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![[Post New]](/s/i/i.gif) 2016/02/17 13:41:02
Subject: Strength 11 for an'ggrath?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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An'ggrath the unbound is a daemon of khorne, therefore he has furious charge, does this mean he is Str11 on the charge?
There are no rules as to what to do for Str11, yet furious charge does not say "to a maximum of 10".
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![[Post New]](/s/i/i.gif) 2016/02/17 13:47:07
Subject: Re:Strength 11 for an'ggrath?
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Crushing Black Templar Crusader Pilot
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It's a general rule of the game that the maximum strength something can have is 10. I ran into a similar query with Power Fists on my Dreadnoughts because their base strength is 6 and Power Fists gives x2 to strength, which would given them 12 strength, but since the cap is 10, their strength is 10 instead of 12.
I'd imagine it's the same here: he might theoretically have a strength value of 11, but it's capped at 10.
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![[Post New]](/s/i/i.gif) 2016/02/17 13:47:58
Subject: Re:Strength 11 for an'ggrath?
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Furious Fire Dragon
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Furious Charge does not need to state the limitation; it is already stated elsewhere in the BRB that no stat can exceed '10'.
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![[Post New]](/s/i/i.gif) 2016/02/17 13:50:10
Subject: Strength 11 for an'ggrath?
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Road-Raging Blood Angel Biker
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I believe it is still treated as strength 10. A unit can either be S10 or D, but nothing in between that.
There are other cases of this in the game. One example is a dreadnought with its CCW (powerfist). It is strength x2 which would technically make it S12 when attacking, but it is always treated as S10.
Other than D strength I cannot think of any cases or examples of seeing anything stronger than S10.
EDIT: lol, I took so long to put my comment that others beat me to it and said the same thing. There you go, that should answer your question
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This message was edited 1 time. Last update was at 2016/02/17 13:51:11
"For The Emperor and Sanguinius!"
My Armies:
Blood Angels, Ultramarines,
Astra Militarum,
Mechanicus |
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![[Post New]](/s/i/i.gif) 2016/02/17 13:50:28
Subject: Strength 11 for an'ggrath?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Thank you for clarification
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/02/18 09:55:20
Subject: Strength 11 for an'ggrath?
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Battleship Captain
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It does mean that if he, for example, gets tagged with the Psychic Power Enfeeble, or is attacking an opponent who has an ability which reduces the strength of incoming attacks, he'll still be Strength 10 if he charged that turn.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/02/19 05:41:29
Subject: Strength 11 for an'ggrath?
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Insect-Infested Nurgle Chaos Lord
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What edition was his rules from? It could be written either before the newest Chaos Daemon Codex OR written from a time when Furious Charge also granted +1 initiative. He might have been able to use the +1 Initative and the rule wouldn't have seemed so redundant.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/02/19 05:43:10
Subject: Strength 11 for an'ggrath?
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Auspicious Daemonic Herald
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MechaEmperor7000 wrote:What edition was his rules from? It could be written either before the newest Chaos Daemon Codex OR written from a time when Furious Charge also granted +1 initiative. He might have been able to use the +1 Initative and the rule wouldn't have seemed so redundant.
IA13 so he's from 7ed
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![[Post New]](/s/i/i.gif) 2016/02/20 22:50:55
Subject: Strength 11 for an'ggrath?
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Thrall Wizard of Tzeentch
Left Coast
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CrownAxe wrote: MechaEmperor7000 wrote:What edition was his rules from? It could be written either before the newest Chaos Daemon Codex OR written from a time when Furious Charge also granted +1 initiative. He might have been able to use the +1 Initative and the rule wouldn't have seemed so redundant.
IA13 so he's from 7ed
While his rules are current, they were unchanged in IA13, so they are still a remenant of 5E.
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![[Post New]](/s/i/i.gif) 2016/02/20 22:53:23
Subject: Strength 11 for an'ggrath?
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Lieutenant General
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If the book was updated for 7th edition, then he's for 7th edition whether his rules required a change or not.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/02/21 01:30:47
Subject: Strength 11 for an'ggrath?
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Thrall Wizard of Tzeentch
Left Coast
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punchdub wrote:While his rules are current, they were unchanged in IA13, so they are still a remenant of 5E.
Ghaz wrote:If the book was updated for 7th edition, then he's for 7th edition whether his rules required a change or not.
Not sure if your response was aimed at me, or someone else above as you didn't quote or reference anyone. If it was aimed at me, you'll notice that I said his rules are current. I also explained that they didn't get revised for 7E.
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![[Post New]](/s/i/i.gif) 2016/02/21 01:40:34
Subject: Strength 11 for an'ggrath?
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Lieutenant General
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And I pointed out just because the rules didn't need to be changed in the update they're not a 'remnant of 5E'. They're 7th edition rules.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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