Boss Salvage wrote:
I'd say elven shooting vs chaos' lack thereof is a thing, especially in a game that favors units that can shoot as well as fight.
Cheers for the recap!
- Salvage
I'm still new to
AoS, so I'm not sure how much of an advantage shooting is.
BUT I have drawn some conclusions.
1. Melee is useful in both your turn and the enemies turn, whereas shooting is only useful on your turn.
2. Units move further in
AoS and ranges are shorter, so you get fewer rounds of shooting before an enemy closes to melee range.
3.
AoS has more scenarios.
4. Armor and toughness are more compact in
AoS.
All in all, I'm not sure, but I think an army like chaos that lacks missile fire is actually better against ranged armies than in the past. In the past, a chaos army would either have to rely on terrain or flyers to deal with long ranged missile fire (enemies 36" away). Now, I think chaos is better equipped -- faster moving troops and ranges are shorter.
I'll try a battle in a week or so with a high missile fire version of the wood elves against an experienced chaos player to see how much of a difference that makes.