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Made in us
Fresh-Faced New User



Bedford

This is probably a huge point list, IDK. But I figured I'd ask you guys here. I'm new to 40k tabletop, been reading the books a while. Seen some games, BARELY have an army to play with, haha. But, yes. What would happen if you took four full squads of lych guards, with shields..and lined them up behind eachother, spaced out evenly? I mean I think those shields can reflect gunfire and grenades not to sure. Then just put immortals behind them, maybe 4-5 squads. Then have doomsday arks in the back with the barrage rule if they can use it, and see what happens. On turn 2-3 just drop a couple monoliths as close as you can to the enemy, unload full flayed one squads with maybe some lych guard with war scythes..is this a good idea/bad idea? I'm just curious. Namely because after looking through this forum I've seen pretty intelligent people and I figured I'd ask.
   
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Humorless Arbite





Hull

The Lychguard shields can't bounce things in 7th :/

   
Made in us
Fresh-Faced New User



Bedford

 Otto Weston wrote:
The Lychguard shields can't bounce things in 7th :/


CURSES! Thank you dude. I'm trying to make my own Necron army and those lych guard were super important. DAMN.
   
Made in us
Missionary On A Mission



Eastern VA

Note that Lychguard are still exceedingly difficult to kill: T5, 3++ with RP is a tough nut to crack. Having them screen some Immortals isn't actually a bad idea, since Immortals are also difficult to kill, and gauss blasters in sufficient numbers can leave a mark.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Loyal Necron Lychguard





Virginia

I mean, that is a looooot of points. You're looking at 1200 points just for that many Lychguard. But it is an exceedingly fluffy and cool idea.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Humorless Arbite





Hull

Squeaks, I think what you're trying to achieve is an interesting Necron list similar to mine and so I'll be more constructive than I was previously.

Lychguard are tough and if you can drop them in your opponent's face, you're going to be laughing. In 7th, you can teleport 2 units on the first turn (only once mind you), with a Veil of Darkness HQ and Vargard Obyron (unfortunately not so good this edition, but teleporty). SOOOoo I would have 2 maxed units of Lychguard + Shields with a Veil of Darkness HQ and Vargard Obyron. For the HQ, a Cryptek would be good because he buffs their RP off the bat.

Now, for supporting such a Deep Strike - the Monoliths are an interesting choice (Don't use them to ship Flayed Ones because the Flayed Ones can deepstrike by themselves). Use the Monoliths to move your Immortals up the field to support the Lychguard.

The DD ark doesn't have barrage, meaning LOS-blocking terrain screws it over big time and it'll virtually never get to use its full range. It's awesome but there are better options, especially since I don't believe it fits the teleporty strike theme.

Maybe bring Night Scythes to follow up your assault and cover your forces from the air.

   
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Bedford

 Otto Weston wrote:
Squeaks, I think what you're trying to achieve is an interesting Necron list similar to mine and so I'll be more constructive than I was previously.

Lychguard are tough and if you can drop them in your opponent's face, you're going to be laughing. In 7th, you can teleport 2 units on the first turn (only once mind you), with a Veil of Darkness HQ and Vargard Obyron (unfortunately not so good this edition, but teleporty). SOOOoo I would have 2 maxed units of Lychguard + Shields with a Veil of Darkness HQ and Vargard Obyron. For the HQ, a Cryptek would be good because he buffs their RP off the bat.

Now, for supporting such a Deep Strike - the Monoliths are an interesting choice (Don't use them to ship Flayed Ones because the Flayed Ones can deepstrike by themselves). Use the Monoliths to move your Immortals up the field to support the Lychguard.

The DD ark doesn't have barrage, meaning LOS-blocking terrain screws it over big time and it'll virtually never get to use its full range. It's awesome but there are better options, especially since I don't believe it fits the teleporty strike theme.

Maybe bring Night Scythes to follow up your assault and cover your forces from the air.


