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I run a pretty similar list with my salamanders. If I can offer some advice though, its to switch that Ironclad to Bray'arth Ashmantle. Hes 120 points more, but he's got an extra hullpoint and is MUCH harder to damage because he ignores anything that grants bonuses on the armour pen roll (with the exception of haywire grenades), and has iwnd to heal whatever gets through. And to top it off, he's got that twinlinked melta shot at bs 5 and is ws 6 instead of 4, so he's hitting most things on 3s in cc and reliably popping tanks with an almost guaranteed melta shot.
To find those points, I'd switch all the razorbacks to drop pods. This gives you a solid 3 drop pods on turn 1, and/or drop one of the flamer squads. Any remaining points from this can go into upping your model count in the melta squads, giving some sacrificial bodies so that you might live long enough to get off that second melta shot.
Just my thoughts, been playing salamanders for a few years now, and Bray'arth rarely lets me down. At the very least, he's a terrifying distraction that your opponent will HAVE to deal with, giving you time to get vulkan and the honour guard into the thick of it. Automatically Appended Next Post: Also, take a locator beacon on your starting 2 drop pods, whichever you plan on those being - makes the lotd scatterless on the deepstrike, and that is priceless.
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