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Made in us
Regular Dakkanaut




Going to a tourament next month with my friend as my partner. We have elected to bring my Skaven Rengades (I had to do something when AoS came out with my large Skaven Army so I Converted them to Rengades) and his FarSight Tau

Lists:
Renegades and heritics CAD
HQ
Command squad command Vox Net
Ordance Tyrant

Elites
Renegade Heavy Ordance Battery
-EarthShaker
-EarthShaker

Renegade Heavy Ordance Battery
-EarthShaker
-EarthShaker

Troops
Infantry Platoon
10 man command squad melta gun milita training

10 man squad melta gun miltia training

10 man squad melta gun miltia training

10 man squad melta gun miltia training

Infantry Platoon
10 man command squad melta gun milita training

10 man squad melta gun miltia training

10 man squad melta gun miltia training

Heavy support
Renegade Heavy Ordance Battery
-EarthShaker
-EarthShaker

Renegade Heavy Ordance Battery
Medusa
Medusa

Renegade Heavy Ordance Battery
Medusa


His list


Optimized Steal Cadre
GhostKheel
2 3 man units of suits with Sergeant
1 fusion blaster per squad
1 postion relay per squad
1 network markerlight per squad
1 marker drone per squad

Retaliation Cadre
Commander double fusion
Riptide
Ion accelator

1 man Criss suits double fusion suit
1 man double fusion suit
1 man double fusion suit
Broadside High-yeld with smart missle



Plan is for me to clear a drop zone for him to land in and kill everything left alive from the previous turn.
My Second Turn of shooting will be at anything that can reach him and hurt him. I will rain down hell on them.
A classic hammer and avil appoarch

Also once he lands the Troops will start to head out to claim objectives as the enemy will not be able to get to use easily once he is down and my guys can spend a couple turns foot slogging it (as well as to provide some fire support if they find them selves able to do so)

This message was edited 1 time. Last update was at 2016/03/10 17:11:48


 
   
Made in us
Screamin' Stormboy






Have you looked at the quad mortars? They're pretty nasty. One time i ran 10 of em (5 units of 2 to target more things) and tabled the guy by turn 2. They throw out a ridiculous amount of dakka for their cost, ignore cover because of the barage rule (to tale out anyone that relies on their jink saves), and since you're running the ordnance tyrant, they're troop choices so you still have all yiur heavy guns. Just drop all the high strength guns first to crack transports and finish it all off with some thudd guns, then the tau can swoop in and finish off what little is left.
With 1 melta per unit, i don't think they'll put in the work yiy want them too, like unless your opponent drops some drop pods next to your artillery, you're not going to get very far. Instead, I'd sugfesr giving the whole units krak missiles, I'm pretty sure they're the same cost for the whole.unit as the one melta gun, and you can get more "shots" with them if you swarm a vehicle and it means you can have your guys run and get to objectives faster.


Automatically Appended Next Post:
Also, if you equip your infanty units with shot guns, yiu can shoot and assault and tarpit whatever gets in your wsy for a bit and keep whatever you're locked in with stationary so you can drop some blasts on them (also because of ordnance tyrant) in close combat

This message was edited 2 times. Last update was at 2016/03/10 17:04:45


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