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Made in us
Screamin' Stormboy






Hey Dakka, here's a rewrite of my last list thread with some adjustments. Just trying something new out, trying to have as many units as possible in a small game to tun around grabbing objectives.

Warboss
Power klaw
Warbike
110

Troops:
Unit of grots 35

Unit of boys
-nob w/ klaw and boss pole
-Trukk
130

Fast attack:
Unit of warbikers (5 dudes)
Nob with pole
105

Warbuggy with a twin linked rokkit 25

A second buggy of same configuration 25

Heavy:
Unit of 5 lootas 70

Boss goes with bikes and rushes forward with trukk next to them, lootas sit in the back shooting stuff next to an objective, grots run around grabbing objectives too. And buggies rush forward on the flanks grabbing what they can.
Thanks for any input!

This message was edited 1 time. Last update was at 2016/03/10 16:12:09


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Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

I'd take deffkoptas instead of buggies because they can turbo boost much further and they can Jink to give themselves a 4+ cover save - buggies cannot.

I'd put a lucky stikk on the Warboss since it is an amazing item.

I would drop the lootas at this point level, 5 of them won't do much - they will average 3 hits when they shoot which is not enough to kill most things even transports.

I'd put a klaw on your warbiker nob otherwise they won't do much in close combat.
   
Made in us
Screamin' Stormboy






Alright, so I've dropped the lootas, added another biker, gave the bike nob a klaw and switched the buggies for koptas with rokkits.
Then i put an extra boy in the trukk mob and gave the boss da finkin kap (comes to 500 exsctly, so no room for the stikk)

On another note, this is part of an escalation league where warlord traits are chosen and kept throughout the campaign so ive decided on the command trait that gives friendly models within 12" rerolls to 1s to hit in the assault phase, so i think that helps with the kack of the stick (expecting that even with thes tikk the boss is going to encounter somethin ap4 sooner or later

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Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

Ok for 30 more points you could take Zhadsnark 'Da Rippa' he can turbo boost more and attack at init with his klaw and also makes bikes troops...so actually you could just use the points from the grots to take him.

Tournament will need to allow forgeworld though.


Automatically Appended Next Post:
and hes got init 4

This message was edited 1 time. Last update was at 2016/03/10 18:55:58


 
   
Made in us
Screamin' Stormboy






Ive asked the coordinator about Zhadsnark. He told me that since our group is mostly new-ish/ returning from years of not playing players that i could bring him if i asked them if it was okay. After thinking about it, I've decided not to bring him since its more of a griendly environment with lots of learning and i don't want to break out the forgeworld at the 500 mark. Thank you for the suggestion though.
In bigger point levels ill definitely consider him, lol, he's definitely a solid choice with his potential for turn 1 assault

This message was edited 2 times. Last update was at 2016/03/10 19:14:55


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