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2016/02/10 17:47:53
Subject: [1500] - Khorne Daemonkin and CSM - 1500 points for tournament.
I've been playing around with a list for a tournament coming up in March.
I play an aggressive style, trying to force my opponent to react to me rather than me reacting to them.
CSM - CAD
Juggerlord - Axe of Blind fury, Aura of dark glory 160 pts.
Kharne - 160 pts.
Troops:
Cultists - 50 pts.
Bezekers - 5 no upgrades Rhino - Dozer blade and Dirge Caster
The general plan is to run the maulers with the skull throne. He gives the Maulers hatred and does alright in CC as well. Kharne is the warlord (so he has hatred and doesn't kill any of my unit) and runs with a unit of blood letters in the drop pod. This gets him into assualt turn 2. The Herald is paired with the bezekers and they run up the board using the dirge caster to stop overwatch where I can't afford to be shoot at. The Juggerlord runs with the flesh hounds and try to engage by turn 2 as well. The cultists and one unit of bloodletters hold back or middle objectives.
Everything in the list can get me blood tithe points so that I can be summoning by turn 3.
What do you guys think? Any fixes anyone can see?
2016/02/10 18:55:11
Subject: Re:[1500] - Khorne Daemonkin and CSM - 1500 points for tournament.
Overall, looking pretty good. Have to ask though, if you're planning on throwing Kharn in the drop-pod with the blood-letters... Why take the berserker squad? That's 140 points even without the upgrades to the rhino that could probably be used anywhere else. I can understand the desire for a dirge caster, but taking a sub-par unit just feels taxing. Khorne berserkers are looking at a round 3 charge at best, and really, it's enough points to put in another mauerlfiend (w/ lasher tendrils). I can see what you're trying to do with the herald, but if you were to give the herald a loci of rage, a jug, and stick him with those hounds, then you potentially have a unit that has a min of 4, str 5 attacks on the charge with hatred (if you're near the skullthrone) on turn 2 at the latest rather than having to zoom across the board, get out, wait a turn (get shot) and then charge.
Granted, that this isn't taking into account that you'd need another troop choice, but still.. There are cheaper options out there. Alternatively, you could throw those points towards another cultist squad and buff out your hound squad or increase the squad of the blood-letter squad coming out from the drop-pod, instead.
This message was edited 1 time. Last update was at 2016/02/10 18:56:14
2016/02/10 19:23:31
Subject: [1500] - Khorne Daemonkin and CSM - 1500 points for tournament.
I'm not feeling the Herald . Or the bezerkers. Appreciate that dirge casters are handy. Maybe downgrade to marines, drop the Herald and take more hounds.
DFTT
2016/02/12 17:35:55
Subject: Re:[1500] - Khorne Daemonkin and CSM - 1500 points for tournament.
I hear what you guys are saying. So I`ve tweeked the list a little bit. I took the bezekers and herald out of the list. With those points I`ve added a soul grinder. Gave blood reapers to the two units of bloodletters and gave the lord a sigil of corruption instead of the aura of dark glory.
What do you think?
2016/02/14 00:06:03
Subject: [1500] - Khorne Daemonkin and CSM - 1500 points for tournament.
Honestly, I wouldn't ally CSM at all with Daemonkin. You already have the Cultists and the Heldrakes from CSM, along with Maulerfiends. That's pretty much all the units you wanted from CSM in the first place, except for possibly oblits? With the way the Blood tithe works, you want as many of those units as you can to be in your KDK detachments. That way, whether they kill something or get killed, you get the Tithe point. Allies do not contribute to your Blood Tithe points, as they do not have the "Blood for the Blood God" rule.
Instead, I would run the Blood Host formation, if that's allowed in your tournament. Trying to keep as many models as you have already mentioned in the list, I got something like this:
I don't think it's worth it to get the chanel cohort. I'd say get a Gorepack with 4 units of flesh hounds. And use the remaining points for a soul grinder.