlimited points as any unit who died came in next turn on a random board edge. I made it to turn 5 because the board was designed in a way that I had a massive defensive bonus from cover and LOS while he had to walk across the board taking hits.

A standard game even a powerful codex is going to struggle to last to the end of the game let alone proactively win.
   
Made in us
Decrepit Dakkanaut




You could also double up on Wraithknights and take enough HQ's and Scatterbikes.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Slayer-Fan123 wrote:
You could also double up on Wraithknights and take enough HQ's and Scatterbikes.


Fair, I forgot to mention no LoW. but for discussion sake, how many can you fit in a a 1000-pt list?
   
Made in us
Trustworthy Shas'vre





Cobleskill

change the game.
play a game where you get a VP for each unit that reaches your opponent's table edge, and your opponents get a VP for each unit that they kill.
Don't play standard missions.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Decrepit Dakkanaut




 Filch wrote:
Slayer-Fan123 wrote:
You could also double up on Wraithknights and take enough HQ's and Scatterbikes.


Fair, I forgot to mention no LoW. but for discussion sake, how many can you fit in a a 1000-pt list?

Realistically, two at most. That's dependent on the troop loadout though, as you'll only have 400 points of room.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




I'd like to think a dual retribution legion could have a reasonable go, cover depending.

Ret Legion 1

Overlord, WS, PS, NS
10 Warriors, Ghost Ark.
3 Scarab Bases
1 Stalker

Ret Legion 2
Overlord, PS
10 Warriors,
3 Scarab Bases,
1 Stalker

1000pts

Overlords go and hide somewhere, warriors go hell for leather towards enemies, shooting, getting into rapid fire range, getting wiped out next turn... only to come back again and again! With luck the stalkers will kill those annoyign cover save based bikes or en tanks with their super guns as well as buffing warriors until they are slotted. Any characters that get close get slotted by overlords in CC.

I mean you need a hell of a lot of luck, but, I think this formation has the best chance. And by that, I mean, slightly higher than 0%, as opposed to 0%.

This message was edited 1 time. Last update was at 2016/02/07 22:34:03


15k+
3k+
 
   
Made in us
Tunneling Trygon






I honestly feel that Flyer heavy in a KP game is the only way OP is going to survive this, I'd take 4 Flyrants over any Necron army in KPs.


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




 jifel wrote:
I honestly feel that Flyer heavy in a KP game is the only way OP is going to survive this, I'd take 4 Flyrants over any Necron army in KPs.


I just think we'd need some tricks to overcome that 2:1 ratio. Thought also Blood for the Blood Gods (or whatever it's called?) could also work...?

15k+
3k+
 
   
Made in us
Battlewagon Driver with Charged Engine





If you played maelstrom, and you got to pick everything (table edge, who goes first), and you place all of the objectives...

Maybe.

You might also be allowed to re-draw any maelstrom card you don't like. If you got a big enough maelstrom lead, then keep yourself from getting tabled...

Maybe.
   
Made in gb
Towering Hierophant Bio-Titan



UK

 Filch wrote:
What mission can be played to give the 1000pt army an advantage?

What faction can even fight off 2 armies at once?

Are there formations that an army can use to be broken af and imba op?
As always, you could play an awesome army vs a terrible armie (/s). I.e. a standard army list vs 30 empty chimeras (unbound ofc) or similar Baad list.

However what I would suggest is you come up with a customer mission. For example, reach X turns (or as many turns), with a centre deloyment for the 1k army, edge deployment for the other army (/s). Then switch, the other player can give it a go... not a bad idea for a 3-player round-robin.

Or instead, 1k army deploys within one quarter, has to get to the other far end (by x turn?). The 2k army all arrives from reserves.

Things like that. You can actually spice things up... Although I would suggest, with the custom format, I'd go for smaller army limits; so 500pts vs 1000pt or 750pts vs 1500pts. Otherwise they would drag and you are more suspectible to (possible) alpha strike, the higher points are.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Painlord Titan Princeps of Slaanesh





I dunno if you guys can see this. If not you might have to join.

http://www.tytongames.com/forum/viewtopic.php?f=7&t=45


Here is the info on the campaign
http://www.tytongames.com/forum/viewtopic.php?f=7&t=15
   
Made in ru
!!Goffik Rocker!!






Play custom mission. You have heavy defensive position, they advance through dangerous terrain and >half their stuff must start in reserves.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

I think you should do a special scenario, or write one.

   
Made in us
Painlord Titan Princeps of Slaanesh





Nope, according to their rules. Attacker gets to pick mission.

They hate me because I am a broke af and cheap as can be and should not be playing wh40k...

I had an incident about using proxies. Well now I cant use my spawns I worked so hard to scratch build.

This message was edited 2 times. Last update was at 2016/02/08 20:17:48


 
   
Made in us
Longtime Dakkanaut




May I inquire why there seems to be such hostility
   
Made in us
Painlord Titan Princeps of Slaanesh





I have reason to suspect the same people are on dakka so i deleted what i said.

This message was edited 1 time. Last update was at 2016/02/09 04:25:56


 
   
Made in ru
!!Goffik Rocker!!






Just play other people.
   
