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Please let me know what you think of this army, it will be used for games at my LGS. Mostly against orks, eldar, space marines and guard.. I'm am thinking of what units to buy to bring my list up to 2000pts. So far I've come up with this list where all I need to purchase is the assault terminators. Thank you!
Ultramarines Cad:
125 Librarian: lvl 2, terminator armor, storm shield, force stave
190 Ironclad Dreadnought: 2x heavy flamer, hammer, drop pod
225 Terminator Assault Squad: 4x storm shield + hammer, sergeant has 2x lightning claws.
255 Tactical Squad x10: Grav-Cannon, plasma gun, combi-plasma, teleport homer, melta bombs, drop pod w/locator beacon
255 Tactical Squad x10: Grav-Cannon, grav gun, combi-grav, teleport homer, melta bombs, drop pod w/locator beacon
75 Land Speeder: Multi-Melta + Assault Cannon
115 Stormtalon Gunship: Skyhammer Missile Launchers
125 Stormtalon Gunship: TL Lascannon
240 Centurion Devastator Squad X3: 3x Missile launchers, 3x TL Lascannons
206 Devastator Squad X9: 4x Lascannon
186 Devastator Squad X9: 4x Missile Launcher
1997 total
Tactics:
Hold a corner of the board with my devastator units, who will be my only units starting on the table
I would ds the tactical pods first. They provide a bubble of no scatter ds for the ironclad, land speeder and assault terminators. With the deep strike force I can clear out a portion of the board with shooting and then can choose to go offensive and work my way through my opponent's army or set up a defensive position that would be incredibly hard to move. I will roll on the strategic table hoping for conqueror of cities but any of them are really good except maybe the pinning one.
Doctrines:
Tactical: Turn 1 if tacticals are in rapid fire range, turn 2 otherwise
Devastator: Turn 1 if tacticals are not in rapid fire range, turn 2 otherwise
Assault: Turn 3 hopefully which means the termies and ironclad arrived on turn 2. Otherwise whenever it looks like I might charge something.
What do you think?
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