1. What's the Riptide's second gun? I recommend the
TL FB.
2.
2a. Cut down on the GunDrones on your Crisis DeathStar (spend those points on #3 below). It makes for far too big a foot print to be caught in assault. I'd have maybe 4 to 6 drones.
2b. Include VRT on somebody, so you have Hit and Run to bail out if they get caught in h2h, using the GunD's higher
Init of 4.
2c. Put the C&CN and
MSS on a 'Vre and preserve and use the
HQ's higher
BS for ... dual PlasmaGs? Fusions?. Time and again, I don't understand why players only give the
TL/Ignores Cover toys to the guy with better
BS when a BS3 Sergeant can carry them.
2d. Put Target Locks only on the
FB suits. The others are going to focus all their AP2 love on one unit anyway, so there's no need to spend 20 points on Target Locks you won't use ... freeing 20 points for other things.
3. Missile Sides - get them the full load Missile Drones. Ablative Wounds are good to have as an option, and with the
BS bump, the drones will often go to BS3 and you get more
Str 7 hits. BKs would be good too.
4. Ghostkeels - I'm a little inexperienced here, but aren't they supposed to have some drones for 2+ in Cover?