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![[Post New]](/s/i/i.gif) 2016/03/02 19:06:07
Subject: [30] - fyreslayers
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Regular Dakkanaut
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Grimwrath berzerker 6 wounds
10 auric hearth gaurd 10 wounds
14 vulkite berzerkers 14 wounds
thinking one big group of vulkite berzerkers
and possibly 1 or 2 groups of the aruic hearth guard
its for a league
30 wound cap
7/30 can be 1 hero
8/30 monster/warmachine
(if it has both keywords it counts as both)
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![[Post New]](/s/i/i.gif) 2016/03/03 00:49:54
Subject: [30] - fyreslayers
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Prospector with Steamdrill
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what about if you try and aim to use the forge bretheren battalion, it adds some good bonuses.
1x runesmiter 5w
3x 5 auric hearth guard
10 x vulkite berzerkers
the hearth guard can give your berzerkers +1 save
whilst they hang at the back and pour out fire, rerolling wounds from your runesmiters ability
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AOS
- Kharadron Overlords
- Fyreslayers
- Dispossessed
- Death
- Bloodbound |
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![[Post New]](/s/i/i.gif) 2016/03/03 13:11:36
Subject: Re:[30] - fyreslayers
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Regular Dakkanaut
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Thanks for the tips thats a great idea. I need another box of hearthguard now  I am assuming the latch key for the runesmiter is probably the best option so most wounds get rerolled
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![[Post New]](/s/i/i.gif) 2016/03/03 18:17:45
Subject: Re:[30] - fyreslayers
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Member of a Lodge? I Can't Say
'Murica! (again)
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GrimwrathBerzerkers are so the shizznet, it's glorious.
I'm about to list my Fyreslayers list in this forum too and I just picked up a third for the clash comp event next month. We can inky have 3 of same hero type. They are not only super cinematic, and provide the hero synergy for troop units, but that d3 damage and the chance to swing and pile in again I just money, same when they (should) die but take some foes to hell with him
So I've found the aura Hearthguard less useful for an all comers league or event but just don't forget their bonus to hit shooting and melee. On advice of AoS FB page I'm adding more Hearthguard Berzerkers to tunnel in with runesmiter behind enemy lines. So I echo your inclusion of more. Also, I know points are limited, but if you can add more in your league as it goes the vulkite Berzerkers on 20 begins with 4+ ward save to endure that first hit. Even at 11 starting you get 5+ ward while above 10 guys.
Looks like you'll be having a great time to your Fyreslayers. Good luck and let us how know it goes.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2016/03/06 22:27:38
Subject: [30] - fyreslayers
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Regular Dakkanaut
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I tried the battalion with some vulture berserkers. Three games. Against dark elves, then undead then nurgle. They didn't hold up to well. Seems like need some guys with more wounds Automatically Appended Next Post: I'm thinking maybe pair them with stormcast or seraphon. Maybe some terradon riders
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This message was edited 1 time. Last update was at 2016/03/07 04:21:45
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![[Post New]](/s/i/i.gif) 2016/03/09 12:06:55
Subject: Re:[30] - fyreslayers
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Member of a Lodge? I Can't Say
'Murica! (again)
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I run them with 20 at least because that first blow having a 4+ ward before it goes to 5 has made a huge difference in every game so far.  plus we have only three units to choose from so I'm adding 20 more for the 30/20 game coming up at the event.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2016/03/09 13:32:14
Subject: [30] - fyreslayers
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Regular Dakkanaut
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So maybe something like 20 of them. 5 auric hearthguard and a 5 wound hero Automatically Appended Next Post: Played high elves with that battalion. Came out on top but wow that was a game super close
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This message was edited 1 time. Last update was at 2016/03/09 19:03:02
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![[Post New]](/s/i/i.gif) 2016/03/09 20:03:52
Subject: [30] - fyreslayers
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Flashy Flashgitz
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Let me ask a silly couple of questions:
What is the strategy with fyreslayers?
What is their thing?
And finally - doesn't their speed set them back a bunch? E.g. by letting the enemy get the charge?
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With love from Denmark
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![[Post New]](/s/i/i.gif) 2016/03/11 11:25:45
Subject: [30] - fyreslayers
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Member of a Lodge? I Can't Say
'Murica! (again)
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I believe the hearthguar get a bonus ward save if a hero is within 10 instead of any but I'll have to double check. If you go auric try not to forget your +1 shoot/hitting like I used to  They get 2 shots which is pretty good but I see them as caltrops before the big baddies descend upon your guarded heroes.
The hearth berz can tunnel with Runesmiter (or any unit can) and this solves the move issues and lets you pick a turn to come in anywhere 9" away from enemy so claim objectives, get rear, whatever.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2016/03/14 12:25:02
Subject: [30] - fyreslayers
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Regular Dakkanaut
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they can shoot pretty far so one tactic i have been trying its start with the berzerkers off the table with the runesmiter. Then just shoot until they get a little closer then have the berzerkers and runesmiter flank them
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![[Post New]](/s/i/i.gif) 2016/03/15 12:20:11
Subject: [30] - fyreslayers
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Member of a Lodge? I Can't Say
'Murica! (again)
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Sounds good. I'll have to try that next time.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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