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Alright, so I found myself with the desire to try a Grey Knight primary army. My goals were to: 1. Have an assault based army as opposed to a primarily shooting-based one. 2. Have at least one unit of Paladins because I love Paladins in all venues. This should be a TAC list with an assault focus and relying on as heavy a Turn 1 alpha strike as can be managed.
FOC: Nemesis Strike Force
HQ
Grandmaster
-Psilencer
-Soul Glaive
220 points total.
Putting this guy with the Paladin Unit so he is well protected and benefits from the extra attack on the Banner.
HQ 2
Librarian
-MS3
-Domina Liber Daemonica.
-Storm Bolter equipped.
-Kept the Nemesis Warding Staff.
165 points.
Rolling full Sanctic on this guy. Aiming for Gate of Infinity and putting him with one of the Terminator Units as appropriate.
Troop 1
5-man Terminator Squad
-All 5 members have Force Falchions for the extra attack.
-Justicar has an Incinerator from the Terminator Weapons List.
200 points.
I was kind of viewing these as an anti-horde force that could be used to assault and wipe out units of weak enemies.
Troop 2
6-man Terminator Squad
-All 5 members have Force Halberds.
-Justicar has a Psycannon from the Terminator Weapons List.
230 points.
For dealing with moderate toughness and low AV vehicles, Hammerhand lets them hit at S7.
Elite 1
5-man Paladin Squad
-1 upgraded to Apothecary for FNP.
-1 has a Psilencer.
-1 has a Psycannon.
-1 has a Nemesis Daemon Hammer.
-1 has the Banner of Brotherhood.
365 points.
This is my TAC unit within the TAC army.
Fast 1
5-man Interceptor Squad
-4 members have Nemesis Daemon Hammers.
170 points.
My goal with this unit was to use them on the high AV and heavy armors. Jump and Shunt let me position them around the battlefield appropriately and they can move through terrain. The aim is to get them behind vehicles where the hammers can chew through the rear armor before they get shot to bits through their power armor.
Heavy Support 1
Nemesis Dreadknight
-Has Nemesis Greatsword.
-Gatling Psilencer.
-Heavy Psycannon.
-Personal Teleporter.
235 points.
Simple mission for this guy: kill monstrous creatures and heavy AV vehicles. With Force, S7 shooting and S10 melee attacks, it's just a matter of keeping him alive while he gets there. That's what the jump is for.
There is 1 Allied Army, which is an Imperial Knight in the Oathsworn Detachment.
Ally Unit 1
Imperial Knight Paladin
-Melta-Gun.
-Twin Icarus Autocannon.
415 points.
Total Points: 2,000.
With the Autocannon I'm actually hoping to lean on this thing for its versatility. It's also the slowest unit in the army so it will mostly be for camping an objective or two or defending a flank.
Now, I'll admit, I've only played 3 games of 40k before, so criticism and comments are welcome on this load-out. Thanks in advance!
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