...Okay that's a good idea. What about getting THREE monoliths, and making an interdicion field or whatever? You could have some serious buffs! Also I'd rather do 3 squards of lych guard, and have one squad in the back incase someone decides to bum rush me with a deep strike counter. You know, cover my butt and such. And I mean, why not mix it up..some of those immortals with tesla carbines? Zappy zappy. I dunno, I'm still trying to come up with some cool ideas. It's hard man, I'm still new to this :E
   
Made in gb
Humorless Arbite





Hull

Okay, if you don't mind being non-competitive, I love the Deceiver Shard. Mine has his own escort of Lychguard (which could be your 3rd squad if you want to run that).

It can redploy D3 units (after scout/infiltrate moves and before Turn 1), so you can use it to surprise an opponent who isn't used to it or make an experienced player uncertain of where you'll actually deploy.

It's also a big, scary, distraction that'll soak fire - making your Lychguard even more tough indirectly. Whatever it manages to kill is just a bonus.





Automatically Appended Next Post:
P.S. Whilst Monoliths aren't considered Competitive these days, a 3 Monolith drop centre-field is terrifying, fluffy and sure to be fun for both parties imo.

This message was edited 1 time. Last update was at 2016/02/22 21:07:54


   
Made in us
Fresh-Faced New User



Bedford

 Otto Weston wrote:
Okay, if you don't mind being non-competitive, I love the Deceiver Shard. Mine has his own escort of Lychguard (which could be your 3rd squad if you want to run that).

It can redploy D3 units (after scout/infiltrate moves and before Turn 1), so you can use it to surprise an opponent who isn't used to it or make an experienced player uncertain of where you'll actually deploy.

It's also a big, scary, distraction that'll soak fire - making your Lychguard even more tough indirectly. Whatever it manages to kill is just a bonus.





Automatically Appended Next Post:
P.S. Whilst Monoliths aren't considered Competitive these days, a 3 Monolith drop centre-field is terrifying, fluffy and sure to be fun for both parties imo.


...Hmm. I'll have to try that. I mean, I bought two Reclamation legion bundles off GW's main site..I'm hoping to bolster that with whatever else I can get. Only one box of lych guard?! :E Shame, shame.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 Otto Weston wrote:
Okay, if you don't mind being non-competitive, I love the Deceiver Shard. Mine has his own escort of Lychguard (which could be your 3rd squad if you want to run that).


C'tan aren't independent characters so can't join lychguard?

Only way to get protection on C'tan are conclaves of the burning ones. It can get very pricey, and normally used for the nightbringer as his Gaze of Death and killyness in general benefit from a god shackle more. Chuck in twin phase shifters, a solar staff and if you have the pointsl, a nightmare shroud and (phylactery, super optional, only for lols/very spare points) for the 2+ armour and IWND on the god shackle Cryptek and it becomes quite a durable unit. It is nearly 500 points though.

12,000
 
   
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Longtime Dakkanaut




Klowny wrote:
 Otto Weston wrote:
Okay, if you don't mind being non-competitive, I love the Deceiver Shard. Mine has his own escort of Lychguard (which could be your 3rd squad if you want to run that).


C'tan aren't independent characters so can't join lychguard?

Only way to get protection on C'tan are conclaves of the burning ones. It can get very pricey, and normally used for the nightbringer as his Gaze of Death and killyness in general benefit from a god shackle more. Chuck in twin phase shifters, a solar staff and if you have the pointsl, a nightmare shroud and (phylactery, super optional, only for lols/very spare points) for the 2+ armour and IWND on the god shackle Cryptek and it becomes quite a durable unit. It is nearly 500 points though.


Don't forget Solar Thermasite. It makes the Nightmare Shroud a re-rollable 2+ and it also makes the 4++ into a 3.5++
   
Made in gb
Humorless Arbite





Hull

Klowny wrote:
 Otto Weston wrote:
Okay, if you don't mind being non-competitive, I love the Deceiver Shard. Mine has his own escort of Lychguard (which could be your 3rd squad if you want to run that).


C'tan aren't independent characters so can't join lychguard?

Only way to get protection on C'tan are conclaves of the burning ones. It can get very pricey, and normally used for the nightbringer as his Gaze of Death and killyness in general benefit from a god shackle more. Chuck in twin phase shifters, a solar staff and if you have the pointsl, a nightmare shroud and (phylactery, super optional, only for lols/very spare points) for the 2+ armour and IWND on the god shackle Cryptek and it becomes quite a durable unit. It is nearly 500 points though.


Yeah I didn't mean escort as in, unit joined, I meant it as in.... he will always redeploy 1 unit minimum, that unit for me is always the Lychguard who stand in front of him giving him a cover save. They are just his escort.

   
Made in us
Loyal Necron Lychguard





Virginia

 Otto Weston wrote:
Klowny wrote:
 Otto Weston wrote:
Okay, if you don't mind being non-competitive, I love the Deceiver Shard. Mine has his own escort of Lychguard (which could be your 3rd squad if you want to run that).


C'tan aren't independent characters so can't join lychguard?

Only way to get protection on C'tan are conclaves of the burning ones. It can get very pricey, and normally used for the nightbringer as his Gaze of Death and killyness in general benefit from a god shackle more. Chuck in twin phase shifters, a solar staff and if you have the pointsl, a nightmare shroud and (phylactery, super optional, only for lols/very spare points) for the 2+ armour and IWND on the god shackle Cryptek and it becomes quite a durable unit. It is nearly 500 points though.


Yeah I didn't mean escort as in, unit joined, I meant it as in.... he will always redeploy 1 unit minimum, that unit for me is always the Lychguard who stand in front of him giving him a cover save. They are just his escort.


Why would he need a cover save? He has a 4++.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Humorless Arbite





Hull

 krodarklorr wrote:
 Otto Weston wrote:
Klowny wrote:
 Otto Weston wrote:
Okay, if you don't mind being non-competitive, I love the Deceiver Shard. Mine has his own escort of Lychguard (which could be your 3rd squad if you want to run that).


C'tan aren't independent characters so can't join lychguard?

Only way to get protection on C'tan are conclaves of the burning ones. It can get very pricey, and normally used for the nightbringer as his Gaze of Death and killyness in general benefit from a god shackle more. Chuck in twin phase shifters, a solar staff and if you have the pointsl, a nightmare shroud and (phylactery, super optional, only for lols/very spare points) for the 2+ armour and IWND on the god shackle Cryptek and it becomes quite a durable unit. It is nearly 500 points though.


Yeah I didn't mean escort as in, unit joined, I meant it as in.... he will always redeploy 1 unit minimum, that unit for me is always the Lychguard who stand in front of him giving him a cover save. They are just his escort.


Why would he need a cover save? He has a 4++.


and most of the time the 4++ is enough but if you can redeploy behind 4+ cover with intervening Lychguard to make it 3+. Why not?

Also tbf, you are paying a premium for the *interesting* shooting the shard can provide, so the escort Lychgaurd can interdict enemy melee units to prevent them tarpitting the shard.

   
Made in us
Loyal Necron Lychguard





Virginia

 Otto Weston wrote:
 krodarklorr wrote:
 Otto Weston wrote:
Klowny wrote:
 Otto Weston wrote:
Okay, if you don't mind being non-competitive, I love the Deceiver Shard. Mine has his own escort of Lychguard (which could be your 3rd squad if you want to run that).


C'tan aren't independent characters so can't join lychguard?

Only way to get protection on C'tan are conclaves of the burning ones. It can get very pricey, and normally used for the nightbringer as his Gaze of Death and killyness in general benefit from a god shackle more. Chuck in twin phase shifters, a solar staff and if you have the pointsl, a nightmare shroud and (phylactery, super optional, only for lols/very spare points) for the 2+ armour and IWND on the god shackle Cryptek and it becomes quite a durable unit. It is nearly 500 points though.


Yeah I didn't mean escort as in, unit joined, I meant it as in.... he will always redeploy 1 unit minimum, that unit for me is always the Lychguard who stand in front of him giving him a cover save. They are just his escort.


Why would he need a cover save? He has a 4++.


and most of the time the 4++ is enough but if you can redeploy behind 4+ cover with intervening Lychguard to make it 3+. Why not?

Also tbf, you are paying a premium for the *interesting* shooting the shard can provide, so the escort Lychgaurd can interdict enemy melee units to prevent them tarpitting the shard.


That's not quite how cover works. Intervening models gives a 5+. Even with Night fighting giving Stealth first turn, you'd be up to a 4+.

