Okay, Space Hulk is sold out. It sold out 16 hours after preorders started. I thankfully got my copy, got plenty of experience by playing the steam version of it (bought that during a sale for a couple bucks) and have to say Space Hulk is an entertaining game, truly worth the money. The board is interesting (corridors, which path to take?), the game is strategic (which guy to put facing where?) and I like the theme and setting and everything about it. Hence why it is considered a classic.
Assassinorum: Execution Force costs just as much money, is still available (so obviously it didnt sell too well) but I also think it is worth the money: if you are an Imperial or Inquisition/Grey Knight player, and havent gotten any assassins, and want to include some in your army, each of them costs about 1/4 of the board game, so getting all four will cost as much as the board game itself and you wont get any of the Chaos stuff. As for the game itself...obviously the sculpts are overall of much lower quality than what you get in Space Hulk: basically the best sculpts are the Assassins, while all the Chaos stuff is reboxed vanilla cultists,
CSMs and Sorceror. There's only 1 mission, so that can make the game get boring quick.The board itself isn't as strategic and fun (in terms of variety of layouts) as the Space Hulk board, but it is quite pretty to be honest, and still offers lots of tactical choices (arrows tell what direction
you the Chaos guys can move, die roll to see how far you can move etc). And having to reach the Sorceror in time before Chaos wins the game gives the game a feel of tension, so I'd say the game is also good and worth the money.
Betrayal At Calth is kinda like a starter set for 30k. You get
two large a largish army (30 tactical marines, 5 terminators 1 dreadnought 1 chaplain and 1 captain
for each side).
The downside is both armies are identical, so in terms of variety its meh (see Dark Vengeance for comparison where both sides look radically different). Also, if you already ARE a marine player, and have painted tactical marine after tactical marine after tactical marine, getting to paint
60 30 more tactical marines is just....ugh...ok, so they look SLIGHTLY different due to the older armor but still.....just....anyway, in terms of cash value though, I think getting
two a largish army you can technically also use in
40k as counts as Space Marines (or even
CSM) totaling at certainly over 1000 points and more in the range of 1250 means it is worth the money because youre really getting lots of stuff here. As for the game itself...I have no idea, and the board looks flat and uninteresting at first glance, but then you realize it is divided into hex tiles and the movement is on a tile by tile basis (and some tiles are marked impassable and others give cover bonuses but are also difficult terrain) and you can place upto three marines or 1 terminator and a marine or 1 dreadnought on a tile at once, making them a unit; you can choose what special weapons your guys will take before each mission etc. so there is some tactics involved here....and there's 4 physical boards in total and each is illustrated on both sides, so 8 board faces in total and 6 missions offer replayability....someone else giving me input here would be welcome.
Now finally, how does Deathwatch: Overkill compare to these three? In terms of price it is entry level three digits, so similar investment as the other three. In terms of content, you get lots of unique sculpts that remind me of Space Hulk or Dark Vengeance in terms of variety. So thats good stuff. Downside is, until the rules for Deathwatch and Genestealer Cults arrive, it will be difficult to use these models in your normal games of
40k as the Deathwatch are basically special character-level of detail sculpts with custom gear from a bunch of different chapters, and the stealer cult isnt in the main Nid codex. Regarding the board game itself, I have heard that its kinda frustrating for the Genestealer player because the game is LITERALLY OVERKILL as the Space Marines are the ones doing all the killing and the Nid player actually can barely kill anything, and when he does he wins the game so yeah...most of the time he will be doing nothing but removing models from the table which can be frustrating (unlike, say, the balanced Betrayal at Calth). The board also looks just as flat and uninteresting as Betrayal At Calth, with the added malus that it isnt a hex grid and therefore even less relevant tactically speaking and there's only one build. In terms of value it is hard to judge...if each plastic Deathwatch model is priced at a cheap €5 you already have €55 worth of minis from them alone. The 28 Genestealer hybrids could easily go for €30, the Broodlord and Patriarch for €15 in total, the rest for another €15. That being said, Deathwatch and Genestealer Cults are two tropes in the
40k lore that have been fan favorites for decades despite so little actual content offered by
GW and having both of them now available in highly detailed plastic in one box is very tempting.
So my question is....is it worth buying? Is it a good game? Or meh? Or crap compared to the previously released ones by
GW? Anybody owning these games please give me your impressions about any of the above so we can get a clear picture.