Switch Theme:

Siege of Vraks traitor guard help  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Tough-as-Nails Ork Boy





Manitoba

Hello,

Recently I was facing a Siege of Vraks traitor guard gun-line with my Orks.

It did not end well. On top of not actually knowing what that consisted of, I made my list pretty fluffy so it wasn't a real threat to my opponent.

So, do any of my fellow Ork players out there have an idea of what I could do?

His army consisted of:
Renegade Ogryn with hounds
Four renegade ogryn
Two groups of twenty-ish Zombies
Command squad with transports (the little apc) with multi-laser
Two thud guns
Four laser-cannon destroyers
Two basilisks
Two medusas
Aegis defense line w/ quad gun.

Basically he made himself a squishy gun line. He had his zombies out in front of the aegis so I could assault over it;
Had his renegade ogryns man the quad gun (apparently their ballistic skill is higher than an orks)
Then just squished everything in.

It was turn after turn of my poor boys eating pie plates. The thudd guns alone are decimating (averaged 19 wounds on 20 man boys squads).

My only thoughts on beating this gun line is through speed; but his zombies are in the way of any assaulting group.

 
   
Made in us
Regular Dakkanaut





I plan Vraks R&H and honestly your opponent had a pretty fluffy and soft army. They can get much scarier.

If you're playing with maelstrom objectives, you should win just because he didn't bring anything that can really leave his deployment zone.

I would recommend counter-artillery with gretchin manning ork artillery. Bring melee that's str6+ with lots of attacks so you can chew through the zombies in 1-2 turns. Bring as much fast stuff as possible to hit his lines fast.

   
 
Forum Index » 40K General Discussion
Go to: