Switch Theme:

Attempt at a chaos space marine formation  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Pulsating Possessed Space Marine of Slaanesh





Chaos Warband

Servants of the dark gods
If the Chaos Lord has a mark of chaos all units from this formation may take the same mark of chaos for free, if the Choas Lord has no mark of chaos all units from this formation may instead take the veterans of the long war upgrade for free.

If all models in the formation has either the same mark of chaos as the Chaos Lord or the veterans of the long war upgrade, units chosen from this formation may take an icon of chaos for no additional cost.

1 Chaos Lord

0 – 2 units chosen from the following list
Chaos Sorcerer, Dark Apostle, Warp Smith

1 – 3 Units Chosen from the following list
Chosen, Terminators

2 – 9 Units chosen from the following list.
Khorne Berserkers, Plague Marines, Thousand Sons, Noise Marines, Chaos Space Marines

0 – 3 Units Chosen from the following
Raptors, Chaos Bikes,

0 – 2 Units chosen from the following
Possessed, Chaos Spawn, Warp Talons

0 – 3 Chaos Havocs

This message was edited 1 time. Last update was at 2016/02/28 18:06:08


 
   
Made in us
Fixture of Dakka





I'm normally not a fan of giving out free points, but I like how you've handled it here. Chaos marks and VotLW are basically chaos's version of chapter tactics, and I feel pretty sure that this doesn't imbalance things. The most obvious way to abuse it that I see is to take nothing but the most expensive mark (Nurgle?) and wrack up some free points that way, but the free points you'd get still don't seem like they'd be game breaking in number.

It's interesting that cult marines (beserkers, plague marines, etc.) don't actually benefit from this formation as their marks are already built into their costs, but giving everyone else free marks is pretty neat.

I like it.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in gb
Steady Space Marine Vet Sergeant




England

Good synopsis there, the only thing id say is that if this is for a decurion-esque detachment i would put more required units. For example, these 'core' formations tend to have lots of required units rather than optional ones. Mabye make the biker/raptor slot be 1-3 also?

As for the bonuses, theyre very good, yet just right. Just remember to include the reroll warlord trait thing if you want.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Wyldhunt wrote:
I'm normally not a fan of giving out free points, but I like how you've handled it here. Chaos marks and VotLW are basically chaos's version of chapter tactics, and I feel pretty sure that this doesn't imbalance things. The most obvious way to abuse it that I see is to take nothing but the most expensive mark (Nurgle?) and wrack up some free points that way, but the free points you'd get still don't seem like they'd be game breaking in number.

It's interesting that cult marines (beserkers, plague marines, etc.) don't actually benefit from this formation as their marks are already built into their costs, but giving everyone else free marks is pretty neat.

I like it.
Thanks for the review I wasn't sure if the free handouts would be too much but considering what Marine and friends receive even without formation benefits I thought it would be fair

 WarbossDakka wrote:
Good synopsis there, the only thing id say is that if this is for a decurion-esque detachment i would put more required units. For example, these 'core' formations tend to have lots of required units rather than optional ones. Mabye make the biker/raptor slot be 1-3 also?

As for the bonuses, theyre very good, yet just right. Just remember to include the reroll warlord trait thing if you want.
Thank you for the replies I was thinking of doing a Decurion but I couldn't think up other formations. I agree I will change the warband formation and make 1 unit of Raptors or bikes compulsory.

My idea for the Decurcion was

Black Crusade
1 – 6 Chaos Warbands, 1 - 4 auxiliary, 0 - 4 Overlords of Chaos (Abbadon, Daemon Prince, Ahriman, Lucius, Typhus, Kharn, Huron)

Exalted Champions of chaos
All characters from formations chosen as a part of a Black Crusade receive +1WS and +1 Wound.

The Eye of the Gods
When rolling on the Chaos Boon table, you can choose to add or subtract 1 from the result, if a dark apostle is within 12 of the character you may instead add or subtract 2 from the result.

Death to the false emperor
All units from this detachment have preferred enemy and hatred (Armies of the Imperium) special rule.

Objective Secured
All units from this detachment have objective secured.

This message was edited 1 time. Last update was at 2016/02/28 00:53:48


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I like the free marks of Chaos, it should have been a thing with the KDK and it's long overdue.

