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Made in us
Painting Within the Lines






It's almost like WizKids is trying to save the game now. Wow, I would totally be into playing this.

http://wizkids.com/attackwing/star-trek-attack-wing-the-classic-movies-3-month-storyline-organized-play/


 
   
Made in gb
Legendary Dogfighter





England

No prize ships other than the grand prize? I fear packs of cards just won't attract players to the events in the same way.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Abel





Washington State

Must...win...KHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!


Automatically Appended Next Post:
 Tamereth wrote:
No prize ships other than the grand prize? I fear packs of cards just won't attract players to the events in the same way.


Well, this might actually be a good thing as it will keep the costs down. I already have a half dozen B'Rel/Vorcha/D'Drex prize ships. LOL

This message was edited 1 time. Last update was at 2016/03/03 02:15:36


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Stubborn Prosecutor





USA

 Tamwulf wrote:
Must...win...KHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!


Automatically Appended Next Post:
 Tamereth wrote:
No prize ships other than the grand prize? I fear packs of cards just won't attract players to the events in the same way.


Well, this might actually be a good thing as it will keep the costs down. I already have a half dozen B'Rel/Vorcha/D'Drex prize ships. LOL



Unfortunately I don’t think costs are going down. I was at an OP last weekend and the owner was ordering our Void kit and she said it is the same price as all of the rest.


As for the packs they look fun. I think the retail varients of Kirk and friends are better, though I can’t quite make out Scotty’s text. I like the Khan from the reliant a more. Kruge should have been at least an 8 if not a 7, but at least his text is fun and thematic. I want to see what Valkris does, maybe a tech ganker.

It's time to go full Skeletor  
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

same price. no toy.




 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

About time Kruge was available, and look 2 unique crew 5 points each and one I can read discard. I'm betting Valkris is 5 points as well, most likely a discard too.

Where is my luck shot or summary execution, elite talent.


Automatically Appended Next Post:
Oh one other thing I had thought the HMS Bounty should have been Independent after all the Kirk and Crew committed treason when stealing the enterprise. They were exonerated only after saving Earth.

This message was edited 3 times. Last update was at 2016/03/03 12:36:39


22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stubborn Prosecutor





USA

The amount of discards for Klingons is staggering. Hopefully Valkris is some cool, and cheap. The Feds shouldn't have the only market for awsome cheap crew (looking at you 3 point Hood Riker)


I can see the Bounty being Fed because they were still loyal to the Federation. After all they were willing to return to earth and face the consequences of their actions when they could have taken off in their stolen ship.

It's time to go full Skeletor  
   
Made in us
Abel





Washington State

Same price kinda sucks. For me, not having another prize ship is OK. I have more than enough ships.

For newer players... hmmm. I wonder what Wizkids are thinking?

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Stubborn Prosecutor





USA

 Tamwulf wrote:

I wonder what Wizkids are thinking?



You know I ask myself that same thing with every wave.

This message was edited 1 time. Last update was at 2016/03/03 22:12:25


It's time to go full Skeletor  
   
Made in us
Dakka Veteran




California

Wait, I can't look at the scenarios... this annoys me...

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

They haven't activated the link yet so you're not missing anything yet

It's time to go full Skeletor  
   
Made in us
Dakka Veteran




California

ok, So its not just me. good.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Abel





Washington State

I am betting that OP1 will take place in a Nebula where shields will be useless and you won't be able to target lock or shoot at anything beyond range 1. There will probably be Mission Tokens that represent the activated Genesis Device that will end the game after X amount of turns (probably 8).

OP2 will have a planet element to it, where you will have to beam down your captain and duke it out with the other captain to retrieve the mission token on the planet (Spock). Bonus Fleet Points if you "Save Spock". Sound familiar?

OP3 will have a planet element (Earth), a Probe Token and mission tokens counting down as the Probe tries to communicate with whales and possibly destroy the Earth. During each end phase, take one mission token from the Earth and place it on the Probe. When the last mission token on the Earth is removed, the game is over. Each player will have a "Whale Token" and they will have to get within range one of the Probe, disable all remaining shields, and Action: Communicate with the Probe. Roll two attack dice: If you roll 1 or more [Battle Station], add a mission token from the Probe to your ship. The game ends when the last mission token on Earth is removed, or the enemy fleet is destroyed. Bonus Fleet points: +10 fleet points for each mission token on your ship at the end of the game.

