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I put this list together as a theoretical ideal battleforged list using the models I own, rather than any ideal amount of models. My opponent has a penchant for Deep Striking nasty units behind my lines, particularly Assault Terminators. I'd appreciate it if you tell me what you think, how you would better use the units, etc.
Royal Court (primary detachment):
Spoiler:
1 Overlord w/ Voidreaper, Phylactery, Resurrection Orb and Gauntlet of Fire (Warlord, attached to Lychguard)
2 Crypteks w/ Chronometron (attached to warrior squads)
1 Lord w/ Resurrection Orb and Gauntlet of Fire (attached to Immortals)
Destroyer Cult:
Spoiler:
1 Destroyer Lord w/ Nightmare Shroud, Warscythe, Phylactery, Resurrection Orb and Phase Shifter
4 Destroyers
3 Destroyers
3 Destroyers
3 Heavy Destroyers
Heavy Support:
1 Monolith
1 Doomsday Ark
1 Doom Scythe
Fortification:
1 Tomb Citadel w/ 2 Tesla Destructors and Comms Relay
Tactics:
Spoiler:
Doomsday Ark and Lychguard squad stay on Tomb Citadel – Lychguard squad can take on Terminators and other enemy deep strike units that attempt to assault them, while guarding the Doomsday Ark – should not leave the Citadel. Doomsday Ark pivots and fires its Doomsday Cannon at full power at whatever high priority target it can see – if the Citadel is being sieged by enough units that the Lychguard squad and Tesla Destructors can’t handle them, the Doomsday Ark can use its Gauss Flayer Arrays and Low Power cannon.
Destroyer Lord moves attached to a Destroyer unit until he needs to break out on his own and charge an enemy unit – target HQs primarily to challenge Independent Characters.
Heavy Destroyers jump in and out of cover within range of enemy deployment zone, i.e. enemy tanks.
Doom Scythe comes on when able, target enemy tanks and, if needed, dogfight with Stormtalons.
Monolith Deep Strikes in the middle of tactical marine squads, uses Particle Whip to destroy marine squads and flux arcs to harass any unit in site (possibly including tanks – possibility of glancing hits?). Could use eternity gate to teleport one of the warrior units through and hold an objective (if using objectives) or get the warriors in range to glance vehicles to death/attack marine squads. Could also teleport immortal squad to contest objectives and/or harass enemy shooting units.
Deathmarks wait in reserves and deep strike to kill high priority targets – mainly use for assault terminators. If no high-priority targets deep strike in before the Deathmarks need to deploy, deep strike to target HQ or heavy weapons teams.
Scarabs harass whatever they can get their stubby little claws on.
Wraiths are an aggressive seek-and-destroy unit, specifically targeting heavy weapons teams for the most part, or simply any close combat unit that gets too close.
Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts
What you can do is start the D-Lord at the front of the unit, then move the Wraiths 12" around him, then use his jetpack move to return to his position in the front of the unit. As long as you don't roll like gak on the Jetpack move, he will be able to keep up just fine. On the turn they charge, only one Wraith has to make it to base to base, so if you have to, string them out so the lead Wraith can make the charge and the rest pile in on their initiative step.
Automatically Appended Next Post: Also I find that Voidreaper on the D-lord is just epic. I used it a couple times and I will tell you, I will never leave Voidreaper at home ever, that thing owns face.
This message was edited 2 times. Last update was at 2016/02/20 15:41:50
This looks like a pretty good list. I just have a couple of concerns, and I want to make sure you have a plan for dealing with them.
First, I worry about the safety of those destroyers since your opponent likes deepstriking those assault terminators behind you. with all those lychguard turtling in the tomb citadel, you won't have any close combat support. The deathmarks might be able to kill a couple if they counter deep strike, but I don't think you have enough to take out the whole squad. While they are much more maneuverable than the terminators, their ap3 gauss cannons won't be able to stop them (and if your opponent runs TH/SS even the heavy destroyers won't be able to kill very many). Once the destroyers are caught in cc, they'll be crushed immediately. Make sure that you keep those destroyers safe, because they are a vital source of ap3 in your list, which necrons have in short supply.
