| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/03/07 12:38:32
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Flashy Flashgitz
|
Hi all, I having been glancing at AoS more than a couple of times now, and with people telling me the game is fine for an event/tournament when following a secondary point system, it's time to move a bit closer. The warscrolls below are chosen as mix between good looks, in-game strength, synergy and what seems like an interesting collection to use in games.
Lord on daemonic mount
Chaos sorcerer
5 Chaos knights w. glaives and command
Gorebeast chariot w. great weapon
3 Dragon ogres
5 Warhounds
Warshrine
In PPC it runs to 875 points, so that leaves room for upgrades. In SDK it runs to 997 or so. In Azyr it comes to 21 points.
Plan is to run dragon ogres and hounds at the enemy, and making sure knights and chariot charge and strike hard while being supported by the heroes and warshrine.
For further expansions to the warband I have looked towards the Bloodbound with their new shiny miniatures, the bloodreavers in particular.
Feel free to leave advise or comments.
|
With love from Denmark
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/07 14:57:21
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Boosting Ultramarine Biker
|
I was going to go with Bloodreavers as well, but on the advice of others, I went with Marauders instead. Marauders get a save roll, and an even better one if they take Darkwood Shields. Their hit/wound stats and Bravery are the same as Bloodreavers, and they'll get buffed by a Bloodsecrator if they take keyword Khorne. Something to think about. In the one and only game I've played to date, Chaos Warriors turned out to be surprisingly tough, so something else to consider.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/07 22:39:44
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Flashy Flashgitz
|
Yeah, marauders are worth considering. On the other hand chaos warriors come in the starterboks.
What I like about bloodreavers is how they gain more attacks when near the warshrine. But what I really like is how they look visually compared to the old marauders.
I will give chaos warrior a second glance, maybe they can fit onto round bases and a skirmish formation, visually. How did you arm them? Shields looks the best while chaos hand weapons in each hand looks like a healthy can of whoop a** on paper. If it won't work, blood warriors are a dynamic alternative to chaos warriors. Wrathmongers lurk close by as a further step in the collection.
|
|
This message was edited 1 time. Last update was at 2016/03/07 22:49:28
With love from Denmark
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/07 23:44:14
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Boosting Ultramarine Biker
|
My warriors have single weapon and shield. The shield gives you a 5+ save against mortal wounds, which came in handy in the game I played. I wanted the Bloodreavers for some color as well, but Marauders are far more survivable with a save roll (5+ if they have shields). AFAIK, the War Shrine doesn't give more attacks, but the Bloodsecrator does, and will give those attacks to any Chaos unit that takes keyword Khorne. Most Chaos Undivided units can take keyword Khorne. For obvious reasons, sorcerer lords can't take Khorne.
Warriors do fit on round bases, and in fact come with round bases in the starter box.
|
|
This message was edited 1 time. Last update was at 2016/03/07 23:45:10
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/08 03:09:55
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Regular Dakkanaut
|
Blood Reavers have a special ability to get +1 attacks when within 12" of a totem. Chaos totems include the Chaos Warshrine and the Blood Secrator.
Blood Reavers should defeat an equal number of chaos marauders if a totem is nearby.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/08 06:01:02
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Regular Dakkanaut
Los Angeles
|
Well considering how mobile is your force so far I would dump the idea of adding any slow infantery to it and go with more knights or even Varanguards.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/08 11:02:17
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Flashy Flashgitz
|
Thanks for the input. Running the raw numbers it looks like a bunch of marauders with no support is the strongest choice compared to the other fighters on foot.
They have a bunch of wounds, 5+ save, and Barbarian Hordes and a damned icon lets them hit on 3+ with some luck, while re-rolling 1's to hit. Now I haven't any experience with actually fighting close combat in AoS, and can only lean on my games with 40K orks. Maybe the maruaders won't be able to mass up the attacks. Assuming every model gets to attack the marauders will outmatch and outlast chaos warriors in a grindfest.
I tried doing the math for slamming buffed knights into marauders and 24 of the poor souls were sent flying. If doing the same against bare ogres ironguts the knights would inflict 18 wounds, which should be enough to prevent harsh retaliation.
In fact the only think I can come up with that would stand against the charge is duardin ironbreakers.
@Haechi that makes sense. How about adding hounds to bog down the enemy? They are cheap and really fast. I could add some knights, but not a lot.
|
With love from Denmark
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/09 01:20:27
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Regular Dakkanaut
|
I noticed you don't actually list a Bloodsecrator in your list above. I highly recommend bringing one if you are playing Khorne.
Also, I would try and time my charges so that dragon ogres, chaos knights, warhounds and chariot all hit on the same turn.
One hard hitting charge is more effective than a wave attack of charges happening across multiple turns.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/09 09:38:51
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Flashy Flashgitz
|
A bloodsecrator, is he obtanable at all?
I would try and time my charge, but alas sometimes an opponent uses tactics. That can foil my plans of a glorious charge by knights, chariot, dragon ogres, chaos lord and warshrine. I will keep it in mind for when the opportunity arise.
How do I increase the likelyhood of the ploy to succeeds? More small units of warhounds to make the enemy waste their charge on the hounds?
Is that too devious, when there are no overrun?
|
With love from Denmark
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/09 20:48:37
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Boosting Ultramarine Biker
|
Ebay. I got one for ~$4.50.
|
|
This message was edited 1 time. Last update was at 2016/03/09 20:48:51
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/03/09 23:08:45
Subject: [1000] - Slaves to Darkness PPC/SDK
|
 |
Regular Dakkanaut
|
Waaargh wrote:I would try and time my charge, but alas sometimes an opponent uses tactics. That can foil my plans of a glorious charge by knights, chariot, dragon ogres, chaos lord and warshrine. I will keep it in mind for when the opportunity arise.
How do I increase the likelyhood of the ploy to succeeds? More small units of warhounds to make the enemy waste their charge on the hounds?
Is that too devious, when there are no overrun?
The war hounds move faster than everything else, so I would give them a different task than the rest of your troops. I would send the war hounds after any rear forces that the enemy has -- try to flank around his main troops ... i.e. use the war hounds to go after artillery, etc.
Then you have the main body of fast troops. Then slow moving troops like the Shrine. Everything faster than the shrine should strive to charge on the same turn. The slow moving troops can catch up on a later turn.
If the enemy charges you, that's ok. That just means that on your turn, any of your troops that weren't charged, will charge into the troops that are currently fighting you.
Blood for the Blood God.
|
|
|
 |
 |
|
|