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Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

OK. Still trying to get a feel for the Raven Guard rules. So, here goes nothing. I like to stay as fluffy as possible.

Pinion Battle Demi-Company
Chaplain (Raven's Fury, meltabombs)
5x Tac Squad (Melta gun) Razorback w/ TL Assault Cannon
5x Tac Squad (Melta gun) Razorback w/ TL Assault Cannon
5x Tac Squad (Flamer) Razorback w/ Lascanoon TL Plas

10x Assault Squad (Jump packs, meltabombs)

5x Devastator Squad (4x Lascannons) Razorback w/ TL Lascannon****

8x Scout Squad (Vet Sgt, Nihilus, Sniper rifles, camo cloaks)****
5x Scout Squad (CCW) LSS w/ Multi-melta
5x Scout Squad (CCW) LSS w/ Multi-melta
3x Scout Bike Squad (2 AGL)

Storm Wing
Storm Raven (Assault Cannons, TL Multi-Melta, hurricane bolter sponsons)
Storm Talon (Skyhammer)
Storm Talon (Skyhammer)

Basic premise is Chaplain and Assault marines go in Storm Raven.
LSS Scouts and Scout bikers lead in Tac marine razorbacks from outflank
Devastator Razorback is point filler, extra firepower. Sniper scouts sit in backfield with devastators, giving ignore cover.

**** Option B is to change Devastator to a rhino, max out devs to full squad, and drop Vet Sgt and Nihilus from scouts. Options here are 5 devs in rhino go obj hopping while 4 lascannons and SGT hide in cover OR 2 lascannons and 3 devs stay in cover while 2 lascannons shoot from their metal bawx.

Have at it.

This message was edited 1 time. Last update was at 2016/03/03 19:22:10


 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

If you want to stay super fluffy I'd drop the transports, and really the troop units don't need them. I'm going to be taking Talon Strike Force to a GT here in May and the only vehicles I'll have is a Typhon heavy siege tank (not very fluffy I know) and 2 flyers. With the wayfinder rule the scouts bring the units in from outflank, which is HUGE. I am going to be outflanking two tac units with grav cannons and melta bombs. Coupled with the ability to roll for reserves turn 1, the army really is more about reserve manipulation and deployment shenanigans that sticking around in a fair fight. This army has to have a good alpha and beta strike to be able to last until the end game. So lots of MSU (which is super raven guard-y) so your opponent has to pick between what little tiny 80-110 point unit he wants to kill, that you have 12 more of after it dies. I think the land speeder storms are fine and the scout bikes are fine as well. I am not a fan of people riding in flyer transports, not to mention you have too many bodies for the raven to carry. Models with jump packs (btw I equip my chappy the same way and he is solid for the points for sure) take up 2 slots because they are 'bulky'. You could fit a min sized assault squad in there with the chappy, which frees you up some points. Also, twin-lascannon razorbacks are the price of another unit for you. You could get another scout unit WITH a LSS almost for that price. In the pinion and in the Talon strike force, the more scouts the merrier!

I have to talk about your nihilus squad. It seems super awesome, but it really falls flat. It is a 25 point sniper rifle due to having to be equipped on a veteran sergeant. Being able to split fire is cool, but it can't blow up anything that isn't open-topped because of ap3. List suggestions:

-I would say drop nihilus and the vet srg upgrade, and make the squad 5 dudes with snipers and cloaks
-Drop the razorbacks for either buffed up tactical squads with outflanking heavy weapons (I prefer grav cannons) or another formation (shadowstrike kill team is a GREAT fluffy choice - also, MORE SCOUTS hehe)
-Make the assault squad 5 guys with jump packs and a melta bomb
-The 4 lascannon devs sit with the sniper scouts for ignores cover (DO NOT CHANGE THIS - you will get WORK DONE with this unit)

Hope that helped boss. If you have more questions just ask.