Second, how much grav/melta does your opponent run? If he has a lot, be very careful about deepstriking that monolith in the middle of his lines. The particle whip is great against tactical squads, no doubt about it, but the monolith will crumble in a turn thanks to its inability to jink.
Third, what's the role of the nightbringer? He can't hold up to those assault terminators in combat, and his shooting is too temperamental to effectively target anything. I could see his value if your opponent brings a big deathstar, you could throw him and the wraiths into combat, with the wraiths sucking up the damage while the nightbringer uses his ap2 fleshbane attacks and gaze of death, but otherwise he may give an easy first blood to your opponent. I'd suggest running the C'tan in a conclave of the burning one, but I think your crypteks are more valuable giving invuln saves to those warrior squads.
Fourth, is your opponent running TH/SS or lighting claw terminators? If it's the former, your doomsday ark is in grave danger! Warscythe lychguard cannot deal with 3++. You'll be quickly overrun since you don't have invuln saves on anyone except your warlord. One more thing, I don't remember if terminators are strength five or not, if they are, you'll also only have a 6+++ reanimation. If they are strength four, then you might be able to hold out for a turn, but they'll fall fairly quickly.
My suggestions: Try and play an eternal war mission. You'll want to play with stationary objectives that give points at the end of the game. Your list is great for an objective based mission because it is ObSec and very durable, but not very mobile (with the exception of your canoptek units). Dump the monolith and immortals on one objective, and those warrior squads on some more objectives. Screen them with the wraiths or scarabs to keep them out of cc, if you can keep them out for the first few turns your opponent won't be able to dislodge them with his terminators, who crucially lack ObSec. If he has a very vehicle heavy list, however, you should use the scarabs to chew through tanks that don't have infantry support. 9 scarabs will easily chew through any vehicle that comes too close. Use the destroyers to hunt marine units (but keep your distance). Make sure you also take advantage of the extended range of your doomsday ark and heavy destroyers, crippling transports and tanks in his deployment zone will hurt his mobility and firepower. I think using the doomscythe as a dedicated tank hunter is a good idea, target whatever is hurting you the most. Use the flyer's mobility to hit the back armor of his vehicles if you can, becaause you will want to take advantage of that tl tesla destructor, which can put out a lot of glancing hits. Quite honestly I don't know what to do with the C'tan, but at least it is a decent source of ap2, which could be deadly against your opponent's commander if he has a 2+. To assasinate independent characters, deep strike the Dlord and deathmarks together, ideally in his turn. You'll have 10 sniper shots wounding on 2s rerolling thanks to the dlord's preferred enemy. Next turn, charge the survivors with the Dlord to mop them up. Getting the wraiths into combat with the terminators could be a good idea, but they'll tie each other up for the entire game. If you do choose to go that route, and he is running TH/SS, drop the whip coils since the wraiths will strike first anyway. However, you would want to have smaller squads of wraiths for that.
Optional Drastic changes: I assume this is all the necron models you have, since you said that was the objective of putting together this list. If you want to buy anything new, get two canoptek spyders. You can use them to make two canoptek harvests. I'd suggest using the scarabs to support those warriors sitting on objectives, within range of the canoptek spyder, who can spawn more scarabs. Keep the wraiths in the backfield, within range of the soyder's rp bubble. When the terminators deepstrike, charge them. 6 wounds of 3++ 5+++ will hopefully keep them tied up for the whole game. This way, the wraiths will be split into two units and will be able to combat multiple units of terminators.
This message was edited 3 times. Last update was at 2016/02/20 16:26:25
wancourb070386@yahoo.com wrote: Also I find that Voidreaper on the D-lord is just epic. I used it a couple times and I will tell you, I will never leave Voidreaper at home ever, that thing owns face.
I'm surprised you say that - I've been hearing that Voidreaper on a D-lord is amazing, but I just can't see why it's worth the extra 10 points over a Warscythe. On any other model, sure, I totally understand, but on a Dlord it doesn't seem nearly as effective - Preferred Enemy means re-rolling to-hit rolls of 1, so against most opponents the master-crafted feature won't get much use; and Fleshbane is good in general but considering the weapon is S+2 to a total of 7, unless you're running it against monstrous creatures I don't see how fleshbane is much of a boost.
