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![[Post New]](/s/i/i.gif) 2016/02/29 16:40:36
Subject: Build Theory - Distruptor Pulse
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Legendary Dogfighter
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I've had quite a bit of success at recent OP's, and I think a lot of that is because of the effort I put into list building. While planning for the last couple of events there have been a couple of cards I've really wanted to use / build around but didn't because I couldn't get the most out of them. So I wanted to see what ideas others had.
The first card that comes to mind is Distruptor pulse. I feel this has the potential to be really powerful if used right, but I've never got a build I'm happy with.
The best I've had so far is,
Romulan Warbird
Pichard (starter)
Distruptor Pulse
Dmitri Valtane
Lojur
Then Donatra on another ship.
Pichard gives you the scan action needed to use Dmitri's ablity, and Donatra adds +1 dice to each attack roll, meaning 4 dice with two re-rolls against everyone in your forward arc. Lojur allows you to use it two turns in a row without using an action to re-enable it.
What else could be used to boost this, either by adding more dice, or allowing re-rolls / conversions of dice? With Pichard doing a scan what the best choice for the ships action, is there any other upgrade that could effect all of the attacks?
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it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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![[Post New]](/s/i/i.gif) 2016/02/29 20:49:31
Subject: Re:Build Theory - Distruptor Pulse
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Stubborn Prosecutor
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Disruptor Pulse is noce on the Khazara. When it attacks while cloaked all attacks are +1 die. So if you have disruptor pulse and Donatra near by on the Khazara you are looking at 5 attacks.
The only with your Valtaine idea is his text DOES NOT say "each time" so according to the FAQ you only get his benefit on one attack.
A better option is
Officer Exchange Klingon/Romulan
30 Khazara
04 Kor 8
05 Disruptor Pulse
04 Advanced cloak
02 Romulan Security Officer
02 Romulan Security Officer
02 Romulan Security Officer
49
If you have Donatra nearby that gives you 5 attacks with 3 rerolls on each of them. You could drop a security officer for a 1 point crew, bit there is something awsome about a skill 11 Kor. Automatically Appended Next Post:
Kor is different because his text says "each time".
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This message was edited 1 time. Last update was at 2016/02/29 20:52:29
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2016/03/01 20:53:30
Subject: Build Theory - Distruptor Pulse
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Legendary Dogfighter
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Would Dmitri's text not be considered a continuous effect under rule 23 a? If not how do you define what does / does not count as a continuous effect?
If Dmitri's ability isn't continuous what makes the Khazara's count for each attack?
The way I would take it, and the way it has been played before at my local store is as long as you have the scan token you should get the re-rolls.
The wording on disruptor pulse states you make a separate attack against each ship so it couldn't even be argued that it's one attack just against multiple ships.
I was also thinking about adding Mr Spock, his wording states
"if your ship has a scan token beside it when you attack, you may convert all of your battlestations into hit results"
As with Dmitri he does not state each time you attack or when attacking, so would you reckon his ability can only be used once per round?
Of course to use Dmitri and Mr spock together would need two scan tokens, but you could take protocol for that.
This would give you 2 scan tokens, so -2 defence dice for your targets, 4 attack dice, 3+1 from, two re-rolls from Dmitri and then converting all battlestations to hit's from mr spock. Automatically Appended Next Post: P.s. my post sounds a bit more aggressive reading it back than when I was typing, please don't take this as hostile, I'm generally interested how and why you interpreted the rules differently to me. Automatically Appended Next Post: Having spent far to long reading through the wizkids rules forum's I can see where your coming from. Both Mr Spock and Dmitri come under the "you may" ruling. (found under the thread for varel, because wizkids like to make these things clear) Because they state you may, they can only be used once per round.
So your idea's better, I'm thinking of swapping one of the security officers for a helmsman, giving me a level 10 Kor, then the spare security office + Hiren bump Donatra up to an 8. Also intendant's orders as a 3 point elite lets me re-enable the crew if I need to use them for defensive re-rolls before firing on a second turn. Using helmsman to do a 2 reverse then re-enabling the disruptor pulse for a second shot will be a nice trick.
Now to think what ship Donatra goes on for the 90sp build.
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This message was edited 2 times. Last update was at 2016/03/01 22:13:54
it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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![[Post New]](/s/i/i.gif) 2016/03/01 22:45:16
Subject: Re:Build Theory - Distruptor Pulse
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Stubborn Prosecutor
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You are correct, it is the "may" ruling that prevents both Spock and Valtaine from being used on multiple attacks. IIRC part of the reason for that was to prevent Spock from being used on a Sphere with Tac Stations and Energy Disapator.