I may just run those scenarios anyways if the Wizkids scenarios blow chunks. Which they probably will...

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Dakka Veteran




California

Idk, the doomsday machine seems fun. And the void didn't suck HORRIBLY.

The TCW 3 bit seriously. It was terrible. Any time a scenario scores more kills than an enemy fleet does, we have a problem. Year of hell was terrible as well.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

WK has activated the links for the rules.

OP1 is basically the scenario that comes with the retail Reliant.

OP2 is similar to Siege of AAR58 with, it each player gets to start with one ship within range 1 of the planet and the planet can cause damage to you.

OP3 is just two fleets fighting in open space and the Probe causes things to go wrong if you are within range 2 and damage if within range 1. Sorry folks no whale rescue.

It's time to go full Skeletor  
   
Made in us
Abel





Washington State

Well, the scenarios are not nearly as bad as they could have been. They are pretty fluffy, and I can see them being kinda fun. One of the things that really sucks about OP 1 is how unfriendly it will be to Romulans and Klingons. All ships in the nebula can't cloak, lose all shields, can't target lock, all ships can sensor echo, all ships gain +2 evade dice, and you can't shoot beyond range 1. You can shoot secondary weapons, but they become one shot weapons and you lose them, and... That seems overly harsh, as it pretty much means that the only things Romulans and Klingons will be able to do is [Evade] (plus ship/crew actions of course). Seems like the Borg will be very, very good in this scenario. Seems like you could easily build a fleet that maximizes [Evade] dice/tokens. And ships that can regenerate. Fly in, throw some dice at range one, then fly off, regenerating as you won't be able to attack for a bit. Having a 360 weapon might be critical in this event. If you have a 360 weapon and your opponent doesn't, then using sensor echos to get out of their arc would be the key to success.

OP 2... hmmm. Could be fun getting all that extra crew on a ship, but that ship so close to the planet... that strikes me as a suicide ship. Or, you could place your biggest ship there, and if your captain skill is higher, move across the planet and destroy the other ship. Or, if you could swing it, throw some mines to the east and west of the planet. I see the first turn both fleets rushing the planet, maybe the one close ship grabbing a mission token, but after that... If you have a fast secondary ship, you might be able to set up at an oblique angel to the planet, and be able to swing your close ship and your fast ship around to get some shots on the other ship. I'm happy that there is a planet on the table, but I'm thinking the scenario will just be ignored.

OP3 will be a slugfest . The probe starts on the east side of the board, and makes a straight 2 west during the end phase.The game ends when the probe makes it to the western edge of the table. How many turns is that? The objective is 2" across, and the straight 2" is 3 1/8". The table is 36" across, so 36/5.0125 gives you 7.024 movement phases of the probe before it moves off the table. Meanwhile, being within range 2 of the probe hurts a bit. Being within range 1 is even worse. If the probe hits you, it's buh bye ship. I can see both players setting up on the far west edge of the map and going at it before the probe arrives, or setting up on the edge edge and following along behind the probe. Seeing that the probe moves in the end phase could really mess you up. I expect this OP to be either short and brutal, or played to the end with little to no ships being destroyed.

Making fleets for each scenario will take some thought, that's for sure.

My group is talking about restricting this OP to era specific ships. I haven't looked too much into it, but what ships would that be? Enterprise refit, Excelsior class, Miranda class, Klingon B'rel... but what about the Romulans? And the Dominion? Independent? Mirror Universe? Would the Borg, Species 8472, Dominion, Khazon, and Xindi just be straight up not allowed? What cards/upgrades/elite talents? Only those that come with those ships?

Looking for some thoughts and lists of ships/upgrades available.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Dakka Veteran




California

Questions: Are things like Plasma torpedoes, Dorsal Phaser Array, etc. affected by the special rules in OP1? What is to keep people from just jousting outside of the Nebula? For OP2, What motivation is there to remain within range 1-2 of the planet?

