Switch Theme:

Eldar - Dire Avengers vs Guardians  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Deadly Dire Avenger





Winnipeg, MB - Canada

Hey everyone,
What's your opinion on which unit is better?

- 1800 pts 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Both of them have their advantages.

Dire Avengers have a better range on their guns, and an improved armor save.

Guardians can be taken in larger squad sizes than Dire Avengers, and they can take heavy weapons to supplement their firepower.

Overall I'd say DA take it (they can be utterly nasty in an aspect host), but that doesn't mean Guardians aren't good. (If I ever get to my Eldar I'm planning a Guardian Heavy list)

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Longtime Dakkanaut




Neither is a bad unit, but I'd argue that the DA are most likely to be superior against most opponents.
   
Made in us
Locked in the Tower of Amareo




DA all day. 18" range >>> 12' range.

This message was edited 1 time. Last update was at 2016/02/16 02:52:14


 
   
Made in us
Shadowy Grot Kommittee Memba






Dire Avengers > Guardians > storm guardians <<<<<<<<(everything else in the game also goes here<<<<Scatbikes. >

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut




Dire Avengers not being able to take those weapons platforms might seem like a disadvantage, but I disagree. Those weapons platforms aren't exactly effective in the first place, so there's no fooling that the squad can be "flexible". The specialist nature just makes them better for that reason.
The unit can also get a 5++ for what it is worth. Cover can be easily gained, but there you have it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





It really depends on what you're using them for. My avengers are a fantastically-designed unit that can take more of a punch than you'd think, can shoot up the enemy from a distance before vanishing behind some cover with battle focus. I like to take an exarch with a power lance and shimmer shield to turn them into a pseudo-tarpit unit (usually so that a squad of hawks or something assaulty can get into position). Avengers are really just a solid, versatile unit that performs reasonably well at every task I give it.

Guardians give you relatively cheap bodies for when you just need a blob of wounds. I usually take a warlock to give them conceal, and a scatter laser platform is a nice way to sprinkle damage on most targets at long-range. I also lean towards guardians over avengers when I want a mechanized unit because X guardian-wielded shuriken catapults are basically as good as X avenger-wielded ones provided the avengers aren't in an aspect host.

My avengers are the guys I count on when I want a unit that can handle itself. Guardians are the guys I go to when I want to hide in a corner but don't want rangers or when I need a sea of ablative wounds for my phoenix lords to LoSir onto.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I say dire avengers for when you want every model to actually be effective at something, while Defender Guardians are for when you need bodies to camp an objective with a heavy weapon.

Then again I'm bias towards avengers because I don't run Ched-Dar and prefer Aspect Host armies.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Dire Avengers are better alone. If you are attaching a character, I like Guardians more for their larger squad size.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, in my Serpent spam army I use both units.
DA for effectiveness and Guardian Defenders for cheapness.
But don't get me wrong GD can also dish out damage if you bring them close enough.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Deadly Dire Avenger





Winnipeg, MB - Canada

I personally lean towards the DA units, I like the little extra range and survivability. Plus the Aspect host bonus.
I can definitely see the guardians being a viable pick for the larger squad size but I personally have always preferred quality over quantity.

- 1800 pts 
   
Made in us
Fixture of Dakka





If you want a back/midfield camper, Guardians with a BL for potshots do that job better than DAs.

If you want to push a point or engage in a firefight, DAs are better than Guardians.

So Guardians are the militia, and DA are the soldiers.

They each perform their own role better.

(A fine example of internal balance!)
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I am definitely a DA fan over Guardians. I have played jetbikes since 4th ed, so those are my str6 weapon platforms and Brightlances are SOOOOOO disappointing. Therefore Guardians just don't do it for me as a heavy weapon user.

A basic comparison of DAs to GDs shows you can get 7 DAs for the same price as 10 GDs. The improved save easily balances the 3-model difference. This leaves the range which is a crucial difference. That extra 6" of range + Battle Focus means DA's can stay outside rapidfire range from retaliation.

I want to give thought to Storm Gaurdians, but we all know how they preform.

This message was edited 1 time. Last update was at 2016/02/16 14:36:47


   
Made in us
Locked in the Tower of Amareo




I don't think potshots from guardian platforms is a worthwhile use of points. A few bright lance shots are just as useless as some lascannon shots. Maybe worse, because they have 12" less range.

This message was edited 1 time. Last update was at 2016/02/16 14:43:34


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Martel732 wrote:
I don't think potshots from guardian platforms is a worthwhile use of points. A few bright lance shots are just as useless as some lascannon shots. Maybe worse, because they have 12" less range.

Well, I prefer running them with their shuricat weapons only. After disembarking from a Serpent, preferably in cover and within 12'' of the enemy in the end-game, they are a decent complement to Serpent based DA units.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Locked in the Tower of Amareo




 wuestenfux wrote:
Martel732 wrote:
I don't think potshots from guardian platforms is a worthwhile use of points. A few bright lance shots are just as useless as some lascannon shots. Maybe worse, because they have 12" less range.

Well, I prefer running them with their shuricat weapons only. After disembarking from a Serpent, preferably in cover and within 12'' of the enemy in the end-game, they are a decent complement to Serpent based DA units.


That seems better to me, because the WS makes the range irrelevant, and you get the same number of BS4 catapult shots for less points than DA.
   
Made in au
War Walker Pilot with Withering Fire




Either work well, depending on what else you have in your army, and how you want to use them.

Avengers should be taken when;
You want cheaper access to more Wave Serpents
You're just trying to take the minimum troops (and don't own any jetbikes).
You want a unit that can actually survive bolters in the open.
You want a decent bunker for a foot-seer. (Fortune + shimmershield is great).

Guardians should be taken when;
You want bankfield objective campers (usually with a bright lance).
You're taking foot-dar (battlehost) and you want free EML's.
You want a 20 man blob. Take two heavy weapons, Eldrad, Baharroth, and a Warlock. Fearless, H&R, Shrouded, potentially fortune, and more.


8,000 pts and counting
1,000 points, now painting. 
   
 
Forum Index » 40K General Discussion
Go to: