Haven't played in a few months due to school and work so I'm trying to get back in the swing of things. Ive always been a huge fan of Tzeentch and wanted to make a friendly Tzeentch list to play at my local store. I'm hoping the next campaign book for Curse of the Wulfen shows
CSM some love but until then ill try and work with what I've got. So, heres my list
[Primary Detachment]-CSM Crimson Slaughter
HQ
Sorcerer-195pts
Warlord
Mastery lvl3
MoT
Balestar of Mannon
Spell Familiar
Melta Bombs
Sigil of Corruption
Troops
5 Thousand Sons-202pts
Melta Bombs for Aspiring Sorcerer
Rhino-57pts
Havoc Launcher
Combi-Flamer
Chaos Space Marines-237pts
2 plasma guns
Aspiring Champion
Power Weapon
Melta Bombs
Rhino-47pts
Havoc Launcher
Chaos Space Marines-227pts
2 melta guns
Aspiring Champion
Power Weapon
Melta Bombs
Rhino-47pts
Havoc Launcher
Fast Attack
2 Chaos Spawn-60pts
2 Chaos Spawn-60pts
Heldrake-170pts
Baleflamer
Heavy Support
5 Havocs-115pts
4 Autocannons
2 Obliterators-156pts
MoT
[Allied Detachment]-Chaos Daemons
HQ
Herald of Tzeentch-175pts
Mastery lvl3
Disc of Tzeentch
Paradox
Greater reward
Lesser reward
Troops
12 Pink Horrors-128pts
Instrument of Chaos
Icon of Chaos
12 Pink Horrors-128pts
Instrument of Chaos
Icon of Chaos
Total:1863pts
The general idea is that the Sorcerer accompany the Thousand sons and sits mid-field using divination powers to support the rest of the army. The
CSM squads go to grab objectives while the Obliterators and Havocs deal with targets at a distance. The Chaos Spawn act as counter charge units to protect my more important units from close combat specialists and tarpit them for a turn or two. I wanted a heavy focus on psychic powers using the Herald with Paradox and the Horror squads. Im not sure how to finish out this list, maybe drop some points here and there to squeeze in a vehicle or more daemons? My typical competition is marines, orks, tau and other chaos armies
Please C&C. Any suggestions or advice is greatly appreciated