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Made in us
Omnipotent Lord of Change





Albany, NY

Last month I played my first two games of Kings of War, and they were awesome. I ended up busting out my Nurgley Skaven as blight-heavy Ratkin, as I wanted to experience what a bunch of combat units felt like in the game – my other options being my Daemons of Tzeentch as very shooty Abyssals, my WHFB Ogres as KOW Ogres (though they’d need some proxy help to make points), or perhaps the embarrassingly huge number of prepainted Wolfen in my closet, destined for a Herd force.

While these first few games appear on my blog (linked in signature), nobody reads that thing, so I’m porting them over to Dakka and will continue posting them here. The dream is to do some Battle Chronicler style maps and turn breakdowns … but for now we’re still kicking it old school with text + token photo

First game was 1500 points of Dominate! vs Herd, and while we mostly smashed together on the right flank, I was able to muster enough troops to make a play for the center point. Herd held strong and pulled off the win, but it was surprisingly close and could have swung if his Guardian Champion with Ensorcelled Armor wasn't so damn tough. My list, for the curious:

RATKIN 1500
Blight Lord - bane chant
Blight Lord - bane chant
Warlock
Blight Regiment
Blight Regiment
Blight Regiment
Blight Regiment
Blight Regiment
Blight Regiment

Mutant Rat-Fiend
Mutant Rat-Fiend
Weapon Team

A few days later we rematched, this time playing 2000 points of Kill! vs Herd:

RATKIN 2000
Blight Lord - bane chant, sword of slashing
Warlock - bane chant
Warlock - bane chant
Swarm-Crier
Blight Horde - potion of the caterpillar
Blight Regiment
Blight Regiment
Blight Regiment
Blight Regiment
Blight Regiment
Blight Regiment

Death Engine - vile sorcery
Mutant Rat-Fiend
Mutant Rat-Fiend
Weapon Team

VS

HERD 2000
Guardian Champion - ensorcelled armor
Shaman
Shaman?
Spirit Walker Horde - blessing of the gods
Guardian Brute Horde - item?
Tribal Longhorn Regiment - item?
Giant Eagle Troop - helm of confidence
Harpy Troop
Tribal Hunter Troop - bows

Brutox
+
Goblin Spitter Horde - jar of the four winds
Troll Horde - item?


^ Reconstructed out of the photo and very vague memory. I think that's the units involved, and he had a lot of items everywhere, some of which I remember ...



This one was a stupendous game for the Nurglekin, with Ensnare helping to make the Herd's mediocre dice even worse and my smoking hot dice doing very bad things with my few ranged threats. The lightning barrage was real, routing Great Eagles in a single volley and chunking off wounds hither and yon. But real credit goes to the Death Engine, whose barrage of Piercing(2) fire was instrumental in vaporizing the DEF 6 Guardian Champion who otherwise was posed to flank through at least one unit of Blight. The Engine was so good that I'm tempted to spam 3+ of the bastards, but have a feeling that would be frowned upon around these parts.

All told a crushing win for the green things, and KOW. Tons of fun - plus I got to flank with my horde! Rolling 60 attaks is nuts, and I realize you can go well higher with a rear charge

- Salvage

This message was edited 3 times. Last update was at 2016/02/22 18:05:02


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Annnnd two games of Kings this month, and really solid ones at that. Here are two quick recaps, in lieu of full reports (someday!):

RATKIN 2000
Blight Lord - bane chant
Blight Lord - bane chant
Warlock - fenulian amulet
Warlock - inspiring talisman
Swarm-Crier
Blight Horde
Blight Horde
Blight Regiment
Blight Regiment
Blight Regiment
Blight Regiment

Death Engine - vile sorcery
Mutant Rat-Fiend
Mutant Rat-Fiend

VS

DWARFS 2000
King - wings of honeymaze
Stone Priest - bane chant
Shieldbreaker Horde - blessing of the gods, throwing mastif
Ironguard Regiment - throwing mastif
Ironguard Regiment - throwing mastif
Berserker Troop
Berserker Troop
Earth Elemental Horde - brew of haste

Greater Earth Elemental
Steel Behemoth
Ironbelcher Organ Gun
Ironbelcher Organ Gun
Ironbelcher Organ Gun



Kill & Pillage! against Dwarfs for the first time, and more DEF 6 than I thought was possible While the center was convincingly locked down by all those Blights, the flanks fell apart largely due to monster mismanagement or incompetence. On the right, I misunderstood how the pond was being played (I thought impassable, was just difficult), which led to my Death Engine getting a horde of Elementals surged into it – though admittedly, I need to use its Height 4 to better advantage in general, as I always forget it doesn’t need to be exposed if it’s just shooting things. On the left, both MRFs aggro’d into the Behemoth … and failed to even waver it. It killed one in return, prompting the other Fiend to shoot off into the Dwarven backfield to hunt some Organ Guns. Later on, that Fiend got a rear (!) charge on the Behemoth … and again, failed to kill it by 1. It too was run over for its troubles, and the Behemoth would later go on to flank some Blights (seen here). At which point the flying King was causing problems in my own backfield.

I think the game ended up a minor LOSS for me? But with several points where it was clear I let the game slip away due to misplay or juuuuuuust missing out on a Nerve test here or there. I did manage to pick up significant points in a lucky Turn 7, boosting a badly bleeding Blight regiment onto a point by running over some mangled Berserkers, which was cool.

+++

RATKIN 2000
Blight Lord - bane chant
Blight Lord - bane chant
Warlock - fenulian amulet
Warlock
Enforcer - inspiring talisman
Blight Horde
Blight Horde
Blight Regiment
Blight Regiment
Blight Regiment
Blight Regiment

Death Engine - vile sorcery
Mutant Rat-Fiend
Mutant Rat-Fiend

VS

VARANGUR (OF NURGLE) 2000
King on Chimera - ensorcelled armor, lifeleech
Cave Troll King
Magus on Mount - fireball
Mounted Sons of Korgaan Regiment - lifeleech
Sons of Korgaan Regiment - lifeleech
Sons of Korgaan Regiment - lifeleech
Cave Troll Horde
Reaver Troop
Reaver Troop
Horse Raider Troop – bows




Loot! against another new faction, and a terrifyingly fighty one at that. With three counters, this game roughly divided into three skirmishes. On the right, two Blight regiments, an MRF and the Enforcer took on the Troll King, Trolls and some Reavers, in what became a loooong dragged out battle that eventually ended with the green things left alive and in control of the marker. Credit to the Troll King for making that take as long as it did (DEF 6 and Inspiring kept him and his Trolls in it for several turns), though my new Enforcer was key to keeping my own dudes holding charges, literally on his Rallying bonus alone.



The left saw the Horse Raiders grab that marker and linger at their board edge all game, tossing out bow shots to no avail. Meanwhile, the Mounted Sons and King brutally wrecked a Blight horde (24 wounds in one charge), which was followed by the King getting charged repeatedly by a Fiend as the Sons were harried by spammed lightning. This would have been more uplifting for me if it hadn’t been for missing rout rolls by 1 over and over – though the King was wavered a couple times, he eventually dodged one and trashed the MRF plaguing him, then shot into the Death Engine pelting his dudes with lasers and killed him too. Not being able to keep the big guy down very much swung the game hard in Varangur favor.



Mid-field was less exciting. Some Sons and the other Blight horde clashed in a forest, which ultimately was decided when the second Sons infantry plowed in to help evaporate the horde. One of those units received a Death Engine volley to the grill and routed, but the other just picked up the marker. With so much of mine dead or busy dealing with the left flank (eventually the Mounted Sons were lightninged away), there just wasn’t much to make a play there.

The very close of the game saw me with a single lightning cast left, which I was determined to send into the King to finally end him. My opponent graciously reminded me that the game was only about the loot markers, and suggested I instead try to blow away the Raiders hanging with a marker in his backfield. Grudgingly I admitted he was right, then missed with 5 of 7 shots, wounded the Raiders twice and flubbed a pretty easy rout value. Which sums up the game pretty succinctly.

So another LOSS, but a great game with so many back and forths, because dice. Though I'm not complaining too hard, especially as the opening shot of the game was a volley of lightning(5) into his new Magus, which needed an 11-12 to rout, and I absolutely nailed This was a trend throughout the game, where I'd roll an 11 for the first Nerve roll ... then like a 4 on the Inspiring reroll. Magus just lost out because he didn't have the King nearby

On my list, things are pretty congealed right now, really liking how the army looks and plays. It could be faster, and I don't really feel like I have much chaff to speak of (though Blight regiments are pretty cheap!), but right now I think I can gain more out of playing more games than messing with the list, particularly as I don't feel like I'm getting steamrolled. Except by the dice at times ...

- Salvage

This message was edited 6 times. Last update was at 2016/02/22 20:38:11


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Powerful Spawning Champion





There is not this idea.

Big ups, nice to see the ratkin being fun to play.
   
 
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