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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I am going up against a friend of mine next week and in a true friendly fashion he decided to take 4 imperial knights and a lancer knight, the 4 knights being in some formation that lets him re-roll invulnerable saves and get a 3++.
Since he has gone with such a disgusting list I am going with unbound anti knight list:
Daemons
Daemon prince
-nurgle
-wings
-ML3
-grimoire
-305pts

Daemon prince
-nurgle
-wings
-ML3
-275pts

Chaos knight
-khorne
-420pts

CSM
Chaos lord
-Terminator armour
-Khorne
-Chainfist
-142

Chaos lord
-Terminator armour
-Khorne
-Chainfist
-142

Renegade
Enforcer
-Melta bomb
-45pts

Mutant rabble
-80pts

Enforcer
-Melta bomb
-45pts

Mutant rabble
-80pts

-1534pts

The two daemon princes roll on telepathy for invis. They then invis and grimoire the knight who will try to take out the knights one by one. The lords and enforcers join the mutant rabbles, who hold a knight each up in cc and maybe take off a few hp with the chainfist and melta.

Can this army handle 5 knights? Also what should I roll on besides telepathy for dealing with knights, I thought telekenises but I don't play super heavy heavy armies much.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Screamin' Stormboy






You could roll on malific to try to summon some free squads of daemons to use as tarpits and objective grabbers.

Check out my blog!
http://my40klife.blogspot.com

I've got modeling Skills!
http://www.Facebook.com/MrJ5829 
   
Made in us
Painlord Titan Princeps of Slaanesh





Shake my head...Dude its really easy to kill knights... I been playing and the easiest way is haywire glancing, meltaguns, fusion etc...

You are trying to fight IK in melee?
   
Made in us
Hellacious Havoc




Kansas City

My buddy has 5 IK's. He has yet to beat my Chaos army. 3 man Termicide squads with Combi-Melta, Oblits flown in with a Storm Eagle (outfitted with melta and lascannon), havocs with lascannons, forgefiends with hades autocannons, and helbrutes for punching the hell out of them when they get too close.

Seriously, IK is a GREAT match in favor of Chaos. Attack him from all angles, and take advantage of STR 8+ weapons. Too easy to deal 24 HP.

Chaos Army Totals
~6000
~2000 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Filch wrote:
Shake my head...Dude its really easy to kill knights... I been playing and the easiest way is haywire glancing, meltaguns, fusion etc...

You are trying to fight IK in melee?

I am not a ranged army naturally and don't really have the models for a melta heavy army. Plus the 4++ re-rollable invulnerable against ranged weapons does not fill me with the confidense to field a shooty army.
As well as this the fully buffed khorne knight can destroy imperial knights in cc and the 22 squads can easily take 1 or 2 StrD hits.


Automatically Appended Next Post:
To clarify I know how well high Str spam at range can deal with them but I don't want to make my army fully ranged. I have always run cc armies (well I did run a renegade ranged army once but it felt wrong).
My meta: low unit count (dispite high model count) and cc destruction.

This message was edited 1 time. Last update was at 2016/03/10 17:41:39


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Hellacious Havoc




Kansas City

Your preferred army is the exact opposite of mine. I'm all about some shooty spam.

One thing I've found that works great against Knights are Helbrutes. Not sure how you feel about them, but at 100pts they're GREAT at punching through Knight armor in CC.

Chaos Army Totals
~6000
~2000 
   
Made in us
Auspicious Daemonic Herald





First this list is illegal on the rengade side. Renegades have to take a mandatory Arch-demagoge command squad (that's what the 1+ means) so you need to take an Arch-demagogue (also Unbound doesn't get around this)


Second this list suck against knights. Daemon Princes are terrible at hurting knights (they;re only S6 so you have to make a Smash attack for the single S10 attack, then they get instant death by D weapons S10). The Chaos Lords can hurt a knight with chain fists but they will never make it to the knight because they move 6" and are i1 so should die before they even get to swing. The Mutants with a hidden melta bomb enforcer will just get shot to death.

