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Made in gb
Fresh-Faced New User




A bit of a wierd points value, my friend just asked me to throw a list together randomly for this points.

Deamon Lord[u]
Karios Fate Weaver - 300


Deamon Lord[u]
Be'lakor - 350

Karanak all on his lonesome - 120

Warpflame host[u]
Hearld of Tzeentch - 45
- Exalted reward(grim) - 30
- Disc - 25
- Mastery LvL 3 - 50
- Everstave - 20
---------------------------------------- 170

10x Pink horrors - 90

10x Pink horrors - 90

10x Pink horrors - 90

5x Exalted flamers(seperated out obviously) - 250

6x Flamers - 138

TOTAL = 1598

i got alot of grief off of friends for this list being cheesy aparantly but i loved playing it, what are your thaughts
   
Made in ca
Horrific Howling Banshee



Barrie, ON

quick heads up as I was corrected on it as well; you can't take a Hellforged Artefact like the Grim, and one of the new ones on the same model unfortunately. Other than that, nothing cheesy about playing this list (:

...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.

2000+
2000+ 
   
Made in gb
Fresh-Faced New User




LinkXx wrote:
quick heads up as I was corrected on it as well; you can't take a Hellforged Artefact like the Grim, and one of the new ones on the same model unfortunately. Other than that, nothing cheesy about playing this list (:


so if i drop the everstave its fine??? because it doesn't really do a great deal anyway
   
Made in us
Nurgle Predator Driver with an Infestation




Right, just drop the Everstave and you're fine.

I'd cut a flamer and add a pink horror to all the units.

You have a disc herald but no screamers. Obviously that's hard to fit in with the new detachments. Any reason for the disc or just to give him options?
   
Made in se
A Skull at the Throne of Khorne



Sweden

Is this a deep strike heavy deployment list or footslogger? I myself was thinking about the Tzeentch exalted flamers, but how would you use them? Would you use them just to pose threats by placing them close to objectives and moving up the board towards them the first turn then remain stationary in order to be able to fire? I find them kind of useless to Deep Strike as to my knowledge they count as moving and are unable to fire their weapons due to being Jump not Jet pack infantry. I guess starting on the table and moving up the board would be the way to go? I feel that your army composition would be easier to critique if we had a rough idea of your game plan!

Starting on the board with these short-ranged flamers against a longrange Tau/eldar/similar would be a nightmare, but deep strike in front of them sounds nasty as well as you can't fire :/
   
Made in gb
Fresh-Faced New User




The herald is on a disc because i have him with the flamers, to form a psuedo screamer star, not as mobile, but flamers have done brilliant in my games so far, the sheer number of wounds the squad can rack up is really strong. And i would love to add more horrors for the ML2 but i dont have the models , i would also love to drop karanak for 5-10 furies if i had the models becasue karanak has not done anything since ive been playing this list(or something simmilar) and his 12" bubble of psycic hate means i have to position him way out alone.

I play the army foot slogging, as for the exalt flamers in my first game i tried to remain stationary alot but they didn't do so great, now i changed it up and i move them alot more even if it means snap shooting the D3 str 10 ap2 shot, since its only 18" you gotta play agressive,I keep em stationary if what i wanna shoot is in range already, or i really think ill need the torrent flamer, they've performed really well, alot of forums i see people saying the detatchment is pointless since the exalt flamers will do nothing. but even snap shooting its alot of lascannon type shots, and having 5 str 6 ap 3 torrent flamers is kind of amazing(+1S from the formaiton) as their range is deceptively large. I thaught they would be killed off fairly quickly but so far, no one wants to really waste a full squad of shooting on a single guy, and when they have it usually survives because they only commit a squad of bolters to it or something akin to that and at T4 with W3 they are quite hardy, not to mention with all the psykers i usually end up with a cursed earth or 2 floating around the place, as well as Fate-weavers warlord triat + the decurion benefit making 10s on the warp storm alot more likely, i find units in my army are rarely using there standard saves
   
 
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