My only suggestion is that maybe make the Cultists a separate "choice" in the formation? Right now it feels like the Cultists are going to be used in the same way they are in a CAD: as the cheapest Compulsory choice.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Violent Space Marine Dedicated to Khorne





Servants of the dark gods
If the Chaos Lord has a mark of chaos all units from this formation may take the same mark of chaos for free, if the Choas Lord has no mark of chaos all units from this formation may instead take the veterans of the long war upgrade for free.

If all models in the formation has either the same mark of chaos as the Chaos Lord or the veterans of the long war upgrade, units chosen from this formation may take an icon of chaos for no additional cost.


I like the Idea of them getting free makes, cus it ads flavor and something those models NEED to be be competitive. But i would like to see it more like 4-5 core formations 4 based on each of the chaos gods and 1 for undivided.

I would rather see VoTLW given to those including a named character for free. Assuming they are the older and more "elite" gathered around a known warlord I.E. Abaddon and other named characters.

For sure needs other formations but not a bad start here, did you have any special rules in mind? I know i for one would love to see Marks able to be put on our vehicles, like when you take deamon possession but that's sort of another topic.

I know one Formation i would like to see is something along the lines of.

Lords of Slaughter:

1- 2 Chaos Lord (mark of Khorne only) , Deamon Prince (mark of Khorne only), Kharn the betrayer.

2-5 units Chosen from the following:
Chosen, Terminators or Berzerkers.

3-5 Units Chosen from the following:
Chaos Space marines, Cultists.

0-2 Units Chosen from the following:
Chaos Bikers, Chaos Raptors

0-1 Units Chosen from the following:
Warp talons, Chaos spawn or Possessed

0-1 Units Chosen from the following:
mauler fiend

Special rules:

Let the blood flow:
Units from this formation must take Marks of khorne, this upgrade is free.

Bloody assault:

units from this formation treat all transports as Assault vehicles

Suffer not the witch:
Your army may not include a friendly psyker, all units from this formation have the prefered enemy (psyker) special rule.



   
Made in us
Not as Good as a Minion





Astonished of Heck

 MechaEmperor7000 wrote:
My only suggestion is that maybe make the Cultists a separate "choice" in the formation? Right now it feels like the Cultists are going to be used in the same way they are in a CAD: as the cheapest Compulsory choice.

I don't know. Cultists would probably work better under their own Formation ala Codex Scouts and the Destroyer Cult and as an Auxiliary Choice. They usually tack themselves on to the Warband after they arrive rather than as part of the central cohesive portion of the Warband.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Violent Space Marine Dedicated to Khorne





Reposting this and adding other thoughts for formations. I think allocating marks to different core formations instead of just giving free ones to everyone for free. This helps specialize your list, and still keep a theme to your lists.

Core Choices :

Lords of Slaughter:

1- 2 Chosen from the following:
Chaos Lord (mark of Khorne only) , Deamon Prince (mark of Khorne only), Kharn the betrayer.

2-5 units Chosen from the following:
Chosen, Terminators or Berzerkers.

3-5 Units Chosen from the following:
Chaos Space marines, Cultists.

0-2 Units Chosen from the following:
Chaos Bikers, Chaos Raptors

0-1 Units Chosen from the following:
Warp talons, Chaos spawn

0-1 Units Chosen from the following:
mauler fiend, hellbrute, Mutilators

Special rules:

Let the blood flow:
Units from this formation must take Marks of khorne, this upgrade is free.

Bloody assault:
units from this formation treat all transports as Assault vehicles.

Suffer not the witch:
Your army may not include a friendly psyker, all units from this formation have the prefered enemy (psyker) special rule.


Toxic Host:

1-2 Chosen from the following:
Chaos Lord (mark of Nurgle only), Deamon Prince (mark of Nurgle only), Chaos Sorcerer ( Mark of Nurgle only), Typhus.

2-5 Chosen from the following:
Chosen, Terminators, Plague marines

3-5 Chosen from the following:
Chaos Marines, Cultists

0-2 Chosen from the following:
Havocs, Obliterators

0-2 Chosen from the following:
Chaos bikes, Chaos spawn.


Special Rules:


Putrid bodies:
All models in this formation must take marks of Nurgle, this marks are free.


Swarm of Flies:

All units within 12" of your warlord from this formation gain the shrouded special rule. If your warlord is chosen from this formation

Vile resilience: All units from this formation gain FNP.