As for the Helmsman he is a good alternative just have to watch out for the disable. I don't think you will have the points because as is Khazara is up to 49 points.
If you want to go for broke you could put Donatra on a generic Reman Warbird with Hiren for 41 points, but you may get more millage from the Avatar of Tomed or the Valdor.
Avatar w/Donatra, Hiren, and either Type 8 phasers or Additional Phaser Array would be 40 point and it would have the dial to keep up with Khazara, even on a reverse.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2016/03/02 00:21:40
Subject: Build Theory - Distruptor Pulse
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Legendary Dogfighter
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Well if I've done my math right;
Officer exchange rom / klingon
I.R.W. Khazara [30]
Kor 5 -1 [4]
Disruptor pulse [5]
Romulan security officer [2]
Romulan security officer [2]
Romulan helmsman [2]
Intendant's orders 2+1 [3]
Total [48] Captain skill 10
I.K.S. Maht-h'a {28}
Donatra 4-1 [3]
Hiren 1-1 [0]
Target Weapons Systems 3+1 [4]
Klingon Cloaked mines [3]
Romulan Security officer [2]
Klingon Tactical officer [2]
Total [42] Captain Skill 8
I'd prefer to take romulan cloaked mines but couldn't find an elite talent for the Maht-h'a that I liked which would only cost me 3 points.
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it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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![[Post New]](/s/i/i.gif) 2016/03/02 00:55:29
Subject: Re:Build Theory - Distruptor Pulse
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Stubborn Prosecutor
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Ah, I see the difference. My Khazara build has Advanced Cloak, so you can save your action for enabling the Disruptor Pulse. It's 4 extra points, but saves on the action economy.
Now that I think about it Khazara comes with 3 crew slots and Kor adda one so...
30 Khazara
04 Kor
05 Disruptor Pulse
02 Security Officer
02 Security Officer
01 Parham
01 Bochra
04 Advanced cloak
49
4 rerolls is a bit much, but when you get a crappie roll you'll be thankful for it
I like your Donatra build. I am a big fan of Massacre as a talent, it's great for taking off that last hull point. However with the proliferation of Type 8, Upgraded Phasers, and Dorsal Phasers, Target Weapon Systems should see more table time.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2016/03/04 16:01:43
Subject: Build Theory - Distruptor Pulse
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Dakka Veteran
California
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Wait, Baldrick how ar you putting Type 8 phasers on s Romulan Ship? IIRC, the card states a Federation ship with a firepower of 3 or less.
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2016/03/04 16:33:10
Subject: Re:Build Theory - Distruptor Pulse
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Stubborn Prosecutor
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Type 8 Phasers is only limited to a ship with a primary weapon of 3 or less.
Systems Upgrade if Federation only.
Upgraded Phasers is +5 on a non Fed ship and limited to a ship with a primary of 3 or less.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2016/03/04 18:58:18
Subject: Build Theory - Distruptor Pulse
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Dakka Veteran
California
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Huh... Non-Faction Pure looks better and better every day...
Side question: If a ship gets a boost of +1 to the firepower from elsewhere (example, type 8 Phasers or Flagship), can it still equip the other?
Example: USS Hood gets Flagship equip, upping the firepower by +1 to 4, can I still equip Type 8 phasers and Upgraded Phasers?
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2016/03/04 20:17:29
Subject: Re:Build Theory - Distruptor Pulse
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Stubborn Prosecutor
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As far as I know you cannot combine type 8 phasers and a flagship that increases the weapon value over 3. The flagship increases the Primary Weapon value whereas Type 8 phasers ADDS an attack die if you weapon value is 3 or less. That is why you can combine Type 8 and Upgraded Phasers because they do not increase the printed value, they just add a die.
No on a ship like Relian or Equinox you could use Flagship and Type 8 because the printed weapon value is still 3 or less, but you could not do it with TOS Enterprise because it would then have a 4 printed attack value.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2016/03/04 23:40:02
Subject: Build Theory - Distruptor Pulse
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Dakka Veteran
California
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Ok, makes sense. I was worried that they were going to errata the Type 8s and Upgradeds.
Another question comes to mind: if Upgraded phasers or Unimatrix shielding gets disabled, do you lose the static effects (+1 attack die and +2 shields) or just the active effects?
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2016/03/05 00:31:34
Subject: Re:Build Theory - Distruptor Pulse
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Stubborn Prosecutor
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Yes you do lose the effect if they are disabled. I believe it's in the rule book (could be the FAQ) that if a card is disabled it's text is considered blank for game purposes.
