Sorry, I should have been clearer. I've just started playing again and using what I already have: lots of infantry models, both Aspect Hosts and guardians/leaders, but only two jetbikes. And I want to make sure
40K's going to "take" for me this time before I cash in my 401(k) and/or turn to crime to fund purchasing more
GW models. But, yes, I definitely agree that Shining Spears would be the 3rd +
WS Aspect Warrior Unit if I had them.
But without them, I'm still wondering about opinions on the 3rd +
WS slot: (A) a second 5-man unit of Scorpions, (B) make the fourth "shooty" Aspect Warrior unit (probably Warp Spiders) part of the +
WS Aspect Host, or [new one] (C) if I really wanted four shooty units all with +
BS, take a second +
BS Aspect Host and stuff the Banshees & Scorps in it. --> [(C) is probably the worst choice but I wanted to throw it out there for comment; however, whatever gain I'd get from another unit of Dark Reapers shooting at
BS 5/6 would probably be outweighed by lower survival & overall kill rates on the Banshees/Scorps.]
Given that there's about 1200-1300 points to go around after the Craftworld core, (B) generally sounds the best to me (otherwise my shooty units are going to be smaller than I like due to point limitations and having to buy the units in sets of 3), but any other comments on that approach, and/or thoughts on whether Warp Spiders would be the best choice to fill out the +
WS slot?
TheManWithNoPlan wrote:I however, use mine for two units of Striking Scorpions (10 person squad with Scorpion's Claw and Biting Blade) and one unit of Howling Banshees (10 person squad with Executioner). All in Wave Serpents. It's expensive, but boy is it scary.
With a brightlance or scatterlaser on each Wave Serpent, that's literally half an army in points (925 points). Too rich for my blood!
Two & 1/2 serious questions -- hope they don't sound snarky, I'm still learning 7th Ed.:
1) Why give the Scorpion Exarchs both a Claw and a Biting Blade? Isn't the Biting Blade strictly inferior to the Scorpion's Claw, not even counting the lost attack from two-handed? (non-charging: S5/AP4/A2 Blade vs. S6/AP2/A3 Claw & chainsword)?
2) Wave Serpents don't have Shadowstrike, so let me make sure my understanding is correct about how this works: A Wave Serpent Infiltrates carrying Scorps (which it can because it's dedicated transport), but does not have Shrouded. Then the Scorpions disembark and gain Shrouded (because every model in the unit has Shadowstrike) -- and this is true even if the Wave Serpent has shot/fought in combat (because it's a different unit than the Scorps, who haven't themselves negated Shadowstrike by shooting/fighting in combat). Is that right?
--> 2a) Bonus question: If the Wave Serpent is destroyed while transporting the Scorps, the automatically-disembarked Scorps are Shrouded, as they have not yet shot/"fought in combat", even though they've had to take a Pinning test and possibly suffer hits from Explodes/Crash & Burn, right?
[Assuming I understand it correctly as above, I would never have put scenario #2 together myself. Thanks for the idea!]