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Made in us
Regular Dakkanaut




Indiana

Alright, so I've had an idea floating around in my head for a little bit, and I'd like to share it, get some opinions, and a few suggestions. Biggest question right now is whether to take cluster missiles, or concussion missiles.

Here's the list:

Lt. Blount
- Thread Tracer Missiles
- VI
5x Bandit Squadron Pilots
- Guidance Chips
- Cluster/Concussion Missiles

I see this as one hell of an alpha strike, almost guaranteeing the kill on whatever comes in blount's sights first. The question becomes should I sacrifice my range 3 attack for 2 attacks apiece from cluster missiles, or go for the range 3 shots through concussion missiles?
   
Made in gb
Executing Exarch





It's an interesting idea, not entirely sure it'll work out but it's worth a go I think as the G-chip will up the average output of missles/torps a fair bit

As for the Missles, maybe go for a 3/2 split, Cluster missles are nice for stripping off defensive tokens,or sneaking in free damage if your opponent saves tokes for the Concs, and as all the Z's have the same pilot skill you can choose the fire order

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Regular Dakkanaut




Indiana

I guess you're right, I could have the back 2 take concussion, just in case they end up shooting at Range 3 while the rest are stuck at Range 2.
   
Made in gb
Battleship Captain




Clusters are also useful as second-strike weapons.

You won't - or shouldn't - need 5 missiles to kill a fighter. So one or two will hopefully be left unfired.

Because they don't have a minimum range, cluster missiles are easier to get a shot with with a generic Z-95.

Termagants expended for the Hive Mind: ~2835
 
   
 
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