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Made in es
Regular Dakkanaut




I would like advice on which army should I choose: so that it wouldn't be too cheesy, shooty and defensive.
I already have a ork gun line based on shoota boyz and a battlewagon fortress (4 big shootas, 1 killkannon), but i can't deal with deep strikers.
so I'm looking for a xeno or an imperial army.

"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

Orks.

But that's just 'cause I like 'em.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in es
Regular Dakkanaut




But how do I make them deal with deep strikers (sanguinary guard)

"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
Made in us
Regular Dakkanaut




Necrons are shooty and defensive. They have a reputation for cheese, but you can mitigate this by watering down your list. Deathmarks are a good unit that can deal with deep strikers very well, but they aren't incredibly overpowered or cheesy.

This message was edited 1 time. Last update was at 2016/02/19 20:19:38


 
   
Made in gb
Lead-Footed Trukkboy Driver





United Kingdom

No-one suggested Guard yet?
   
Made in us
Stabbin' Skarboy




Pittsburgh

If you've got space for a morkanaut it'll eat those sanguinary gaurd but it isn't the most efficient. Otherwise even a deff dread could seriously maul them and be relatively safe. Throw 3 or 4 pks and they shall die. If there is more than one unit of gaurd then you'll need more but the one thing walkers excel at is killing 2+ infantry.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in es
Regular Dakkanaut




cranect, thanks for the tip about the deff dread I just happen to have one unpainted.
Krusha I thought about an imperial guard army, but it can get expensive.
if there is a way to save money please let me know.

"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
Made in ca
Gargantuan Gargant






Sanguinary guard melt to SAG or Kustom Mega Kannon Mek Gun Batteries if they don't have a way to deepstrike close enough to screw with their shooting. Sanguinary Guard are also fairly easy to handle as Orks in CC since a mob of boyz with a Nob wielding a PK should be able to wipe them, or at least maim them enough to severely hamper their damage output, even if they're led by a Sanguinary priest.
   
Made in us
Battlewagon Driver with Charged Engine





 Krusha wrote:
No-one suggested Guard yet?

That's it. Shooty + Defensive + non-cheesy, currently.

IG.
   
Made in es
Regular Dakkanaut




Yes a power klaw could work, but anything else fails because my brother hasn't failed a single save in a seven round game.
I mean a 2+ save. (Sanguinary guard although i threw 50 shoota dice at them and then charged with 20 shoota boyz although no PK)

"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
Made in ca
Gargantuan Gargant






Power klaws are the bread and butter for an Ork army. Even in a shooty one you should always strive to fit in a PK Nob or character in each boy unit if you can. It is the workhorse of the Ork army, and I suggest you get some mega nobz since they will make mince meat out of sanguinary guard (whose swords bounce off their 2+ save and their axes go simultaneously with the PK, meaning at the very worst both units wipe each other out, but with 2 wounds a pop I'd edge it to the Mega Nobz winning out).
   
Made in au
Dakka Veteran





Dark angels are quite good and have a large array of shooty powers, they can be tough to deal with but aren't stupidly strong

They even are equipped to deal with assaulting armies with their overwatch BS being higher than most races

This message was edited 1 time. Last update was at 2016/02/20 05:55:51


 
   
Made in es
Regular Dakkanaut




If I will play dark angels i wouldn't be playing to their full potential as I hate bikes and terminator lists, but maybe it is possible to go around it.

"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
Made in gb
Humorless Arbite





Hull

Seriously, Guard with a Fortress of Redemption. Fluffy as hell but not cheese because the Fortress isn't really worth its points cost.

   
Made in gb
Death-Dealing Devastator






I like Orks, and it's likely the pendulum will swing in their favour with the next Codex (although I've said that before), so you could do worse than a Shoota Boyz army.

Plenty of Big Shootas in your Mobs, Tank Bustas and Burnas in Trukks as your flanking units, and Dreads and Kans to bolster your line (I love Grotzookas) will give you a strong mass to control territory. If you want something big and scary then scratchbuild a Frorkasplork or a Blorkadork, because they'll keep pace with your infantry and can carry elite units and HQs.

Speaking of which; don't bother with a Boss or Nobz, because there's no practical way you'll be able to make them shooty. Meks with KFFs and Weirdboyz are fairly solid support HQs.

   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Krusha wrote:
No-one suggested Guard yet?
+1 to this.
If you just want to turtle the entire game, guard is a great army for it.

The problem is that the game today does not encourage turtleing as a strategy. You need to get out there and grab objectives.


Automatically Appended Next Post:
 Spineyguy wrote:
I like Orks, and it's likely the pendulum will swing in their favour with the next Codex (although I've said that before), so you could do worse than a Shoota Boyz army.
I love Orks too, but look at the trends over the past 20 years.