Made in us
Krazed Killa Kan






Play some sort of custom scenario where your defending a point for X number of turns against an overwhelming number of enemies (preferably a melee focused numbers army like Nids or Orks). Guard or Tau set up in a strong defensive position with ideal terrain can hold off a decent number of enemy but its not likely that they could hold off an optimal 2000 list with only 1000 points.

Reading the comments it sounds like this is a really hostile gaming group so I would suggest not playing them at all. A 1000 vs 2000 point situation needs to be handled in a fun seeking manner with both parties down to make it an enjoyable experience. Even 2000 vs 2000 isn't fun when things are hostile.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Hallowed Canoness





Between

This is just them wanting to whale on you. The only way to win is to go for a full alpha list and kill their favourite units before you're wiped out.

Sure, they win the game, but you still came out on top in the hilarity stakes and the whingeing on their part.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Loyal Necron Lychguard





Virginia

If you don't want to rely on Wraithknight and scatterbike cheese and use an army that can actually stand up to 2 armies, Necrons got your back.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Humorless Arbite





Hull

 Furyou Miko wrote:
This is just them wanting to whale on you. The only way to win is to go for a full alpha list and kill their favourite units before you're wiped out.

Sure, they win the game, but you still came out on top in the hilarity stakes and the whingeing on their part.


I support this suggestion.
Make them remove their shiniest units or the ones they're most proud of, off the board.

Hell, if you're playing KP, you still have a chance of coming ahead by doing that as well.




   
Made in us
Tunneling Trygon






 Otto Weston wrote:
 Furyou Miko wrote:
This is just them wanting to whale on you. The only way to win is to go for a full alpha list and kill their favourite units before you're wiped out.

Sure, they win the game, but you still came out on top in the hilarity stakes and the whingeing on their part.


I support this suggestion.
Make them remove their shiniest units or the ones they're most proud of, off the board.

Hell, if you're playing KP, you still have a chance of coming ahead by doing that as well.





Pretty much insist on KPs, bring a list that supports that, and then inflict as much damage as possible without being tabled.


 
   
Made in gb
Sneaky Striking Scorpion






Another option is to take a really annoying army like MSU Warp Spiders, if there is enough LOS blocking terrain they won't die due to flicker jump

With the Aspect Host you could take just 9x5-man squads with an Exarch plus some weapon upgrades for 1000pts

This message was edited 1 time. Last update was at 2016/02/10 07:28:43


~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in us
Painlord Titan Princeps of Slaanesh





They tell me this stuff happens all the time in a champaign so i should stfu and stop b!tching.

I am going to try and goad the players for being the biggest pussies who need to double team me to win because they cant fight 1v1 like a man.

Most likely they will decline my challenge like the pussies they are and force me to forfeit the game as they steam roll me.

I am going to play the most annoying army i can with my csm. need some ideas.

Awesome how nids, eldar, crons have an answer but CSM dont.

This message was edited 1 time. Last update was at 2016/02/10 07:50:46


 
   
Made in us
Been Around the Block




I don't know about CSM, but a TLTD army with good static position running a Purge detachment and an Ordnance Tyrant could make anyone pay a heavy price just to close with them. As long as the enemy doesn't have a way to deliver themselves right in your face, the dangerous terrain you're laying out with Purge artillery would do a good job to slow them down, and you could put it out dense enough to force some failures on your enemies, possibly causing a few extra casualties. Pick up a couple units of zombies for meatshields to force your enemy to blob up, then shell the combat with everything you can. TLTD are cheap enough that you can fit a lot of artillery and zombies into a 1k points list.
   
Made in us
Servoarm Flailing Magos





Alaska

Like I told you in another thread that you made on this topic, you shouldn't play a game if it isn't fun. Game 1 or 2 of a campaign is not the time for them to be ganging up on you. They are either jerks themselves, or they think that you are a jerk for whatever reason. It is very clear that they only want to push you out of the campaign early. So your options are to play their game and acquiesce to their asinine rules, or to tell them to get bent and walk away. I would pick the latter. It is a game, and it is meant to be fun.

This message was edited 1 time. Last update was at 2016/02/10 09:49:36


http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in nl
Fixture of Dakka






If your army was faced with that sort of thing "in real life", you'd be looking to withdraw in good order as quickly as possible. engaging in a stand-up fight it utterly ridiculous, especially in a campaign. At worst, you'd be surrounded, and have to fight a last stand, in which case the victory conditions should simply be to last as long as possible, with the time you last affecting future campaign events (for example, if you last X turns or more, then you get reinforcements in a future battle or get to reposition in the time you held up the enemy. That's why Thermopylae was a strategic win for the Greeks, for example.

On the other hand, it appears from your account that your opponents simply don't like you. Find better opponents seems like the best bet.

I have no idea what "broke af" or "imba op" means, so if I've missed a nuance, so be it.
   
Made in us
Frenzied Berserker Terminator




Southampton, UK

What have you got? That sounds like it's going to be the limiting factor - not like it's going to make a huge amount of difference. 2 on 1, with the 1 being CSMs? Have you arranged a safe word...? It's not going to be pleasant.
   
 
Forum Index » 40K General Discussion
Go to: