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Made in us
Fresh-Faced New User




So I was looking for some d str weapons for my crons, and I only noticed the pylon. After reading the rules for it, and since interceptor no longer lets skyfire models target ground units at full BS, is there any other cron weapon out there that is str D? Was the rulechange from 6th -> 7th on interceptor only to screw the pylon, or was it just a victim of change? I'm really struggling to think of a reason I'd take it, since it's mostly a flyer killer now, instead of some scythes
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

It got nerfed when interceptor changed and FW doesn't often change it's rules when new editions come out.

Look into the Pylon that is S10 AP1 beam attacks. 3 of them with 3D6 beams is where it's at. 24" + 3D6 is a large threat range. It's 6 hits per model that the line passes through. So if you clip 3 models part of the same squad, it's 18 hits S10 AP1. Imagine clipping 3-4 units. It does a lot of damage. It's easily the best pylon weapon option. It's not Str but it's pretty close to the damage output, arguably better.
   
Made in jp
Proud Triarch Praetorian





Wellllll, if you can convince someone to let you take the Escalation Trancendent C'tan...

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Or normal c'tan rolling 5's on the powers page. Times arrow is th only D strength weapon in the normal codex. Very unreliable though

12,000
 
   
Made in ie
Ork-Hunting Inquisitorial Xenokiller




Klowny wrote:
Or normal c'tan rolling 5's on the powers page. Times arrow is th only D strength weapon in the normal codex. Very unreliable though


Not if you bring 6 C'tan!
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I've looked into a 4 c'tan list, one of each, gonna try it with my mates when I get the cash. Sounds fun.

12,000
 
   
Made in jp
Proud Triarch Praetorian





> 4 C'tan
> one of each

...
o_O
??!?

 
   
Made in us
Loyal Necron Lychguard




Saythings wrote:
It got nerfed when interceptor changed and FW doesn't often change it's rules when new editions come out.

Look into the Pylon that is S10 AP1 beam attacks. 3 of them with 3D6 beams is where it's at. 24" + 3D6 is a large threat range. It's 6 hits per model that the line passes through. So if you clip 3 models part of the same squad, it's 18 hits S10 AP1. Imagine clipping 3-4 units. It does a lot of damage. It's easily the best pylon weapon option. It's not Str but it's pretty close to the damage output, arguably better.


I like the Sentry Pylons, but good Emperor are they expensive. Not to mention that good Cover saves suddenly makes them... not that great.
   
Made in us
Regular Dakkanaut




 skoffs wrote:
> 4 C'tan
> one of each

...
o_O
??!?


You can bring multiple transcendent C'tan.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Requizen wrote:
Saythings wrote:
It got nerfed when interceptor changed and FW doesn't often change it's rules when new editions come out.

Look into the Pylon that is S10 AP1 beam attacks. 3 of them with 3D6 beams is where it's at. 24" + 3D6 is a large threat range. It's 6 hits per model that the line passes through. So if you clip 3 models part of the same squad, it's 18 hits S10 AP1. Imagine clipping 3-4 units. It does a lot of damage. It's easily the best pylon weapon option. It's not Str but it's pretty close to the damage output, arguably better.


I like the Sentry Pylons, but good Emperor are they expensive. Not to mention that good Cover saves suddenly makes them... not that great.


I can agree on both remarks. The first being the price; my argument would be I have never ever seen them not pay for themselves back (played correctly). The second, ruins does hurt but at least you're only looking at a 4+ cover most of the time (excluding night fight and the occasional camo cloak-like upgrades). The good news is since the beam targets the table and doesn't specifically target anything, you can't jink the beam (it doesn't work like beams in the BRB).

Proxy them and try them out. Just make sure you are using all their rules you pay for!
   
Made in us
Loyal Necron Lychguard




Saythings wrote:
Requizen wrote:
Saythings wrote:
It got nerfed when interceptor changed and FW doesn't often change it's rules when new editions come out.

Look into the Pylon that is S10 AP1 beam attacks. 3 of them with 3D6 beams is where it's at. 24" + 3D6 is a large threat range. It's 6 hits per model that the line passes through. So if you clip 3 models part of the same squad, it's 18 hits S10 AP1. Imagine clipping 3-4 units. It does a lot of damage. It's easily the best pylon weapon option. It's not Str but it's pretty close to the damage output, arguably better.


I like the Sentry Pylons, but good Emperor are they expensive. Not to mention that good Cover saves suddenly makes them... not that great.


I can agree on both remarks. The first being the price; my argument would be I have never ever seen them not pay for themselves back (played correctly). The second, ruins does hurt but at least you're only looking at a 4+ cover most of the time (excluding night fight and the occasional camo cloak-like upgrades). The good news is since the beam targets the table and doesn't specifically target anything, you can't jink the beam (it doesn't work like beams in the BRB).