Literally the only thing in your list that is going to threaten 5 IKs is your own Chaos Knight and even then you are on almost even footing (you have daemon save as a perk)

This message was edited 2 times. Last update was at 2016/03/10 19:33:43


 
   
Made in us
Hellacious Havoc




Kansas City

 CrownAxe wrote:
First this list is illegal on the rengade side. Renegades have to take a mandatory Arch-demagoge command squad (that's what the 1+ means) so you need to take an Arch-demagogue (also Unbound doesn't get around this)


Second this list suck against knights. Daemon Princes are terrible at hurting knights (they;re only S6 so you have to make a Smash attack for the single S10 attack, then they get instant death by D weapons S10). The Chaos Lords can hurt a knight with chain fists but they will never make it to the knight because they move 6" and are i1 so should die before they even get to swing. The Mutants with a hidden melta bomb enforcer will just get shot to death.

Literally the only thing in your list that is going to threaten 5 IKs is your own Chaos Knight and even then you are on almost even footing (you have daemon save as a perk)


This is basically what I was trying to say, except I was being a little less direct, LOL! You're going to need high str weapons, regardless if they're shooting or punching/slashing. Daemon Prince wont cut it. Melta Bombs are initiative 1. You're not going to live that long. The best approach is to hit them at I4 or quicker.

If you want to defeat them at melee, run a Helfist Murderpack. You get 5 Helbrutes and you get to pick the crazed result beforehand.

Chaos Army Totals
~6000
~2000 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I did not know about the arch-demegogue so I shall change the list.
For your other points:
The princes are there to buff the knight to make him unstoppable.
The lords will go with the mutants as hidden armourbane in a unit that is just ment to hold up a knight for a round or two.
Why do you think that 40 mutants will go down easy?
Lastly my knight cannot be harmed by any of his high Strength blasts because invis. In cc we hit at the same time: me hitting on 4's, him hitting on 6's becauae invis. I then have a 2++ against range attacks and a 3++ against cc. So my knight is kind of better than his.


Automatically Appended Next Post:
But I may replace rhe tarpits with a murderpack if you think they will just be eaten before they can get there.

This message was edited 1 time. Last update was at 2016/03/10 19:49:46


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Auspicious Daemonic Herald





Mutants die easy becasue Knights have guns like pie plates or gatling cannons. They shouldn't stick around long enough to hide the chaos lord

You still have to roll invis and successfully cast it. And grimoire can get 6'd out by D

This message was edited 1 time. Last update was at 2016/03/10 19:51:43


 
   
Made in us
Hellacious Havoc




Kansas City

 CrownAxe wrote:
Mutants die easy becasue Knights have guns like pie plates or gatling cannons. They shouldn't stick around long enough to hide the chaos lord

You still have to roll invis and successfully cast it. And grimoire can get 6'd out by D


From personal experience, I can tell you your mutants will be gone in one turn. Do not rely on mass bodies against Knights unless you ONLY want to tarpit them for 1 turn.

Chaos Army Totals
~6000
~2000 
   
Made in us
Painlord Titan Princeps of Slaanesh





dude, the only good melee vs SHV is firewarriors with emp grenades...that says alot man.

I dont think CSM is the right army to fight 5 IKs. Loyalist Marines are much better! Drop pod with combi meltas. Sisters of Battles can take tons of melta. Any eldar lance or even s6 scat bikes hitting side av12. Anything that can destroy vehicles can rek IKs.

5 IKs are the easiest army to beat.

If you stick with CSM then I recomment termicide with pow fist or chain fists. But thats all striking at i1.

Seriously, tau fire warriors with emp is the most cost effective way to wreck knights.

   
Made in no
Dakka Veteran




If I recall right about Knights, you can either take 3 of them in an Adamantine Lance formation for re-rolls, OR in the 3-5 Knight formation that gives them a 3++, but only if they're close together. Correct me if I'm wrong though.

If you have the models, a Purge detachment for Renegades with 4x3 Rapier Laser Destroyers and some Earthshakers (for Barrage to hit the side armour of the knight to bypass shields) would tear apart Knights.

For guaranteed Invis, consider Be'Lakor (himself a good CC fighter with high strength armourbane)
   
 
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