You're also talking about tarpitting a shard that has Hit and Run. Also tarpitting something that is WS5 S7 with 4 Attacks and Smash.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Humorless Arbite





Hull

 krodarklorr wrote:
 Otto Weston wrote:
 krodarklorr wrote:
 Otto Weston wrote:
Klowny wrote:
 Otto Weston wrote:
Okay, if you don't mind being non-competitive, I love the Deceiver Shard. Mine has his own escort of Lychguard (which could be your 3rd squad if you want to run that).


C'tan aren't independent characters so can't join lychguard?

Only way to get protection on C'tan are conclaves of the burning ones. It can get very pricey, and normally used for the nightbringer as his Gaze of Death and killyness in general benefit from a god shackle more. Chuck in twin phase shifters, a solar staff and if you have the pointsl, a nightmare shroud and (phylactery, super optional, only for lols/very spare points) for the 2+ armour and IWND on the god shackle Cryptek and it becomes quite a durable unit. It is nearly 500 points though.


Yeah I didn't mean escort as in, unit joined, I meant it as in.... he will always redeploy 1 unit minimum, that unit for me is always the Lychguard who stand in front of him giving him a cover save. They are just his escort.


Why would he need a cover save? He has a 4++.


and most of the time the 4++ is enough but if you can redeploy behind 4+ cover with intervening Lychguard to make it 3+. Why not?

Also tbf, you are paying a premium for the *interesting* shooting the shard can provide, so the escort Lychgaurd can interdict enemy melee units to prevent them tarpitting the shard.


That's not quite how cover works. Intervening models gives a 5+. Even with Night fighting giving Stealth first turn, you'd be up to a 4+.

You're also talking about tarpitting a shard that has Hit and Run. Also tarpitting something that is WS5 S7 with 4 Attacks and Smash.


I'll have to look at the BRB when I get home but at least among my FLGS and gaming group, that's how we roll with cover. We also still do Area Cover which iirc has been removed this edition?

Yes, the Shard can Leave CC but you don't ever want him there to begin with --- T7 isn't that tough if he's alone against a dedicated beatstick squad. Why risk him at all if you can simply interdict the opponent with Lychguard?

   
Made in us
Loyal Necron Lychguard





Virginia

 Otto Weston wrote:

I'll have to look at the BRB when I get home but at least among my FLGS and gaming group, that's how we roll with cover. We also still do Area Cover which iirc has been removed this edition?

Yes, the Shard can Leave CC but you don't ever want him there to begin with --- T7 isn't that tough if he's alone against a dedicated beatstick squad. Why risk him at all if you can simply interdict the opponent with Lychguard?


Yes, my Tyranids are sad about the loss of Area Terrain.

And if you're playing by that logic, why would your opponent get close to your slow moving Lychguard when they can just shoot bolters at the C'tan and kill it.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Humorless Arbite





Hull

 krodarklorr wrote:
 Otto Weston wrote:

I'll have to look at the BRB when I get home but at least among my FLGS and gaming group, that's how we roll with cover. We also still do Area Cover which iirc has been removed this edition?

Yes, the Shard can Leave CC but you don't ever want him there to begin with --- T7 isn't that tough if he's alone against a dedicated beatstick squad. Why risk him at all if you can simply interdict the opponent with Lychguard?


Yes, my Tyranids are sad about the loss of Area Terrain.

And if you're playing by that logic, why would your opponent get close to your slow moving Lychguard when they can just shoot bolters at the C'tan and kill it.


Okay, before we start sliding into circular arguments - I'll just describe how I use my Shard and then we can analyse/ criticize.

I deploy all of my forces on a single flank (including the shard), after scout/infiltrate moves I redeploy the Shard and his Lychguard (at the least), to the other flank and into cover (if there is some).
Then I'll skirmish with the Shard, trying to keep range and not within rapid fire if I can help it.
Any Melee units that try to engage my Shard will find the Lychguard Manouvering to intercept them.
This forces the enemy to only shoot at the Shard, which I find to be less deadly then hitting it very hard in melee

Even though tbf, mine always seems to die to gunfire despite my best efforts :/ (he does his job and trolls for a while though)

   
Made in us
Loyal Necron Lychguard





Virginia

 Otto Weston wrote:
 krodarklorr wrote:
 Otto Weston wrote:

I'll have to look at the BRB when I get home but at least among my FLGS and gaming group, that's how we roll with cover. We also still do Area Cover which iirc has been removed this edition?