XIX Legion - 3500 points 
   
Made in us
Land Raider Pilot on Cruise Control






A lot of wasted points. I would take a Raptorwing over the Stormwing. There's no point in putting your Assault squad in the Stormraven, it penalizes you too much. If you want the Storm Raven put a locator beacon on your bikers and take the Ravenhawk formation with combi-grav. Deepstriking Sternguard and Ironclad with twin Heavy Flamers is awesome in the Storm Raven.

I disagree about the Nihilius, I will be running a Missile Launcher with 5 Sniper scouts with Camo Cloaks, it gives you a second stationary AT Platform. Though instead of Lascannoms I'll be running Flakk Missiles.

As for fluff and still a competitive edge, Razorbacks are up to you, I think Grav Cannons with a combi grav in a drop pod will serve you better. I would also move your LSS scouts and have 5 Vanguard with power axes/weapons with the shadowkill team and drop your Assault marines to 5 with 2 flamers and a melta bomb.
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Thanks for the advice. I have been going back and forth with which units to units without being able to play much to test it out.
To be honest, I was looking at what models I had and how to make them work.

I need to grab my codex to double check numbers, but how does this look:

Chaplain (Raven's Fury, meltabombs)

10x Tac Squad (melta gun, Gravcannon)
10x Tac Squad (melta gun, Gravcannon)
10x Tac Squad (grav gun, Gravcannon)

5x Assault Squad (Jumppacks, Meltabombs)

5x Dev Squad (4 Lascannons)

5x Scout Squad (sniper rifles, camo cloaks)
5x Scouts CCW Squad (LSS w/ MM, meltabombs)
5x Scouts CCW Squad (LSS w/ MM, meltabombs)
3x scout bikes (2 AGL, meltabombs)

Storm Raven (Assault Cannons, TL MM, Hurricane bolters)
8x Sternguard (grav, combi grav, drop pod???)

Dreadnought (not configured yet)

On the sternguard, do you drop them in a pod or place them in the storm raven?

Other thoughts are to give the drop pod to the double grav tac squad. Let them drop in turn 1. Have the sternguard and dread hitch a ride with the storm raven. Finally, the LSS scouts and scout bikes outflank in the last two tac squads and assault squad.

Again, open to input. Looking to get a solid list down before mass painting, etc. begins. To be honest, I don't own grav models yet but finally bit the bullet and ordered some 3rd party stuff. (Ssshhhh! Don't tell GW)

This message was edited 4 times. Last update was at 2016/03/04 19:05:14


 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

That's the RavenHawk assault group and the sterns will go in the pod. Roll up with some grav and kill something good. The dread gets clamped underneath as well to complete the overkill lol

I'd go with 2 grav guns, 2 combi-gravs and then a mb srg? My 2 cents. Hope our suggestions helped out man.

XIX Legion - 3500 points 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Well, I tried a list the other night similar to the one above against necrons. Some critical blunders by me forgetting special rules as well as just a god awful deployment pretty much ensure I lost. However, after some rethinking, how does this look

PINION BATTLE DEMI-COMPANY
Chaplain (Raven's Fury, Meltabombs)

5x Tac Squad (Grav Cannon)
5x Tac Squad (Grav Cannon)
5x Tac Squad (Grav Cannon)

5x Assault Squad (Jump packs, meltabombs)

5x Dev Squad (4 Lascannon)

5x CCW Scout Squad (meltabombs) Landspeeder Storm w/ Multi-melta
5x CCW Scout Squad (meltabombs) Landspeeder Storm w/ Multi-melta

3x Scout Bike Squad (2 AGL, Locator Beacon, Meltabombs)

RAPTOR WING
Storm Talon w/ Skyhammer Missile Launcher
Storm Talon w/ Skyhammer Missile Launcher

Land Speeder w/ Typhoon Missile Launcher

RAVENHAWK
Storm Raven w/ hurricane bolters

Venerable Dreadnought

5x Sternguard (2x Grav Cannon, Drop Pod)***

*** I am open to changing to grav guns and combi-grav as well here.

This message was edited 1 time. Last update was at 2016/03/07 18:55:50


 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

Looks solid man. Deployment is a VERY key phase for this army. You don't have too many units so you need to take advantage of that shrouded turn 1 for 2+ cover saves on all of your stuff. Did you roll your reserves turn 1? Having the raptor wing and ravenhawk group turn 1 with outflanking grav cannons sounds pretty solid. Give it another try and then get back to us man!

