seerex wrote:
So, which would you recommend? Chaos Space Marines or Daemons? Here are some things i generally enjoy:
- Painting
- Not too competitive, rather have a fun and interesting army than a strong and boring one
- Variety. I'd like to have multiple list options for fun games and not just be stuck with a cookie-cutter list
- Easy to play, hard to master. I don't have much experience so a beginner-friendly army would be nice, but i still want it to have complexity i can learn as i go.
- For painting, with
CSM you're going to be painting a lot of armor and plates and machinery. With Daemons, you are generally painting more flesh and organic materials. Both offer countless color options.
-
CSM is sadly in pretty poor shape codex wise. Daemons have aged much much better. I think they synergize well as allies.
- For Daemons, I find that I rotate between a few themes list wise (flyers, infantry heavy, beast/bike) whereas with
CSM, anything but Nurgle lists results in a lack of defense.
-
CSM is definitely beginner friendly. The big draw for Daemons is their general complexity (lots of random tables, rules, etc.).
Draco wrote:Neither is too competitive, CSM is not even competitive. Daemonkin is good option if you want both, but only Khorne is done.
Which models you want to have? I like more CSM models and painting them. Daemons are better in tabletop play, they can be competitive.
That's a big *IF* on more 'kin codexes coming. Khorne daemonkin can make a fun combined force Khorne themed army.
HoundsofDemos wrote:Demons can make some nasty lists, I believe a demon army placed fairly high at this years LVO. The book has aged very well. CSM are in a pretty sad shape, to make anything decent your going to need allies/forgeworld.
4th place was a double Daemon
CAD Flying Circus list. There are some hard counters out there though.
Nilok wrote:Isn't there an update to Chaos Daemons alongside Space Wolves?
There is, which includes errata,
WD and dataslate units, a slew of formations (which are mostly fluffy), a detachment, and all new optional artefacts, warlord traits, psychic disciplines, and objectives. Not exactly an overhaul, but a welcome update.
Personally, I have and play both armies. Generally, I find myself playing list which are combined forces, either double
CAD or
CAD + allied, composed primarily of Daemons, points wise. Sometimes using a
CSM CAD as a primary detachment can be useful for avoiding the Warpstorm table even if it's bare minimum. The best way I can describe both playwise is that
CSM is
SM Lite, where you don't get as many options, which are replaced with some themed options or just... not) and Daemons change the rules of engagement, with a strong focus on psykers, replacing the standard armor save with invuln saves, and the double edged sword of Warpstorm and Daemonic Instability.