Lords of Excess:

1-2 Chosen from the following:
Chaos Lord (mark of Slaanesh only), Deamon Prince (mark of Slaanesh only), Chaos Sorcerer ( Mark of Slaanesh only), Fabius Bile, Lucius the Eternal.

2-5 Chosen from the following:
Chosen, Noise marines.

3-5 Chosen from the following:
Chaos Marines, Cultists

0-3 Chosen from the following:
Chaos bikes, Chaos spawn. Raptors, Warp talons, Possessed


Special Rules:

Heightened senses:

All models from this formation must take mark of Slaanesh, This upgrade is free.

Artful maneuvers:

Models from this formation gain Fleet and scout special rules.

perfect assault:

Models from this formation may assault on the same turn as arriving from deep strike.



1- 2 Chosen from the following:
Chaos Lord (mark of Tzeentch only) Chaos Sorceror (mark of Tzeentch only), Deamon Prince (mark of Tzeentch only), Ahriman


2-5 Chosen from the following:
Chosen, Terminators, Thousand sons


3-5 Chosen from the following:
Chaos Marines, Cultists

0-2 Chosen from the following:
Havocs, Obliterators

0-3 Chosen from the following:
Chaos bikes, Chaos spawn. Raptors, Warp talons, Possessed


Special Rules:

Sorcerous wards:

All models from this formation must take Mark of Tzeentch, these upgrades are free.

Harvest the warp:

All units from this formation generate 1 warp charge point per round as a lvl 1 psyker unless they are already a psyker, in which case they generate as normal.

Favored of Tzeentch:
Sorcerers of Tzeentch chanel warp charge on a 3.




Not really sure on a theme for a undivided list. Probably something including Abaddon of course.

But i figure those could be something for core choices. of course there would be others that are more specialized, formations, stuff for vehicle formations and others more specialized to fill roles. IMO one thing Khorne Deamonkin missed the boat on is that nothing useful includes the Helldrake, the one model that keeps Chaos in games IMO.

Hope this was a helpful opinion.


   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





What is with the obsession with nurgle getting FNP, he already has by far the strongest mark, he doesn't need the best USR on top of that, especially for free, and you also tossed on shrouded which would make nurgle bikers ridiculously under costed, 21 points for toughness 6, 2+ cover and FNP what a massive bargain.

The formation also makes plague marines pointless in everyway since by giving FNP to the entire formation, you took away there big selling point, which was the fact they where the only Nurgle unit with FNP.
   
Made in us
Painlord Titan Princeps of Slaanesh





My proposal to merge CSM amd Daemons

Special Formation: After Life

rules: When a unit of Thousand Sons are removed as ccasualties; make a leadership test, if failed do nothing, if passed, immediately deepstrike a minimum unit of pink horrors orinating from the last model removed. Roll 1d6 for scatter. Do the same for Plague Marines with Plague Bearers, Khorne Beserkers with Blood Letters, Noise Marines with Daemonettes. Any Cult Marines in the troops slot and their Afterlife Daemons gain objective secured.

Requirements
1-2 HQ with any Mark (Lord: MoN, MoK, MoS)(Sorc: MoT)
4-6 Troops of Either; Thousand Sons, Khorne Beserkers, Plague marines, Noise marines; (excludes basic marines or cultist mark of x) (must have corresponding Lord or Sorcerer with matching marks)

Cult Marines in elite slot can gain the Afterlife Benifits. But do not gain objective secured.

Yes I am aware, 5 dead khorne Berserkerz = 10 new blood letters but lets just say their souls spawn 2 daemons each...

Additional benefits
Defiler: Any defiler that gets wrecked but not explodes has a d6 chance to respawn as a soul grinder on a 5+.

The HQ: Any of the IC such as Ahriman, Typhus, Kharn, Lucius or Lord or Sorcerer with Mark of X: When the last wound is removed, Roll a d6. On a 4+ Immediately replace with a Daemon Prince with same alignment. On a roll of 1,2,3 replace the model with a spawn with matching mark.
   
Made in us
Violent Space Marine Dedicated to Khorne





Rydria
Post 2016/03/01 05:34:29 Subject: Attempt at a chaos space marine formation
What is with the obsession with nurgle getting FNP, he already has by far the strongest mark, he doesn't need the best USR on top of that, especially for free, and you also tossed on shrouded which would make nurgle bikers ridiculously under costed, 21 points for toughness 6, 2+ cover and FNP what a massive bargain.