Yes, the Shard can Leave CC but you don't ever want him there to begin with --- T7 isn't that tough if he's alone against a dedicated beatstick squad. Why risk him at all if you can simply interdict the opponent with Lychguard?


Yes, my Tyranids are sad about the loss of Area Terrain.

And if you're playing by that logic, why would your opponent get close to your slow moving Lychguard when they can just shoot bolters at the C'tan and kill it.


Even though tbf, mine always seems to die to gunfire despite my best efforts :/ (he does his job and trolls for a while though)


Such is the life of a C'tan, sadly. I'm not saying that tactic is bad, it just (to me) seems like a waste of Lychguard trying to protect a squishy model. Plus, if I'm in CC, I actually prefer that over shooting. The enemy is typically hitting on 4s, not 3s, with less attacks, so surviving is a bit more likely.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Humorless Arbite





Hull

 krodarklorr wrote:
 Otto Weston wrote:
 krodarklorr wrote:
 Otto Weston wrote:

I'll have to look at the BRB when I get home but at least among my FLGS and gaming group, that's how we roll with cover. We also still do Area Cover which iirc has been removed this edition?

Yes, the Shard can Leave CC but you don't ever want him there to begin with --- T7 isn't that tough if he's alone against a dedicated beatstick squad. Why risk him at all if you can simply interdict the opponent with Lychguard?


Yes, my Tyranids are sad about the loss of Area Terrain.

And if you're playing by that logic, why would your opponent get close to your slow moving Lychguard when they can just shoot bolters at the C'tan and kill it.


Even though tbf, mine always seems to die to gunfire despite my best efforts :/ (he does his job and trolls for a while though)


Such is the life of a C'tan, sadly. I'm not saying that tactic is bad, it just (to me) seems like a waste of Lychguard trying to protect a squishy model. Plus, if I'm in CC, I actually prefer that over shooting. The enemy is typically hitting on 4s, not 3s, with less attacks, so surviving is a bit more likely.


Tbh, it probably is wasting the Lychguard a bit but I just love the idea of the Deceiver flinging his bolts/beams/blasts over the heads of the Lychguard as they duel with other Melee units.

I'm like the Thyrrus, I'll choose the flashy, spectacular option rather than doing something pragmatic

   
Made in us
Loyal Necron Lychguard





Virginia

 Otto Weston wrote:
 krodarklorr wrote:
 Otto Weston wrote:
 krodarklorr wrote:
 Otto Weston wrote:

I'll have to look at the BRB when I get home but at least among my FLGS and gaming group, that's how we roll with cover. We also still do Area Cover which iirc has been removed this edition?

Yes, the Shard can Leave CC but you don't ever want him there to begin with --- T7 isn't that tough if he's alone against a dedicated beatstick squad. Why risk him at all if you can simply interdict the opponent with Lychguard?


Yes, my Tyranids are sad about the loss of Area Terrain.

And if you're playing by that logic, why would your opponent get close to your slow moving Lychguard when they can just shoot bolters at the C'tan and kill it.


Even though tbf, mine always seems to die to gunfire despite my best efforts :/ (he does his job and trolls for a while though)


Such is the life of a C'tan, sadly. I'm not saying that tactic is bad, it just (to me) seems like a waste of Lychguard trying to protect a squishy model. Plus, if I'm in CC, I actually prefer that over shooting. The enemy is typically hitting on 4s, not 3s, with less attacks, so surviving is a bit more likely.


Tbh, it probably is wasting the Lychguard a bit but I just love the idea of the Deceiver flinging his bolts/beams/blasts over the heads of the Lychguard as they duel with other Melee units.

