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![[Post New]](/s/i/i.gif) 2016/02/13 18:12:20
Subject: Imperial Fists Sternguard kitting help
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Fresh-Faced New User
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I recently bought a SM Sternguard Vet kit for my fledgling Imperial Fists army and I've got a couple questions in regards to kitting them out
1.) Am I supposed to running full sets of 5 combi weapons when Im drop podding them?
2.)Can the Combi-Bolters fire the special Sternguard ammunition? (This may be a dumb question)
3.) If the answer to #2 is Yes , is there any reason for being to magnetize the Regular bolters for my Combi weapon SGV?
4.) Heavy flamer Y/N?
5.)What should my Sargs kit be looking like for drop podding tactics?
Thanks in Advance
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![[Post New]](/s/i/i.gif) 2016/02/13 18:14:03
Subject: Imperial Fists Sternguard kitting help
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Locked in the Tower of Amareo
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Combi-bolters do indeed fire special ammo, but not stormbolters.
If you can magnetize, I would.
I don't like the heavy flamer, because I can already ignore cover with my ammo.
I don't like podding sternguards, as I like them to live and be mobile for more than one round.
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![[Post New]](/s/i/i.gif) 2016/02/13 18:22:53
Subject: Imperial Fists Sternguard kitting help
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Decrepit Dakkanaut
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Yeah, it is pretty stupid that Stormbolters don't get Special Ammo.
I also agree on the Heavy Flamer being a bad idea. LotD do that whole thing better.
That said, I actually prefer Pods because I run them out of the Vanilla codex, and as a result I can throw them in the back whilst Biker troops and Scouts advance.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/13 18:29:18
Subject: Re:Imperial Fists Sternguard kitting help
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Fresh-Faced New User
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Awesome,Very direct. Thanks!
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![[Post New]](/s/i/i.gif) 2016/02/13 18:29:56
Subject: Imperial Fists Sternguard kitting help
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Locked in the Tower of Amareo
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It helps that BA Rhinos cover 24" in one turn. I just really hate putting them in harms way. They aren't worth throwing away as a melta delivery vehicles anymore, that's for sure. Poison is $$ vs most MCs.
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This message was edited 1 time. Last update was at 2016/02/13 18:30:41
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![[Post New]](/s/i/i.gif) 2016/02/13 18:30:51
Subject: Imperial Fists Sternguard kitting help
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Decrepit Dakkanaut
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That's true. Fast Rhinos aren't worth the Blood Angels tax though.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/13 18:32:27
Subject: Imperial Fists Sternguard kitting help
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Locked in the Tower of Amareo
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It's too bad they can't get a Storm land speeder. That would be awesome.
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![[Post New]](/s/i/i.gif) 2016/02/13 18:39:48
Subject: Imperial Fists Sternguard kitting help
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Fresh-Faced New User
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Martel732 wrote:It's too bad they can't get a Storm land speeder. That would be awesome.
that would be the dream! until they get blown up that one time and you curse the speeder to hell haha
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![[Post New]](/s/i/i.gif) 2016/02/13 18:44:55
Subject: Imperial Fists Sternguard kitting help
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Locked in the Tower of Amareo
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Who cares? Meqs are great at surviving wrecks. They aren't good at anything else in 7th, but they are still good at surviving wrecks.
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This message was edited 1 time. Last update was at 2016/02/13 18:45:15
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![[Post New]](/s/i/i.gif) 2016/03/04 10:17:14
Subject: Imperial Fists Sternguard kitting help
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Utilizing Careful Highlighting
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Hi all continuing this tread
Sternguard viabile builds please
Either 6 guys in razorbavk
Or 6+ in a pod
Got the no heavy flamer above, should they saturate one combi type ie 6x combi grav?
Will be used in tournament settings so cannot choose loads for the opponent.
Edit correcting spelling..
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This message was edited 1 time. Last update was at 2016/03/04 10:18:04
Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2016/03/04 13:01:02
Subject: Imperial Fists Sternguard kitting help
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The Marine Standing Behind Marneus Calgar
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I’m actually quite fond of the HF. It’s the only thing I think is worth getting rid of the special ammo for. It works very well at the range SG tend to operate, and wants to shoot at the same sort of things as the special ammo. Plus wall of death for when you get charged.
If you are going with combis, go big, and go pod. You need to maximize the alpha strike, so don’t mess around. Think about the target to want to kill, and how much firepower you will need. For melta, this is going to be 4-5 shots. You should probably keep them all the same unless you are a full 10 man squad and plan to CS out of the pod to take down two targets.
My personal preference is 9-10 guys in a pod, 2xHF. It’s not a bad spot to stick a HQ.
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![[Post New]](/s/i/i.gif) 2016/03/04 16:18:32
Subject: Re:Imperial Fists Sternguard kitting help
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Steadfast Ultramarine Sergeant
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Sternguards are great in casual / semi competitive games, with the special ammos, they are tool box unit to handle most threat.
My general built would be always a 10men squad (8 or 9 if planning to stick a aritificer armor captain or Terminator Librarian with them), depending on the opponent expecting, with either 2 HF, 8 stock bolters, or 2-3 combi plasma and rest arming stock bolters or just all stock bolters. Former used against horde army like non monstrous Nids, Orks, IG blob and even Tau, later used against other MEQ / TEQ, general MCs.
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