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2016/02/09 18:48:08
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
Okay, so looking at a build with Bossk, and started wondering how this will all interact:
Bossk: When you perform an attack that hits, before dealing damage, you may cancel 1 of your crit results to add 2 hit results.
Mangler Cannon: When attacking, you may change 1 of your hit results to a crit result.
Mercenary Co-Pilot: When attacking at Range 3, you may change one of your hit results to a crit result.
Does this mean that, at range 3 with the Mangler, I can change 2 hits to crits, then change 1 crit to 2 hits?
Example:
3 dice = rolls are hit hit hit
Manger = hit hit crit
Mercenary Co-Pilot = hit crit crit
Bossk = hit crit hit hit
Is that how this would work?
I am the one you warned me of
2016/02/09 19:01:54
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
But only in that forward arc on the Mangler, and only at Range 3 with the Copilot. Be mindful of that as the YV-666 is no faster than a Shuttle and the only thing that makes it more viable are those auxiliary arcs which you can't use your Mangler cannon in. (Moralo Eval is the only one that can)
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It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos
2016/02/09 19:14:27
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
I do need to point out that it would be "Hit Hit Crit", then the defender rolls dice, and they can cancel all 3 by rolling 3 evades. If, after defense dice, a crit gets through, you can then change it 2 hits.
40k:
8th Edtion: 9405 pts - Varantekh Dynasty
2016/02/09 20:02:04
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
krodarklorr wrote: I do need to point out that it would be "Hit Hit Crit", then the defender rolls dice, and they can cancel all 3 by rolling 3 evades. If, after defense dice, a crit gets through, you can then change it 2 hits.
That's the important part to remember.
Bossk's ability only triggers when there is at least one uncanceled crit result. I've had to remind a few opponents that in the past.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
2016/02/09 21:07:33
Subject: Re:How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
A buddy of mine used this against me, he was using it in tandem with an IG2000.
Essentially the IG2000 kept my smaller ships tangled up while his YV-666 fired volleys at it's leisure.
It was a really cool list to fight against.
This message was edited 1 time. Last update was at 2016/02/09 21:08:24
You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs.
2016/02/09 21:48:14
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
krodarklorr wrote: I do need to point out that it would be "Hit Hit Crit", then the defender rolls dice, and they can cancel all 3 by rolling 3 evades. If, after defense dice, a crit gets through, you can then change it 2 hits.
That's the important part to remember.
Bossk's ability only triggers when there is at least one uncanceled crit result. I've had to remind a few opponents that in the past.
Yeah, I've seen people do the Bossk conversion earlier in the process and that's sloppy because it might make a difference. The Mangler and Copilot are both "when attacking", so they would trigger before defense dice are rolled. But yeah, Bossk is "before dealing damage" so it is perfectly possible to cancel the crit with a single evade before it becomes two damage.
2016/02/09 21:49:09
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos
2016/02/10 00:15:35
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
Drop Wired from Bossk and give him something much more useful, such as VI, Calculation, or Crack Shot. I would say putting Tactician on Kath is better than K4 considering the Firespray only has three green moves.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
2016/02/10 08:00:37
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
You'd be surprised how often you use them, though - because you only ever need a bank to line up one of your arcs, the Firespray's X-wing-esque dial is a lot more forgiving than it looks.
I'd agree Bossk looks overloaded. Getting multiple hit-to-crit changes seems less useful because with only a three dice attack, you can't exactly rely on getting multiple hits through. I'd probably drop the Outlaw Tech rather than Wired, though - Wired is cheaper, and if you stop, then inertial Damper stop, Wired works for all the turns you have stress, not just for the one turn where you pull a red move.
That sort of layout is more useful on the Imperial version of Kath Scarlett, where you actively want your opponent to dodge a critical hit (because they get stressed as a result).
Termagants expended for the Hive Mind: ~2835
2016/02/10 08:19:37
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
locarno24 wrote: You'd be surprised how often you use them, though - because you only ever need a bank to line up one of your arcs, the Firespray's X-wing-esque dial is a lot more forgiving than it looks.
Yeah, I've flown a Scum Firespray more than enough to know that it's a useful upgrade. However, given the choice between dealing stress to my target or getting a free target lock, I'd take dealing the stress every time.
I'd agree Bossk looks overloaded. Getting multiple hit-to-crit changes seems less useful because with only a three dice attack, you can't exactly rely on getting multiple hits through. I'd probably drop the Outlaw Tech rather than Wired, though - Wired is cheaper, and if you stop, then inertial Damper stop, Wired works for all the turns you have stress, not just for the one turn where you pull a red move.
Wired is not that good of a card, especially considering that much better options.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
2016/02/10 13:04:36
Subject: How do these interact: Bossk Pilot ability, Mangler Cannon, Mercenary Co-Pilot
krodarklorr wrote: I do need to point out that it would be "Hit Hit Crit", then the defender rolls dice, and they can cancel all 3 by rolling 3 evades. If, after defense dice, a crit gets through, you can then change it 2 hits.
That's the important part to remember.
Bossk's ability only triggers when there is at least one uncanceled crit result. I've had to remind a few opponents that in the past.
Actually, come to think of it, I've never encountered someone who has played his ability correctly.