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Try getting your hands on a copy of the 3rd edition rules and associated codexes (you can probably find them online for like, 5 bucks a piece).
Each Faction basically has 1 special rule for it's gimmick, rather than half a dozen for almost every single unit. There's no Psychic Phase, just a Leadership Test to see if you use the power at the appropriate time.
You move, you shoot, you charge 6" then fight. Vehicles and Objectives are nonexistant; just beat your opponent to a bloody pulp will suffice. Very few weapons have special rules, most of them serve just as well by pure stats.
No funky FoCs, no Formation shenanigans, no "take this unit makes this other unit into another choice". Elites remain elites, HQs remain HQs, very rare something comes up as a "free slot".
Oh and best of all, none of this Flyers, Gargantuan Creatures, Superheavies, random psychic powers, random warlord traits, or Hullpoint crap. You pen or glance a vehicle, you roll on the associate table. That's it. Infiltrate and Deepstrike units are also rarer, so you'll never have to sit back and try and figure out what is what.
There's a reason a lot of the veterans of the game long for a return to 3rd edition. It may not have been balanced or was the paragon of variety, but it was simple, quick and easy.
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