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![[Post New]](/s/i/i.gif) 2016/02/29 04:44:03
Subject: Proposed Old One Eye rules
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Insect-Infested Nurgle Chaos Lord
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Old One Eye is, by far, my most favourite model. Something about that ol' Grinfex just clinged onto something in me.
Which is why I shed a tear at the fact that he's a shadow of his former glory. Here's my take on his rules, closer to his old 3rd edition rules.
Name: Old One Eye
Pts: 200
WS: 4
BS: 0
S: 10
T: 6
W: 4
I: 2
A: D6
LD: 8
SV: 2+
Unit Type: Monstrous Creature (Character, Unique)
Slot: Heavy Support
Biomorphs: Crushing Claws, Scything Talons
Special Rules:
Instinctive Behaviour: Feed, Fearless, Living Battering Ram, Preferred Enemy (Ultramarines).
Monstrous Regeneration: Old One Eye's most notorious trait is his monstrous ability to regenerate, a precursor to the Regeneration Biomorph seen on larger Tyranid beasts in recent centuries. At the end of every turn, if Old One Eye has less than his starting number of wounds, he regains 1 wound (up to his starting number of wounds). If Old One Eye is killed by a non-Instant Death attack, mark the location and make an unmodified Leadership Test at the end of the turn. If passed, Old One Eye stands back up with 1 wound remaining on the spot that he was killed. During a Turn that he returns to play like this, he cannot regain a wound, but can do so on subsequent turns. If the test is failed, Old One Eye is removed as casualty as normal.
Plasmaphobia: Old One Eye's first "death" was due to a plasma gun to the face, and the beast has never fully recovered from that metaphorical and literal scar. Any plasma weapons (as defined in the Warhammer 40k rulebook) may reroll to wound Old One Eye and if Old One Eye is killed by a plasma shot, he cannot use his Monstrous Regeneration rule to stand back up.
Berserk Rampage: Old One Eye is a fearsome beast, and one that furiously clings onto life. If, at the start of any Assault Phase, Old One Eye has 2 or 1 wound remaining, his attack characteristic changes to 2D6. Old One Eye may also Run and Charge in the same turn if he has less than his starting number of wounds.
The Scar of Behemoth: Old One Eye is suspected to have been a bioweapon specifically developed to combat the Ultramarines, and one of the last few genetic abominations created by the doomed hive fleet before it's demise. However, due to it's unstable genetics, other hive fleets fear for it's taint. Old One Eye never counts as scoring and never counts as surviving a mission (he technically survives, but is abandoned by whatever forces he fought with). Due to the old wounds, any model in a Detachment drawn from the Ultramarines (That is, any detachment with models with Chapter Tactics: Ultramarines) have Hatred (Tyranids) if they do not already.
The price for him I'm iffy on, as I'm unsure just how to go about it. His original price (with the auto-regen) was 165, but lacks some of the newer rules. However this was a time when Termagants cost twice as much as they do now, and the Carnifex is already considered somewhat overcosted, so I'm unsure. Feedback welcomed.
EDIT: Made some changes based on suggestions below.
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This message was edited 1 time. Last update was at 2016/03/03 17:08:12
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/03/01 18:19:57
Subject: Proposed Old One Eye rules
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Lord of the Fleet
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I like it, it's not too overpowered and the extra rules are a nice unique touch. However, I would change the Berserk Rampage rule, as 4D6 attacks at S10 is just insane. I would keep it at D6 basic, but only D3 for each wound taken, perhaps even less, just keep it at +2.
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![[Post New]](/s/i/i.gif) 2016/03/01 18:32:16
Subject: Proposed Old One Eye rules
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Khorne Veteran Marine with Chain-Axe
Bodt
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Could just do like the Lord of Skulls and add one attack for every wound lost. Also, considering the last rule makes special mention of him being designed to combat Ultramarines, wouldn't be so bad for him to have Preferred Enemy or Hatred: Space Marines.
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4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir
St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. |
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![[Post New]](/s/i/i.gif) 2016/03/01 19:26:11
Subject: Proposed Old One Eye rules
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Longtime Dakkanaut
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There is a bit too much unique special rule for my taste, but its rather good. I would have proposed something like that.
Old One Eye: WS: 5, BS: 3, S: 10, T: 6, W: 5, I: 2, A: 4, Ld: 8, Sv: 3+ pts: 215
equipment: Crushing Claw, Scything Talon, Bioplasma, Regeneration, Thresher Scythe
Special Rule: Feel No Pain (4+), Eternal Warrior, Rampage, Rage, Living Battering Ram, Instinctive Behavior (feed), Alpha Beast, Scout.
Alpha Beast works exactly like in the codex. I think its fair game. I would change his warlord trait Heightened Senses to give him a scary predator vibe (since he's got a better feel no pain now, the adaptive biology it was also necessary).
Basically he needs to be faster and a little bit more punchy and/or resistent for his point cost.
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![[Post New]](/s/i/i.gif) 2016/03/02 15:41:51
Subject: Re:Proposed Old One Eye rules
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Pustulating Plague Priest
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Not bad. It seems to work with the fluff relatively well. Just a few ideas I thought I'd add though.
I agree with reducing the damage output of Berserk Rampage. Maybe you could increase a D6 when it's down to 2 wounds? If it managed to cling onto 1 wound with a 2+ armor save, it has a very high chance of cleaving through a MEQ squad, which may make it a bit too powerful for 200 points.
Also, A  6 is a bit... strange. I'm not up to date on the Tyranid rules, but would maybe something like A:3 or A:4 work?
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2016/03/03 17:19:25
Subject: Proposed Old One Eye rules
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Insect-Infested Nurgle Chaos Lord
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I made some edits to it, namely removed my version of Alpha-Beast (the rule itself did very little to change gameplay and I couldn't find a good way of representing it).
Also the profile I have for him is lifted directly from his 3rd edition incarnation, which is why it has the weird D6 attack. I wanted to preserve as much of his old 3rd edition profile as possible, to remain faithful to it. The only stat I didn't lift was his LD10, which would make Synapse worthless with him (and pretty much render the Instinctive Behaviour rule useless), and reduced the BS to 0 because he has no guns whatsoever.
I changed up berserk rampage because, like people pointed out, 4D6 is horrendously overpowered and even though theoretically OOE's regeneration should actually nerf that, in actual playtests he somehow managed to cling onto 2 wounds consistently, resulting in 3D6 attacks on average and becoming an utter nightmare to face. Plus it was too much book keeping to remember how many wounds he has and how many attacks he'd get, so I took SkavenLord's suggestion. So much simpler.
Also I wanted to keep his Monstrous Regeneration rule, as that's his most notable feature and something that sounds both awesome on paper and to use in-game as well. It's mainly why balancing his point cost is such a headache, as the ability in of itself is rather overpowered if not balanced correctly. Plasmaphobia is suppose to balance it out, as the most common type of weapons he'd expect to face is probably plasma guns (I guess Grav Guns too, but Plasma is fluffier and more widespread) and it fits his lore to a tee.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/03/05 08:00:55
Subject: Proposed Old One Eye rules
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Unshakeable Grey Knight Land Raider Pilot
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I think you've got too many special rules here, and they're looking a little bit bloated. Try to keep thing simple, like:
Berserk Rampage: Old One Eye gains +1" to charge moves and +1 Attack for each wound he is missing from his profile.
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