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Abel





Washington State

 Corpsman913 wrote:
Questions: Are things like Plasma torpedoes, Dorsal Phaser Array, etc. affected by the special rules in OP1? What is to keep people from just jousting outside of the Nebula? For OP2, What motivation is there to remain within range 1-2 of the planet?


http://wizkids.com/attackwing/wp-content/uploads/sites/4/2016/03/Month-1-Overview-Sheet.pdf

That's the link for OP 1. Basically, about 1/8th of the board is outside the nebula straight across from your opponent. Inside the nebula, you can't fire beyond range 1. Secondary weapons that are ranged 2-3 can be fired at range 1, but the firing ship takes that damage -1 to itself (no crits though). If the secondary weapon requires a target lock, you may still fire it, but the defending ship gets +3 evade dice (in addition to the +2 evade dice it gets for being in the nebula to begin with, for a total of +5 evade dice) and you must discard the secondary weapon after you fire it. There are some other rules as well. If you destroy a ship inside the nebula, you get bonus fleet points (+5 per destroyed ship and +10 more if you have more then your opponent).

In OP2, no, there is really no incentive to stay close to the planet. You have to disable all your shields, use an action, and use an action to get one away team member off the planet. You get bonus points for each away team member you rescue from the planet, but they are lost easily on the planet. It's a max of 6 crew and up to 24 SP. If you somehow managed to rescue them all, you would get +30 fleet points (+5 for each) and another +10 if you have more than your opponent.

OP3 will be a cluster as you both try to stay ahead or behind the probe and kill each other. As the probe's sphere of influence is an 18" diameter circle on a 36"x36" table... well, it's gonna probably suck the power out of your ship and leave you drifting. I might try a sniper build with Voyager and Transphasics to shoot those disabled ships.


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Dakka Veteran




California

OOOOH... Voyager, Dimitri Valentine, Mr. Spock, Captained by Starter Picard, with Protocol.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

 Corpsman913 wrote:
OOOOH... Voyager, Dimitri Valentine, Mr. Spock, Captained by Starter Picard, with Protocol.



Quark + Projected Stasis Field = naked 4 hull ship = 44 points

It's time to go full Skeletor  
   
Made in us
Dakka Veteran




California

Fair point...

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

One little gimic that has been floating around my local meta is take Khan 8 on any ship you like, then take Quark for 2 points. Then because Khan takes away the faction penalty Quark can take Projected Stasis Field on whatever ship you want. Can't beat a 2 point Stasis Field . I used it to some success in my last OP, fun especially when the other person doesn't see it coming

It's time to go full Skeletor  
   
Made in us
Abel





Washington State

That Quark build is pretty nice! Unfortunitly, that Quark came from the Gencon Special pack, so like there are maybe 300 of them out there? Count yourself lucky to have one.

Any ship caught by the Probe is going to be in serious trouble. I've been thinking about Distress Beacon from the Doomsday OP. If the Probe overlaps a ship's base, that ship is immediately destroyed. As the Probe moves in the end phase, I'm thinking you could use Distress Beacon to maneuver a ship in front of the Probe.

Any time there is a map element that is detrimental to the players, I try to figure out a way to use it against my opponent. Either actively, by the use of cards in my fleet, or by maneuvers forcing my opponent to choose between avoiding the map element or attacking me.




Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Dakka Veteran




California

Quark is also available in the Retail DS9. He is a fairly often overlooked card.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

Tamwulf 682341 851123187af97a71eb7242bbbb984452d67c2c8.jpg wrote:That Quark build is pretty nice! Unfortunitly, that Quark came from the Gencon Special pack, so like there are maybe 300 of them out there? Count yourself lucky to have one.


Actually Quark comes with the retail DSP. So anyone can have one, not just the lucky. Apart from the rules for the station itself, Quark, Odo, and T'Rul are the best reasons to buy it.

It's time to go full Skeletor  
   
Made in us
Dakka Veteran




California

Odo is a pretty amazing card (if I am remembering the right Odo): a 4 or 5 point disable to disable an opponent's crew upgrades, and you can then duplicate the enemy upgrades effect for a turn? AND he is independent? F*** yeah!

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
 
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