XIX Legion - 3500 points 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Lets see:

Forgot it was shrouded and thought it was stealth on turn 1 cover.
Storm Raven - still painting / modelling, so it was missing assault cannons (physicall). Completely forgot to shoot them.
Reserves were utter crap on arriving.
Forgot about Storm Wings rule about nominating a unit.
Forgot about grav amp rule on grav cannons.

So yeah, complete blunder by my part. But, have not been playing much this past year. No one to blame but myself.

Against necrons, I think I would have been better off deploying more as he needed to walk across the field and only had 24" range on his gauss.

 
   
Made in us
Land Raider Pilot on Cruise Control






Well yea rule of thumb, your sternguard will die most likely the turn they land, I would go with 4-5 combi grav. Also find points for drop pods for your grav tacticals. Don't forget you get +1 to roll for night fight. That's a 4+ cover save to everyone who starts on the board for the first turn, it's pretty stout, especially on jinxing scout bikes that's a 2+ cover save. You lose it with pods and deepstrike/mounted in your LSS, but LSS are beast. Those and my scouts were/are always my MVPs in my games.
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

Ouch. Remembering those rules would have helped A LOT. No worries though. Play some more games and you'll do better. It just takes repetition.

I like your list, with some more games you'll remember those things and it'll go more smooth for you. ALSO, don't forget you get to reroll who gets to go first (not reroll seize) which is nice!!

Keep playing boss, I think your list is solid.

XIX Legion - 3500 points 
   
Made in us
Boom! Leman Russ Commander







Just a dumb question, as I play RG as well, but are gravcannons on Tac squads actually good? Everyone keeps saying only on bikes or cents etc.

What about regular grav guns as well? If you're podding in you'll usually want to be close to double tap a target anyway.

In a list like this, how are you going to take down the Knights and other big stuff that shows up now????

Sorry to threadnap!

This message was edited 1 time. Last update was at 2016/03/09 00:58:20


.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

hobbs - grav cannons are superior to guns imo because of the lower range/number of shots for the gun when you move. With a grav cannon when I outflank, I can at least reach out to 18" with a 6" move and shoot three times at 12" versus moving 6" and shooting 9", only twice. Guns on bikes are still VERY good and grav cannon cents are good as well, just not super raven-y though, eh?

XIX Legion - 3500 points 
   
Made in us
Land Raider Pilot on Cruise Control






Not to derail his thread anymore but oh come now Castellan, they can be transported in a Stormraven and are in there MTOE if you look at Kouyons break down.
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

Wait, what wolverine? MTOE? Sorry don't get that abbreviation.

XIX Legion - 3500 points 
   
Made in us
Land Raider Pilot on Cruise Control






Sorry was in the Army for 9 years. It's part of their authorized units. Part of the Master of the Forge and Armoury page 30 in the Kouyon fluff.

This message was edited 1 time. Last update was at 2016/03/09 17:01:03


 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

Who are you talking about getting transported? The sternguard? I thought it was required for the formation that the sternguard and dread be in/attached to the raven and they all come in at once, right?

XIX Legion - 3500 points 
   
Made in us
Land Raider Pilot on Cruise Control






No, you can have the Centurions in the Storm Raven then the Sternguard in a pod. Nothing states in the formation that they must ride in it nor is it a dedicated transport for them. Just simply that when the first unit of the formation arrives nominate a target for the formation to reroll hits against and the stormraven must deepstrike and hovers the turn it arrives.
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

I gotcha. Fair enough boss. Good catch.

XIX Legion - 3500 points 
   
 
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