Proxy them and try them out. Just make sure you are using all their rules you pay for!


I built some custom ones and tried them out. Admittedly my list was pretty badly optimized and he made way more Storm Shield saves than he should have, I just never brought them out again.

Do you use them with a teleporting Deathstar? I brought Anrakyr to give them Relentless and a Destroyer Lord with Veil to teleport and have PE, but honestly it just felt too expensive on top of their costs already.
   
Made in jp
Proud Triarch Praetorian





Anrakyr-the-Traveller wrote:
 skoffs wrote:
> 4 C'tan
> one of each

...
o_O
??!?

You can bring multiple transcendent C'tan.

> one of each

 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

You can get away with the Sentry Pylon start with 2 or 3 characters. The minimum being the Traveler for the 12" bubble of relentless. Relentless isn't passed on the unit the USR is attached to (unlike Slow and Purposeful), so you physically have to give the Pylons the Relentless USR themselves. Also the Solar staff for protection on the one player turn you need it on. Either Turn1 if they Alpha strike, or Turn2 if they are hoofing it to get their guns in range.

You can add others like the Veil or the Destroyer for soaking up wounds. Or even the 5++ invuln against shooting. But realistically you only need the Traveler and the Solar Staff (for snap shots made against you).
   
Made in us
Regular Dakkanaut




 skoffs wrote:
Anrakyr-the-Traveller wrote:
 skoffs wrote:
> 4 C'tan
> one of each

...
o_O
??!?

You can bring multiple transcendent C'tan.

> one of each

Oh I see now, my mistake.
   
Made in us
One Canoptek Scarab in a Swarm




And see, I here think that the doomsday ark should have a D gun.

Fear is the mind-killer. The little death that leads to total obliteration. 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 skoffs wrote:
> 4 C'tan
> one of each

...
o_O
??!?


Spoiler:

CAD:
1x naked lord
1x Deciever
10x Warriors
10x Warriors
1x Spyder w/ fabricator claw array
1x Trancendant C'tan
1x Tesseract vault

Conclave of the burning one:
1x Nightbringer
1x Cryptek w/ chronometron, staff of light, God shackle
1x Cryptek w/ chronometron, solar staff

1850




Automatically Appended Next Post:
Not meant to be a competitive list, but just a bit of fun. Spyder to help ensure the vault gets into enemies lines in hopes of it exploding, Trancendant DS into backline to distract enough until the Deciever and Nightbringer get close enough to start gazing people to death with the Decievers - to initiative. That and the 4 powers of the c'tan being thrown around.

This message was edited 1 time. Last update was at 2016/02/19 00:54:10


12,000
 
   
Made in us
Longtime Dakkanaut




Klowny wrote:
 skoffs wrote:
> 4 C'tan
> one of each

...
o_O
??!?


Spoiler:

CAD:
1x naked lord
1x Deciever
10x Warriors
10x Warriors
1x Spyder w/ fabricator claw array
1x Trancendant C'tan
1x Tesseract vault

Conclave of the burning one:
1x Nightbringer
1x Cryptek w/ chronometron, staff of light, God shackle
1x Cryptek w/ chronometron, solar staff

1850




Automatically Appended Next Post:
Not meant to be a competitive list, but just a bit of fun. Spyder to help ensure the vault gets into enemies lines in hopes of it exploding, Trancendant DS into backline to distract enough until the Deciever and Nightbringer get close enough to start gazing people to death with the Decievers - to initiative. That and the 4 powers of the c'tan being thrown around.


Chronometrons on crypteks makes no sense. Put phase shifters on each instead.

Spyder with fabricator claw is wasted points. It won't be able to keep up with the T Vault if you are moving it 12" a turn toward enemy lines (which you should).

A more serious list could be built around just the Nightbringer and the Deceiver (so dropping the T Vault and the T C'tan) and the Deathbringer Flight formation for the leadership attack synergy. Use Nemesor Zandrekh to manipulate reserves and min Canoptek Harvests to tie up problem units.

Suddenly the Nightbringer's autohit AP2 ignore cover attack is outperforming a lot of D Weapons. Some deathstar units get hit really, really hard because the Gaze of Death works against majority leadership.

This message was edited 4 times. Last update was at 2016/02/19 01:39:06


 
   
Made in us
One Canoptek Scarab in a Swarm




col_impact wrote:


A more serious list could be built around just the Nightbringer and the Deceiver (so dropping the T Vault and the T C'tan) and the Deathbringer Flight formation for the leadership attack synergy. Use Nemesor Zandrekh to manipulate reserves and min Canoptek Harvests to tie up problem units.

