Galef wrote:Drop Pod Grav is definitely a concern. The best I can think of is to Reserve all the
GK's, maybe the WK depending on cover, and give my opponent 1st turn if I can. Once the pods have dropped, I can mitigate where everyone goes from there. I am not as worried about
MSU since I have so many shots on so many units. If I can take out an
MSU Necron Decurion (which I have done with a similar list), I can take out any other
MSU imaginable.
My 2nd biggest concern is Wolf-Star. I knew it existed, but had never faced a "true" Wolf Star with
FNP and tons of meat-shield Fenris/Cyber wolves...until recently. All my firepower and I only took out 4 meat-shields and put 2 wounds on separate
TWC models.
Due to bad positioning and a HORRIBLE assault jump from a Jetbike unit (had to move close due to
LOS blocking terrain), the Wolf-star was in my Deployment on turn 1. I had no choice but to charge with both
DK's and the WK.
Thanks to some challenge shenanigans, I used the
DK's to remove a few
TWC's from the fight, since his unit was strung out and those
TWC near the challenge could not get engaged with the other
DK or WK.
However, failing to Stomp enough meant that all 3 of my Knights bite the dust and I lost too many bike untis to finish off the Wolf-star. I was initially too overconfident since I have never failed to obliterate
TWC units with my Eldar. It was bad.
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