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Made in us
Regular Dakkanaut




Smyrna, TN USA

With the Raider arriving at my house today, I'm playing with this list for fun. What do you think about this? I originally had an Engine Upgrade on Stele as well, but then I had to lose either a Cluster Missile or an Academy pilot. If I did that, I'd probably just swap it out to something else (another base Tie Advance?). Thoughts?


===========
Darth Stele
===========

Vader with Stele and 2 Academy Pilots

98 points

Pilots
------

Darth Vader (41)
TIE Advanced (29), TIE/x1 (0), Cluster Missiles (4), Outmaneuver (3), Engine Upgrade (4), Advanced Targeting Computer (5)

Maarek Stele (33)
TIE Advanced (27), TIE/x1 (0), Cluster Missiles (4), Veteran Instincts (1), Advanced Targeting Computer (5)

Academy Pilot (12) x 2

------

View: http://xwing-builder.co.uk/view/415339/darth-stele
Tweak: http://xwing-builder.co.uk/build/415339
XWS: http://xwing-builder.co.uk/xws/415339


Here is the alternate:

=============
Darth Stele 2
=============

Vader with Stele and Tempest TIE x1

100 points

Pilots
------

Darth Vader (41)
TIE Advanced (29), TIE/x1 (0), Cluster Missiles (4), Outmaneuver (3), Engine Upgrade (4), Advanced Targeting Computer (5)

Maarek Stele (37)
TIE Advanced (27), TIE/x1 (0), Cluster Missiles (4), Veteran Instincts (1), Engine Upgrade (4), Advanced Targeting Computer (5)

Tempest Squadron Pilot (22)
TIE Advanced (21), TIE/x1 (0), Advanced Targeting Computer (5)

------

View: http://xwing-builder.co.uk/view/415339/darth-stele-2
Tweak: http://xwing-builder.co.uk/build/415339
XWS: http://xwing-builder.co.uk/xws/415339

This message was edited 1 time. Last update was at 2016/02/09 18:32:04


I am the one you warned me of 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Unless you're set on Stele, and assuming you have 3 Advanceds at your disposal, the most efficient list to run would be

Vader+Title+ATC+EU
Tempest Squad+Title+Accuracy Corrector
Tempest Squad+Title+AC
Academy Pilot
Academy Pilot

The most fun list would be
Vader+Title+ATC+Juke+Cluster Missiles
Commander Alozen+Title+ATC+Predator+Cluster Missiles
Juno Eclipse+Stay On Target+Title+Advanced Sensors+TIE MK II

The amount of position jockeying Juno can do is insane. I would say it's impossible to block her with PS 1 and 2 ships. Committing an entire swarm aside. (Land on someone? barrel roll before your maneuver, increase or decrease speed to 2 or 3 and throw a hard turn. Taking a 2 bank to shed stress? Bump it up to three or down to one to dodge a blocker and still get your barrel roll to reposition)

Let us know how it goes

Proud supporter of


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-Gabriel Angelos 
   
Made in gb
Battleship Captain




The amount of position jockeying Juno can do is insane. I would say it's impossible to block her with PS 1 and 2 ships. Committing an entire swarm aside. (Land on someone? barrel roll before your maneuver, increase or decrease speed to 2 or 3 and throw a hard turn. Taking a 2 bank to shed stress? Bump it up to three or down to one to dodge a blocker and still get your barrel roll to reposition)


Agreed. Sadly, whilst she floats like a butterfly, she also stings like a rather ineffectual butterfly too. Alozen and Vader hit like a tonne of bricks.




General advice:

Getting Target Locks is annoying with low PS pilots - you move after people, so they tend to move into your range on their move, plus a target lock leaves you stuck with just unmodified green dice to protect you - a TIE advanced is tough but not that tough. As a result, unless you have a specific goal in mind, Advanced Targeting Computer is best used on Vader (who's PS9 and has a second action), Alozen (who gets his lock for free at range 1) and Stele (whose special ability triggers off criticals and can be PS9 if he takes Veteran Instincts).

For a generic Tempest (or storm) pilot, I'd suggest Accuracy Corrector. It essentially takes the dice-work out of attacking, meaning you always get over-the-odds attack results AND meaning you can save your action for Evade....making you much tougher. Plus it works terrifyingly well with Cluster Missiles.

I'd probably say Accuracy corrector for Juno and Zertik Strom, too, if only to maximise their firepower for minimal effort.

Lieutenant Colzet, I'd say Fire Control System - his ability means you want a target lock available after you fire, and frankly the damage his pilot ability does is potentially far more important than the two popguns on the front of his fighter.




Modification-wise - Engine Upgrades are good for Vader and Juno because they can dance like no-one's business. Other TIE advanced are going to be playing Heavy Fighter for the most part - so either a cheap Hull Upgrade (when you've got Agility 3 and evade it can be worth it) or Guidance Chips if you're carrying ordnance once they come out.


Ordnance: Two real options; Cluster missiles are nice and effective, especially with accuracy correctors, but do need target locks. Proton Rockets don't, and hit harder in one go, but do need to be at range 1. It's a matter of taste. There might also be a specific argument for advanced homing missiles on Maarek Stele - fiddly but it's not like they're expensive, and the potential to one-shot an intact Corran Horn makes it at least worth considering.

Elite Pilot Talents: Whatever the hell you like. Outmanuver isn't a bad choice for Vader, but neither is Predator or Veteran Instincts (pilot skill 11 with two actions - soontir who?). If you expect to see a lot of stress-delivering mechanics like R3-A2, Tacticians, etc, etc, you could even consider Wired. Juno is pretty similar, whilst I'd recommend against outmaneuver for any lower level pilot as they'll have trouble outflying anyone important. Predator's not a bad call - especially since you don't want to use your target lock for rerolls if using an advanced targeting computer. The one thing I really wouldn't recommend is Push The Limit, Opportunist or anything else that gives you stress, because a TIE advanced has a bugger of a time getting rid of it again.

I'd probably suggest one TIE Advanced (Juno or Vader) as a 'flanker' and two kitted out for 'heavy fighter' duties - Zertik Strom and Alozen or Stele work well together - you can afford to go into range 1 and you actually have the firepower advantage when you do....


This message was edited 1 time. Last update was at 2016/02/10 08:20:35


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Loyal Necron Lychguard






South Dakota

locarno24 seems to have the right of it. Particularly on the upgrades.

I love playing my Vader + 3 Tempest List. Tempests have Accuracy Corrector, Vader is a pretty typical build with VI

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