Suddenly the Nightbringer's autohit AP2 ignore cover attack is outperforming a lot of D Weapons. Some deathstar units get hit really, really hard because the Gaze of Death works against majority leadership.


Woah Satan, calm down there. Anyhow, this does actual seem like a good way to deal with anything with medium to low (and maybe high) leadership from turn two. Battlesuits, Eldar gigantic creatures (not naming any names here), daemons, anything with a relatively low unit size but high wounds. And it's not a shooting attack, so it doesn't have to worry about invisibility or snap-shot shenanigans.

That list sounds fairly fun and viable, upgraded to really viable if RNGesus is with you. Between the nasty, NASTY doomscythes and the many hordekilling C'Tan powers, you have a fair amount of base utility.

Fear is the mind-killer. The little death that leads to total obliteration. 
   
Made in us
Longtime Dakkanaut




Sample list

Necron Monster Squad (1850pts)

Conclave of the Burning One
C'tan Shard of the Nightbringer
Cryptek (Phase Shifter, Staff of Light, The Veil of Darkness)
Cryptek (Phase Shifter, The God Shackle, The Solar Staff)

Deathbringer Flight x3 DS

CAD
Nemesor Zahndrekh
5x Immortals
5x Immortals
3x Canoptek Wraiths
3x Canoptek Wraiths
5x Tomb Blades Shield Vanes, Twin-linked Gauss Blaster
C'tan Shard of the Deceiver
   
Made in us
Decrepit Dakkanaut




That's a goo start, but no more than 2 Doom Scythes are gonna be necessary. That saves you 160 points.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Slayer-Fan123 wrote:
That's a goo start, but no more than 2 Doom Scythes are gonna be necessary. That saves you 160 points.


In that case . . .

Necron Monster Squad (1850pts)

Conclave of the Burning One
C'tan Shard of the Nightbringer
Cryptek (Phase Shifter, Staff of Light, The Veil of Darkness)
Cryptek (Phase Shifter, The God Shackle, The Solar Staff)

Deathbringer Flight x2 DS

CAD
Nemesor Zahndrekh
5x Immortals
5x Immortals
6x Canoptek Wraiths
4x Canoptek Wraiths
5x Tomb Blades Shield Vanes, Twin-linked Gauss Blaster
C'tan Shard of the Deceiver




Zandrekh also has this goody of a Warlord Trait to select for combo-liciousness . . .

Intimidating Presence
Enemy units within 12" of the Warlord must use their lowest Leadership value, not the highest.
   
Made in us
One Canoptek Scarab in a Swarm




I think maybe cut off one unit of wraiths, and throw in another of tomb blades with particle beamers, or some choppy thing, but that is purely personal preference.

Fear is the mind-killer. The little death that leads to total obliteration. 
   
Made in us
Fresh-Faced New User




Saythings wrote:
It got nerfed when interceptor changed and FW doesn't often change it's rules when new editions come out.

Look into the Pylon that is S10 AP1 beam attacks. 3 of them with 3D6 beams is where it's at. 24" + 3D6 is a large threat range. It's 6 hits per model that the line passes through. So if you clip 3 models part of the same squad, it's 18 hits S10 AP1. Imagine clipping 3-4 units. It does a lot of damage. It's easily the best pylon weapon option. It's not Str but it's pretty close to the damage output, arguably better.


Are you talking about the sentry pylon? When I look in battlescribe, all I see is the Heat Cannon, Focused Death Ray, and the Gauss Annihilator. Focused death ray says it's heavy1*, but it doesn't give any clarification as to what that means.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Yes, the focused death ray. It's Heavy 1 shot per pylon. But the asterisk means it's a lot more complicated then 1 shot. It means 2 hits per model thats under the beam. So if you have an artillery squad of 3 pylons and you roll 3d6 for your distance the pylon could hit anywhere from 1 to 30+ models depending on how the enemy positioned them.

Lets say for simplicity, you clip 3 tactical marines in 1 squad and 2 tactical marines in a 2nd squad. Each pylon causes 2 hits per pylon per model hit. The first squad takes 18 strength 10, ap1 hits and the second squad takes 12 s10, ap 1 hits. Wounding on 2+, rerollable if you have preferred enemy from D-lord.

The pylon star, even though it isn't StrD, does a lot of damage, even though it only hit 5 models, it's probably going to wipe those two squads. Realisically, you will be aiming at better targets and it's not crazy to think you'll hit more than 5 models with an average of 11" beams. 24" range plus 11" in any direction you want to aim at. With relentless, you increases your threat range tp 30" plus your 3d6.

This message was edited 1 time. Last update was at 2016/02/19 12:56:16


 
   
 
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