The formation also makes plague marines pointless in every way since by giving FNP to the entire formation, you took away there big selling point, which was the fact they where the only Nurgle unit with FNP.


I think Nurgle getting FNP makes a lot of sense, fluff wise. From a mechanics perspective, most are relatively slow, and need something to shrug off wounds. Lets face it t6 bikes are ok, but in the grand scheme of things, is giving a t6 bike the potential for shrouded THAT abusive? i mean I regularly play against DA bikes with a Darkshoud. 2+ re-rolling jinks saves is FAR FAR worse then that IMO.

i don't think looking at what makes one unit like Plague marines "special" is really the way to look at the real deficiencies that CSM have on the table right now. Is Nurgle decent, yeah, would this make them the strongest of these formations? I actually think you can make the argument that each really has its roll. Nurgle would be the "beefiest" of them sure, but doesn't that make sense fluff wise? In general they don't move as fast as many other lists (bikes and Princes with wings excluded of course) so they need that ability to slug it out or absorb some shooting to stay in things IMO. With some of the formations that are out right now i don't think the Nurgle one is to strong, I could make the argument that Khorne or Slaanesh is stronger, or even the ability to abuse the Psychic phase with Tzeentch. Im a Khorne player my self, so I was worried about giving THEM to much. Ideally I would have added a bit more, like being able to run and charge(like the wolfkin can currently do.) But I felt that should wait until CSM get a new dex and they HOPEFULLY update some of the units rules so they are more in line with other units int he game. (probably wont lol )

Either way, I think I would like to see that Core broken up into a few different parts, one for each chaos god and one undivided. And honestly "chapter tactics" for each of the main legions to go on top of that, with some restrictions, IE Black legions, Word bearers ext. primary detachment must all be chaos undivided, Wold eaters must all have Khorne. But have good tactics for each. as a chaos player I am fine being limited by my fluff, so long as the rules are good in general.


Automatically Appended Next Post:
 Filch wrote:
My proposal to merge CSM amd Daemons

Special Formation: After Life

rules: When a unit of Thousand Sons are removed as ccasualties; make a leadership test, if failed do nothing, if passed, immediately deepstrike a minimum unit of pink horrors orinating from the last model removed. Roll 1d6 for scatter. Do the same for Plague Marines with Plague Bearers, Khorne Beserkers with Blood Letters, Noise Marines with Daemonettes. Any Cult Marines in the troops slot and their Afterlife Daemons gain objective secured.

Requirements
1-2 HQ with any Mark (Lord: MoN, MoK, MoS)(Sorc: MoT)
4-6 Troops of Either; Thousand Sons, Khorne Beserkers, Plague marines, Noise marines; (excludes basic marines or cultist mark of x) (must have corresponding Lord or Sorcerer with matching marks)

Cult Marines in elite slot can gain the Afterlife Benifits. But do not gain objective secured.

Yes I am aware, 5 dead khorne Berserkerz = 10 new blood letters but lets just say their souls spawn 2 daemons each...

Additional benefits
Defiler: Any defiler that gets wrecked but not explodes has a d6 chance to respawn as a soul grinder on a 5+.

The HQ: Any of the IC such as Ahriman, Typhus, Kharn, Lucius or Lord or Sorcerer with Mark of X: When the last wound is removed, Roll a d6. On a 4+ Immediately replace with a Daemon Prince with same alignment. On a roll of 1,2,3 replace the model with a spawn with matching mark.


Good lord, I don't know, thats A LOT of free stuff, i mean you can already combine CSM and CD together and work some summoning in and bring Deamons in. Now i wouldn't mind seeing something where something makes their ability to summon Deamons better, but I would rather see that on something like "legion tactics" like Space marines get and put that on a legion like Word Bearers. Like a 3+ for harnessing warp charge when summoning or something. But that way its limited to 1 or so Legion tactics and not just everything. That way you limit the craziness of literally doubling your army for charging in blindly and not caring if they live or die. Which also shoe horns your armys effectiveness into then running in to die, we already have that int he Khorne Deamon kin book and while it makes sence for Khorne the other Chaos gods don't all operate on that same eager to die strategy.

This message was edited 1 time. Last update was at 2016/03/01 07:30:59


 
   
 
Forum Index » 40K Proposed Rules
Go to: