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So having had to rename my chapter due to someone.having stole my chapters name my chapter needed to unleash the fury of dorn on someone. Unfortunately a bunch of daemons tried to start a incursion and so it was time for my chapter to put them down
My list was
Captain Garrion (captain in terminator armour burning blade primarchs wrath)
Tactical squad with +5 marines missile launcher melta gun
Tactical squad with +5 marines missile launcher melta gun
Venerable dreadnought with assault cannon
warlord trait iron resolve
Daemons
Keeper of secrets mastery level 2 2 greater rewards
Herald of slaanesh level 1 greater reward
Herald of tzeench level 2
10 pink horrors
10 daemonettes
Burning chariot
Gifts
KoS 4+ fnp re roll failed invuns
Herald of slaanesh greater etherblade
Psychic powers
Kos hallucination psychic shriek lash
Herald of slaanesh lash and choir
Herald of tzeench flickering fire summoning dark flame
Pink horrors flickering fire and ???
Warlord trait lord of unreality
Misson cleanse and control but we did dawn of war deployment
We.rolled off and i won the roll off to go first
I combat squaded both tactical squads. Combat squads b and D were 4 bolters marines and a ML while Combat squads A and C included the squads sergant and a melta gun i deployed like this
Combat squad D with the venerable dread next to them. Combat squad A joined by the captain deployed next to them while combat squad C deployed behind the ruin next to Combat squad A. Combat squad B deployed towards the back stood in a ruin
Daemons deployment was
Horrors + Herald of Tzeench behind a ruin the.keeper of secrets to their left with the nettes in the middle and the burning chariot on the far right behind the ruin
Daemons fail to seize so Celestial Angels turn 1
CA Turn 1
Movement
I draw supremecy psychological warfare and objective 2 which is in.my opponents deployment zone. I advance the captain and his unit forward. Combat squad C advances forward
Shooting
Captain and his unit + the dread nought opens up.on the nettes and between crap rolling on my part and good saves on my opponents part i only kill 4. Combat squad B causes the burning chariot to jink with their missile launcher but the jink is passed and Combat squad D opens up on the keeper with the missile launcher and it takes a glancing hit but Passes its jink.
I discard psychological warfare
Daemons turn 1
Movement
Cant remember the cards he draws but all the daemons advance forward.
Psychic phase
He rolls a 4 and casts hallucination on the captains unit. I fail to deny the spell and he rolls the 5-6 result and wounds my captain twice but he passes his saves. He tries to kill a couple of marines with las but fails. He also summons some.blood letters.
Shooting
Warpstorm it turns out the warp is calm. Everything but the chariot runs forward and the chariot toasts 3 of combat squad C with its torrent flamer however they pass both their T and morale check and gain a 6+ fnp
Daemons get a point and end their turn
Daemons-1CA-0
CA turn 2
Movement
I draw secure objective 4 and so send combat squad C off to grab it as they are near it. The dread continues its advance forward.
Shooting
Captain and his combat squad open up.on the blood letters but only end up killing 2 due to good cover saves the dread opens up on the keeper joined by combat squad D but fail to do anything. Combat squad B fires at the chariot doing a glancing hit with the bolter but the jink is passed vs the ML.
I end my turn
Daemons 1 CA 1
Daemons turn 2
Everything advances forward again.
Psychic
Hallucanation goes off with a perils and the keeper forgets psychic shriek. Lash goes off from both slaanesh psykers but fails to do anything and combat squad c gets pinned.
Shooting
Khorne decides to lob around skulls this turn but.misses all together
The.burning.chariot roasts 4.members of combat squad B and they fail their T test killing the last one first blood to the daemons. The horrors run forward
Assault phase
The keeper charges the dreadnought while the blood letters charge the captains unit over watch does nothing. The nettes charge combat squad C.
The keeper does.nothing to the dreadnought but the dreadnought causes a wound on it. It passes instability while the captain and tactical marines cut down 3 blood letters with me losing 3 tactical.marines in return. I pass my morale test due to him winnning due to having a icon and instrument. The herald of slaanesh wipes out the 2 tactical marines they had charged.
Daemons 2 CA 1
CA turn 3
Movement
Combat squad D moves on the horrors.
Assault phase
Combat squad D charges the horrors and kills 4 of them with the horrors failing to do anything in return. They lose a couple more horrors due to instability. The keeper still fails to do anything to the dreadnought while the dreadnought puts another wound on the keeper and it passes its instability check the captain and combat squad kills 3 more letters while the remaining couple of letters kill 1 tactical marine and fail their instability big time. The captain and the sergant consolodate backwards awaiting the nettes charge.
Daemons 2-CA 1
Daemons turn 3
The daemons advance on the captain and the tactical sergant.
Psychic
The herald tries to lash and choir the captain and the sergant bht it eithe attempts fail.
Shooting
The warp is calm.
Assault
The nettes and chariot charge the captain and his buddy. The captain passes his armour save and his warp flame check then proceeding to blow up the chariot while the herald and her nettes after losing 3 girls to the exploison only kills the tactical marine and put a wound on the captain. They then lose the remaining 3 nettes and a wound off the herald.
CA turn 4
assault phase
The tactical marines kill a couole more horrrors with ibstability taking the last horror and a wound off the.herald. the keeper gets 2 pens.on the dreadnought shaking and imobilising it while it fails to do anything in return. The captain finishes off the herald of slaanesh.
Daemons turn 4
Warpstorm does nothing so straight to the assault phase
The tactical marines finish off the herald of tzeench while the keeper kills the dread nought and the keeper advances towards the captain.
CA turn 5
Movement
I move the captain backwards trying to prevent my opponent from getting slay the warlord.
Shooting the captain and remaining combat squad open up on the keeper but do nothing
Daemons turn 5
Assault phase having been unable to hurt the captain in the psychic phase or with warpstorm the keeper charges him. He puts a wound on the keeper which passes its invun and the keeper fails to do anything to the captain.
We roll to see if the game continues and it does
CA turn 6
Movement
The combat squad advances towards the keeper wanting to help their captain out.
Assault phase
The combat squad fails their charge. The captain and keeper fail to do anything to each other with the exception of the keeper getting.blinded by the burning blade.
Daemons turn 6
Warpstorm does nothing so straight to the assault phase
Assault phase
The keeper and captain still fail to do anything to each other.
We roll again and the game continues so turn 7
CA turn 7
Movement
The combat squad advances closer to the keeper.
Assault phase
The combat squad charges the keeper and the captain challenges it both sides fail to do anything to each other.
Daemons turn 7
Assault phase
The keeper does nothing to the captain while the captain not only gets a wound through dropping it down to 1 wound he also blinds it allowing the combat squad to hit it on 3s with their krak grenades. Which they promptly do slaying the keeper and ending this daemonic incursion.
For dorn and the emporer
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