The real killer is that the Rules Forum ruled that if any of the shield cards (Systems Upgrad, Unimatrix Shielding, Immersion Sheilding) are disabled you lose the shields and they DO NOT come back, even if the upgrade is later enabled. The only exception to that is if you have a way to repair shields, ie Equinox, Scotty, & Daro etc.
Jennifer Sisko is a big way to screw someone who put a lot of points into shield upgrades.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2016/03/05 01:43:27
Subject: Build Theory - Distruptor Pulse
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Dakka Veteran
California
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Holy crap...
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2016/03/05 04:21:05
Subject: Re:Build Theory - Distruptor Pulse
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Stubborn Prosecutor
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2016/03/14 18:37:29
Subject: Build Theory - Distruptor Pulse
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Legendary Dogfighter
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Well I had a Temporal Cold War OP 2 yesterday and went with a Disruptor Pulse build. Heres what I ran;
Officer Exchange Rom / Klingon
IRW Khazara
Kor
Disruptor Pulse
Interphase Generator
Romulan Helmsman
Romulan Security Officer
Romulan Security Officer
Kunivas
IKS Maht'h'a
Donatra
Mendak
Quark (cloaked Mines)
Romulan Security Officer
For the blind I pulled the mirror universe Toh'kaht
Game one I was up against a kazon fleet, using one banana boat and two raiders. All level 8 captains, including Ahab pilchard and some Klingons using officer exchange.
We lined up facing each other to my left of the shuttle, turn two he turned his fleet 90` using his 180` firing arcs to get shots in. This worked well for him as two of his ships turned away from the Khazara enough to be out of arc, so the first pulse strike only hit two of his ships. Between the pulse and the math-h'a firing I knocked his banana down to 1 point of hull but didn't finish it, he fired everything back at the math-h'a killing it.
Turn three I used the helmsman to reverse up and re-enable the pulse. Without the extra dice all this managed to do was finish the banana off, his ships then all shot and killed the Toht'ka before it got to fire.
The Khazara survived but a firm loss.
Game two went much the same way. Facing a Klingon pure fleet, using three ships with all the + attack dice captains. Seeing the pulse he moved his ships around so my first shot couldn't hit them all. He had the bioship as his blind and locked onto the shuttle, I hit it with the Khazara and Maht-h'a but couldn't kill it, he then killed the toh'kaht before it got to fire. Turn three he grabbed the shuttle, killed the Maht-h'a and the Khazara was left running away.
I managed to finish off the bioship and one bop but that was all.
The third game went differently. I was facing a mixed fleet of romulan drone, Hathaway preatus and the Klingon bop blind.
Turn one he shot and killed the shuttle so that he could dump his mines in the middle of the board, I of course set mine on top of his.
The preatus went down to the first shot of the pulse, but again the Toh'kaht died before even getting to fire.
I managed a win, manly thanks to my mines running on beast mode, and him not getting a single hit in with his all game.
4th place an no prize, the worse result I've ever had at an OP (I've won the last three in a row).
The build just didn't work, I only ever got 1 shot off with the pulse at five dice. My blind really didn't help, having such a low level captain just made it an easy target in every game. Only getting to shot once in three games!
I go into op 3 in second place, 1 point down overall due to losing 2 games this round. I need to pull something out in OP3, which will be hard given the scenario.
P.S sorry if this is filled with typos, for some reason every single word I type is being marked as wrong by the spell check?
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it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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![[Post New]](/s/i/i.gif) 2016/03/14 20:14:08
Subject: Re:Build Theory - Distruptor Pulse
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Stubborn Prosecutor
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Hey man we all have those days. When you plan to zig your way through the game and every opponent zags. Maybe the dakka trekkies can help you come up with something else
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2016/03/15 14:56:53
Subject: Build Theory - Distruptor Pulse
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Dakka Veteran
California
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Which Kor were you using?
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2016/03/15 23:31:13
Subject: Build Theory - Distruptor Pulse
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Legendary Dogfighter
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It was the young looking Kor, Captain skill 8. His ability allows you to re-roll an attack dice for each non disabled crew on your ship.
He worked well, and I think will find a place in my build for Temporal Cold War 3 where you can't use target locks to re-roll your attack dice.
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it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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![[Post New]](/s/i/i.gif) 2016/03/16 04:23:34
Subject: Build Theory - Distruptor Pulse
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Dakka Veteran
California
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Good luck
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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