Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Good day!
In preparation for the release of the Wave 8 ships, I was taking a look at the VCX-100 and some of the interactions it gets with the docked shuttle.
Not knowing what the generic pilot costs are at this point, here's what I'm looking at for the VCX Build (w/docked shuttle).
Ezra Bridger (Attack Shuttle) (docked with above)
- Phantom title
Theory here is to get the big ship within range 1 (EU helps with this) and use the Ghost/Phantom combo to cause 4x uncancellable hits on a range 1 target (thanks to AC and autoblaster turret).
Hera and Zeb help out with their respective abilities, and Chopper is useful w/ Zeb if a bump is involved.
What can we add/remove from the VCX, and how can we round out the remaining 32 points?
Can probably lose the Engine Upgrade and Hera. Sure the VCX has a lot of red on its dial (not sure why since every other big hulkin ship has a block of white and greens) but you really don't need to be stressing yourself out and still taking red maneuvers. PS 4 is a *really* weird place to get an engine upgrade. You're going to be hitting PS 1-3 generics and losing your action and you won't be reacting to PS 5-11 repositioners to keep them in arc. Your best bet is to just fly Chopper right into the furball and start blasting things and giving everyone stress. Rely on your Phantom or your other ships to cover the AceChaseā¢
Hera's got you covered, piloting the Phantom with Nien Nunb in the Co-Pilot's Seat, a Twin Laser Turret to blast those sleazy Imps and her Veteran Instincts keeping her alive. And at only 30 points, it's a steal. Nunb won't come into play that often, but when you decide to go 4 straight to give someone the slip instead of getting blocked doing a 1 bank, and then blast them with a TLT shot, you'll be thankful you spent the 1 point.
On Chopper, you might consider Sabine as one of your crew members. Double Conner Nets or double Seismic Charges or really double of any bomb (with Extra Munitions) will play Havoc with Sabine's ability tagging people for free damage.
A Blue Squad with FCS isn't a bad filler ship, nor is a Gold Squad TLT Y-wing. Your choice/preference. Generic A-wings can also be quite respectable as long as you don't expect too much of them. And you can always just double up on Bandit Squads for extra blocking. With all those blockers running around though, you have to talk like this the whole time:
Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos
Bocatt, all good points, but I'm looking to work the combo of having the Phantom docked with the Ghost. With the autoblasters and accuracy corrector, that gives me 4x damage at range 1 that can't be canceled by defense dice. I like the idea of Sabine on board, with conner nets, to cause even more havoc. Granted, good pilots will keep this ship at range 2 or beyond, but piloted correctly this could be a real pain in the ass for people. I've revised my list:
Hera Syndulla (VCX-100) - Extra Munitions - Autoblaster Turret - Engine Upgrade - Accuracy Corrector - Zeb Orrelios - Sabine Wren - Conner Net - Ghost Title (58 Points)
This leaves me with 22 points remaining. Blue Squadron Pilot? Hera is more expensive, but her higher PS, EU, and ability may be more handy in getting into the range 1 needed for the above referenced combo. Zeb helps for bumps if I choose to target the bumped ship. It's obviously a lot of ship in one basket, but could be fairly nasty if the opponent pilots poorly or is unprepared. Thanks for the input!
This message was edited 2 times. Last update was at 2016/03/09 15:25:00
KellyJ wrote: Just remember the VCX is like the Decimator when it comes to getting shot. 2-3 turns of concentrated fire and its gone.
That's my concern about the VCX, 0 agility and no access to an EPT, I think the builds will have to be either focus on maximum damage output before the inevitable occurs, or some kind of defensive build, which I'm not sure will work in a world of TLT's and Crackshots
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED."
I have no idea how well it's going to fly, but I have an Outrider / VCX combo that's just waiting for Wave 8 to show up at my door. Basically an 'optimum' load out for Dash which I came up with (only to find out everyone else already uses it) and a rather minimalist load out for chopper with Autoblaster, Enhanced Scopes and Anti Pursuit Laser. I figure Zeb is kind of a double edged sword when it comes to bumping arc-to-arc so I'm hoping the Autoblaster will give me an option for the ships who *just* manage to avoid colliding with the VCX.
Hera (VCX Pilot) with Nien Numb seems interesting, particularly with the Engine Upgrade. It makes the position of the Ghost pretty hard to predict, with 4 alternative red options and 5 alternative green options..
This message was edited 1 time. Last update was at 2016/03/09 19:22:03
Autoblaster and Zeb Crew are an obvious synergy for chopper, but I would also be interested in trying Ion Turret. A continually ionized target would be an easy target for Chopper to bump.
Advanced Sensors and Engine Upgrade would give Hera a lot of positional flexibility. Anytime she reveals a red maneuver, she has an unreal number of placement options.. And on the next turn (when stressed, and so unable to make use of Adv Sensors), she also has a lot of green maneuver placement options. Any PS6 or lower pilots are going to have a heck of a time trying to get her in arc, much less avoid her 4 dice shooting attack.
This message was edited 2 times. Last update was at 2016/03/09 20:36:46