The same armies have tended to stay on top. Eldar, Marines of various flavors, Tau, Necrons.
The same armies have tended to stay on bottom. Orks, DE, SoB, CSM.

There are spikes were an army will be good, like when Helldrakes first appeared, but over the long term, specific armies have been on the lower tier longer. As much as I love the boys, they have been on the lower tier for a long time.

This message was edited 1 time. Last update was at 2016/02/20 12:50:37


 
   
Made in es
Regular Dakkanaut




Yes guard is a good way to go, but they are nearly two times more expensive then any other army, if of course you don't take a mechanized list which I am not keen on doing

"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
Made in us
Trigger-Happy Baal Predator Pilot






I'd suggest sticking it out with Orks, or, at minimum, don't let Sanguinary Guard force you to buy and paint up another army.
   
Made in es
Regular Dakkanaut




You see its not the sanguinary guys who are making me buy another army, its that I really like the concept of the imperium I just don't know which army to choose, yeah sure orks are fun, but the imperium has a different feel to it.

"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
Made in us
Stalwart Tribune





Washington State

No one has suggested AdMech with Skitarii Allies.

Kastelans are SUPER defensive and can throw out 6 Str 6 shots each, Kataphrons of both variety put out tons of Dakka and are T5. The Tech Priest just makes them even tougher.

On the Skitarii side we have the Onagers with their Str 10 AP 1 blast as well as rangers for some long range troops and some snipers.

I run my army like this and it is really fun. Plus everything is basically relentless and can fire two weapons so you just walk forward while throwing out tons of shots. Everything seems to have FNP as well also.

Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men. 
   
Made in us
Servoarm Flailing Magos





Alaska

sushi2001 wrote:
If I will play dark angels i wouldn't be playing to their full potential as I hate bikes and terminator lists, but maybe it is possible to go around it.


An alternative to DA then might be vanilla SM codex White Scars. With Hit and Run across your whole army, it makes it hard to pin you down in assault. Although Bikes are a good unit to take for White Scars, it isn't absolutely necessary to have a fun list. I usually take Khan for the access to Scouting Rhinos, and just multiple units of tactical squads in rhinos. In a Battle Company, those rhinos don't even cost you any points! When playing this way, I take lots of Grav weaponry, since it is good against a large variety of targets and can be fired from the top hatch on the move fairly effectively still.

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Made in es
Regular Dakkanaut




Aren't skitarii a little cheesy?


Automatically Appended Next Post:
As I previously said, FoxPheonix123 I would like my army to sit and shoot and not to drive around like crazy in rhinos and bikes.

This message was edited 1 time. Last update was at 2016/02/20 19:09:42


"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
Made in us
Longtime Dakkanaut




Am Mech (both codexes are only cheesy if you either A. run the war convocation to get a ton of free upgrades B. Using allies to get them pods/Rhinos. If you run them on foot, as intended they arn't that bad of an army to play against.
   
Made in es
Regular Dakkanaut




Thanks HoundsofDemos! I will look into them


Automatically Appended Next Post:
I just took a look at the militarum tempestus I think they could act as a defensive army, deep striking on the important positions and also they can quickly dispatch my very hated astrates.
If allied with some footsloggin' skitarii they could work.

This message was edited 1 time. Last update was at 2016/02/20 19:52:45


"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
Made in gb
Death-Dealing Devastator






 labmouse42 wrote:
I love Orks too, but look at the trends over the past 20 years.

The same armies have tended to stay on top. Eldar, Marines of various flavors, Tau, Necrons.
The same armies have tended to stay on bottom. Orks, DE, SoB, CSM.

There are spikes were an army will be good, like when Helldrakes first appeared, but over the long term, specific armies have been on the lower tier longer. As much as I love the boys, they have been on the lower tier for a long time.


Orks have had their share too, but I take your point.

For my money, the relative strength of an army is a seriously over-estimated indicator of its suitability. If a particular faction suits your play-style and has some reasonably strongish builds then go for it. Even in most tournament scenes, your tactical prowess and ability to roll dice has as much to do with your success in games as the army you choose. Take a force you like and can invest yourself in, practice with it and remember that there's an awful lot more to the hobby than your win:loss ratio.

   
Made in us
Longtime Dakkanaut




Just as an aside, but storm troopers are pretty terrible. The models are cool and a unit or two isn't going to ruin your list but they are way over costed for what they do.
   
Made in es
Regular Dakkanaut




As Spineyguy mentioned: it not your win: lose ratio that matters I can lose as much as I like, but I have to like the army, Even if I play indestructible space marines I still would not be happy as i hate the astrates for their 3+ save and models (most of them)

"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

Iron warriors 3000pt
 
   
 
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