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So, like everyone else by now, I've seen the "free" datasheets released by GW for using their new Deathwatch and Genestealer Cult units in regular games of 40k. And while I like that they've finally gotten around to making the Genestealer Cult, at the same time I'm annoyed that anyone who wants to use them is forced to use them in a very specific way. There are no options provided, no variable unit sizes, or anything like that-- just everything as it comes out of the box, no exceptions.
I have no idea whether or not GW will be doing an actual GSC codex in the future or not, but in the meantime, I'm proposing the following fanlist to give players some more flexibility. Note that all of the unit prices are based on those provided in the original datasheets.
A NOTE ON ALLIES:
Genestealer Cultists can be taken as Battle Brothers for both Tyranids and Astra Militarum. Note, however, that if an Astra Militarum force is allied with Genestealer Cultists, then no other Imperial army may ally with them, as they are considered to be under the hypnotic influence of the Cult.
HQ:
GENESTEALER PATRIARCH
WS7 BS0 S5 T5 W3 I7 A4 LD10 SV 4+
COST: 80
WARGEAR:
-Patriarch's Claws
SPECIAL RULES:
-Bulky
-Fear
-Fearless
-Fleet
-Hit and Run
-Independent Character
-Infiltrate
-Move Through Cover
-Psyker (Mastery Level 1)
-Stealth
PSYKER: Generates powers from the Telepathy discipline. May take an extra mastery level at +25 pts
OPTIONS: May take any of the following:
-Scything Talons- 4
-Genestealer Familiar- 10
-Adrenal Glands- 15
-Toxin Sacs- 10
-Regeneration- 30
-Acid Blood- 15
PRIMUS
WS4 BS4 S4 T3 W2 I4 A3 LD10 SV 5+
COST: 55 pts
WARGEAR:
-Autopistol
-Close combat weapon
-Flak armour
-Blasting charges (assault grenades)
SPECIAL RULES:
-Independent Character
-Rending
-Zealot
OPTIONS:
May exchange any of his weapons for the following:
-Bolt pistol- 2 pts
-Plasma pistol- 10 pts
-Needle pistol- 5 pts
-Shotgun- 2 pts
-Power weapon- 10 pts
-Bonesword- 15 pts
-Power fist- 20 pts
May upgrade his flak armour to carapace armour at +5 pts
May take melta bombs at +5 pts
May take a refractor field at +15 pts
MAGUS
WS4 BS4 S3 T3 W2 I4 A2 LD9 SV 5+
COST: 25
WARGEAR:
-Autopistol
-Force stave
-Ceremonial Robes (counts as flak armour)
SPECIAL RULES:
-Independent Character
-Psyker (Mastery Level 1)
PSYKER:
-Generates powers from Telepathy. May take an extra Mastery Level at +25 pts
OPTIONS
-Genestealer Familiar- +10 pts
TROOPS:
ACOLYTE HYBRIDS
WS4 BS3 S4 T3 W1 I4 A2 LD9 SV 5+
COST: 7 pts per model
UNIT SIZE: 10-30
WARGEAR:
-Autopistol
-Close combat weapon
-Rending claws
-Flak armour
-Blasting charges (assault grenades)
SPECIAL RULES:
-Fearless
NEOPHYTE HYBRIDS
WS3 BS3 S3 T3 W1 I4 LD8 SV 5+
COST: 5 pts per model
UNIT SIZE: 10-30
WARGEAR:
-Autogun
-Close combat weapon
-Flak armour
-Blasting charges (assault grenades)
OPTIONS:
Up to two Neophyte Hybrids may exhange their autoguns for the following:
-Flamer- 5 pts/model
-Grenade launcher- 5 pts/model
-Meltagun- 10 pts/model
Up to two Neophyte Hybrids may exhange their autoguns for the following:
-Heavy stubber- 5 pts/model
-Mining laser- 20 pts/model
PURESTRAIN GENESTEALERS
(As in Codex: Tyranids)
ELITES:
ABERRANTS
WS4 BS1 S5 T4 W2 I2 A2 LD8 SV 5+
COST: 20 pts/model
UNIT SIZE: 3-10
WARGEAR:
-Power picks
-Rending claws
SPECIAL RULES:
-Stubborn
-Feel No Pain
OPTIONS:
-Any Aberrant may exchange his power pick for a power hammer at +15 points per model.
Any thoughts on this? One thing I realized is that Neophytes should be a bit pricier (as they are the same cost as a Guardsman for better basic leadership).
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