I'm like the Thyrrus, I'll choose the flashy, spectacular option rather than doing something pragmatic


Hey, fair enough. I can't argue with that.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Fresh-Faced New User



Bedford

 krodarklorr wrote:
 Otto Weston wrote:
 krodarklorr wrote:
 Otto Weston wrote:
 krodarklorr wrote:
 Otto Weston wrote:

I'll have to look at the BRB when I get home but at least among my FLGS and gaming group, that's how we roll with cover. We also still do Area Cover which iirc has been removed this edition?

Yes, the Shard can Leave CC but you don't ever want him there to begin with --- T7 isn't that tough if he's alone against a dedicated beatstick squad. Why risk him at all if you can simply interdict the opponent with Lychguard?


Yes, my Tyranids are sad about the loss of Area Terrain.

And if you're playing by that logic, why would your opponent get close to your slow moving Lychguard when they can just shoot bolters at the C'tan and kill it.


Even though tbf, mine always seems to die to gunfire despite my best efforts :/ (he does his job and trolls for a while though)


Such is the life of a C'tan, sadly. I'm not saying that tactic is bad, it just (to me) seems like a waste of Lychguard trying to protect a squishy model. Plus, if I'm in CC, I actually prefer that over shooting. The enemy is typically hitting on 4s, not 3s, with less attacks, so surviving is a bit more likely.


Tbh, it probably is wasting the Lychguard a bit but I just love the idea of the Deceiver flinging his bolts/beams/blasts over the heads of the Lychguard as they duel with other Melee units.

I'm like the Thyrrus, I'll choose the flashy, spectacular option rather than doing something pragmatic


Hey, fair enough. I can't argue with that.



Good lord what have I started with you two.
   
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Virginia

Squeaks9000 wrote:

Good lord what have I started with you two.


Nothing, we're just discussing things.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Fresh-Faced New User



Bedford

 krodarklorr wrote:
Squeaks9000 wrote:

Good lord what have I started with you two.


Nothing, we're just discussing things.


I had my email set to notify me if people responded, and suddenly it goes crazy with all the posts, haha. I'm just reading and learning man..like I posted up top, I'm SUPER new to all this.
   
Made in us
Loyal Necron Lychguard





Virginia

Squeaks9000 wrote:
 krodarklorr wrote:
Squeaks9000 wrote:

Good lord what have I started with you two.


Nothing, we're just discussing things.


I had my email set to notify me if people responded, and suddenly it goes crazy with all the posts, haha. I'm just reading and learning man..like I posted up top, I'm SUPER new to all this.


I know man, and we were all there at some point.

40k:
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Hmm, seeing as how 1) you're new, 2) you're interested in Lychguard tactics, and 3) no one's mentioned it in the thread yet,
Are you familiar with something known as the "Orikan-star"?

 
   
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 skoffs wrote:
Hmm, seeing as how 1) you're new, 2) you're interested in Lychguard tactics, and 3) no one's mentioned it in the thread yet,
Are you familiar with something known as the "Orikan-star"?

Calm down there Satan, one thing at a time. He has to go through his paces first. Silver tide and all that.

This message was edited 1 time. Last update was at 2016/02/28 04:30:10


Fear is the mind-killer. The little death that leads to total obliteration. 
   
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The Mid-Western Front

Dont forget Stalkers. An infantry heavy list isnt complete without its very own Stalker(Or 2, if you have one it will just get focused down).

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Xafilah wrote:
 skoffs wrote:
Hmm, seeing as how 1) you're new, 2) you're interested in Lychguard tactics, and 3) no one's mentioned it in the thread yet,
Are you familiar with something known as the "Orikan-star"?

Calm down there Satan, one thing at a time. He has to go through his paces first. Silver tide and all that.
I say we tell him how to build the full star, and see what he thinks

should be worth a read at least :p


in all seriousness though, I find 5 Sword & Board guard just wandering up the centre of the field with my Warlord & a monolith makes a notoriously tough central anchor, while I push destroyers up one side and dig Warriors in on the other.
End up in a sort of pincer maneouver, with Warriors & Immortals being a static point, destroyers jumping into the juicy bits and raising hell, while the Lychguard just march straight up to my opponent's commander.

i find that Lychguard work best in a "I swear you can ignore this unit" style. walking slowly into position to the suddenly claim STW in turn 4 is quite a lot of fun

Experience is something you get just after you need it
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