USAriadna Ranger Force
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Group 1

8

2

2
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (
12)
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (
12)
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (
12)
GRUNT HMG / Pistol, Knife. (1 |
21)
GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 |
18)
MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol,
CCW. (
29)
MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol,
CCW. (
29)
MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (
21)
DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols,
CC Weapon. (
13)
DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols,
CC Weapon. (
13)
Group 2

6

2

0
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (
18)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (
18)
112 Light Shotgun / Pistol,
CCW. (
12)
GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 |
18)
GRUNT Rifle, Light Grenade Launcher / Pistol, Knife. (1 |
14)
GRUNT Rifle, Light Grenade Launcher / Pistol, Knife. (1 |
14)
HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (
12)
HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (
12)
4 SWC | 298 Points
Open with Army 5
The basic idea is to use the Desperados to get out smoke to cover the link team's advance up the board, and then use them as suicidal first turn rambos.
Minutemen provide some long range and backfield cover, and late game heavy hitting if necessary.
Hardcases and Foxtrots gum up the center of the field.