As for the role of the Nightbringer in the list, I might replace him with a Triarch Stalker (In light of the competition I bit the bullet and bought the Get Started With Necrons box, I know it's a low chance of winning but that prize is too good not to try), which might be more effective, and free up some points to flesh out my Scarab swarms to 10 each, find a model here and there, etc.
Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts
Scarey Nerd wrote: As for the role of the Nightbringer in the list, I might replace him with a Triarch Stalker (In light of the competition I bit the bullet and bought the Get Started With Necrons box, I know it's a low chance of winning but that prize is too good not to try), which might be more effective, and free up some points to flesh out my Scarab swarms to 10 each, find a model here and there, etc.
A triarch stalker in this list has great potential thanks to its ballistic skill buff and great selection of weapons. I think there are two strategies you could use with it. One would be putting it between the two squads of warriors for some crazy close range firepower. The other would be fitting it out with the tl hgc and putting the heavy destroyers around it to benefit from the bs 5. The heavy destroyers would be hitting on 2s rerolling thanks to PE, and they also reroll failed pens/to wounds thanks to the destroyer cult bonuses. The only thing you need to beware with the triarch stalker is how fragile they are, they're notorious for being an easy target for first blood.
At 4k I'd go for a reclamation legion with 4 ghost arks and some scythe guard, two destroyer cults, two judicator bns, with 2/3 night scythes, and maybe 3/4 units of flayed ones. If you've got space fit in canoptek crawlers.
wancourb070386@yahoo.com wrote: Also I find that Voidreaper on the D-lord is just epic. I used it a couple times and I will tell you, I will never leave Voidreaper at home ever, that thing owns face.
I'm surprised you say that - I've been hearing that Voidreaper on a D-lord is amazing, but I just can't see why it's worth the extra 10 points over a Warscythe. On any other model, sure, I totally understand, but on a Dlord it doesn't seem nearly as effective - Preferred Enemy means re-rolling to-hit rolls of 1, so against most opponents the master-crafted feature won't get much use; and Fleshbane is good in general but considering the weapon is S+2 to a total of 7, unless you're running it against monstrous creatures I don't see how fleshbane is much of a boost.
As for the role of the Nightbringer in the list, I might replace him with a Triarch Stalker (In light of the competition I bit the bullet and bought the Get Started With Necrons box, I know it's a low chance of winning but that prize is too good not to try), which might be more effective, and free up some points to flesh out my Scarab swarms to 10 each, find a model here and there, etc.
Your thinking is backwards. With Master-crafted he can now re-roll all 1's AND an additional miss. With WS 4, he will be missing half of his attacks on average, so that re-roll has OFTEN helped him get one of his measly 3-4 attacks to hit. And that Fleshbane means that he can now legitimately threaten ANYTHING short of a gargant (which will just stomp him into nothing). Plus fleshbane + Preferred enemy is nothing short of Epic, against anything with a T, he will be wounding on 2s with a re-roll.
Automatically Appended Next Post: Str 7 with a standard Warscythe is good, great even, but he has so few attacks for a CC dedicated model. So to maximize his effect, you need to maximize the number of wounds he can actually inflict, and Voidreaper is the way to do that
This message was edited 1 time. Last update was at 2016/02/21 16:01:36
At 4k I'd go for a reclamation legion with 4 ghost arks and some scythe guard, two destroyer cults, two judicator bns, with 2/3 night scythes, and maybe 3/4 units of flayed ones. If you've got space fit in canoptek crawlers.
OP said he wanted to create a list with the units he currently has., not necessarily the most optimal list.
At 4k I'd go for a reclamation legion with 4 ghost arks and some scythe guard, two destroyer cults, two judicator bns, with 2/3 night scythes, and maybe 3/4 units of flayed ones. If you've got space fit in canoptek crawlers.
OP said he wanted to create a list with the units he currently has., not necessarily the most optimal list.
Yeah, I would if I owned any Tomb Blades but unfortunately I don't.
Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts